We are aware of this. This is why Penals will not drop their PTRS (just like conscripts PTRS). Thus, the only version of PTRS that will drop is the guards one (which is always the good version).
The reason why Penals need to get worse anti-infantry PTRS has to do with the opening phase of the game. With Guards PTRS (even the nerfed one) you can literally spam penals out from the get go, and upgrade to PTRS without having to worry about infantry counters or vehicle counters.
There is no counter the enemy can throw at you, apart from MG spam. Even though vanilla-PTRS penals would not scale that well into the late-game either way, there might not ever be a late-game in the first place. We are talking Volksblob 3.0, here.
Also pea-shooter PTRS makes them different from Guards and AT Conscripts.
That's a good idea. Though it depends on what role assault guns should have. Stug-E could still use a little bit of love.
That's pretty doable, and I think that's what we will actually aim for if PTRS begins to look too good. It is the longest-range handheld AT gun, and it may cause issues when spammed.
We have to think about this. With all tiers and all factions having some soft AT the luchs could become cheaper. We're giving out buffs little by little, though.
Can't do anything more than prevent the Universal Carrier from being a command vehicle, unfortunately.
Wouldn't it be better to introduce 100% weapon drop chance when squad is annihilated, that squad then will drop at least 1 weapon and if it has more weapons than 50% will be dropped only (choosen randomly), you know, just to avoid some retarded RNG where last PG retreats and drops 1, 2 or 0 shrecks, that's kinda annoying, tbh, that's one of the biggest RNG's in CoH2.
About Stugs... i was thinking to give more love to G version That's pretty sad that G version is totally useless vs any type of AT infantry, unless you get top gunner but it's still not worth it, ohh and Stun abilities should be removed from those (E and G) cuz they are too much OP, and soviet assault gun, which is SU-76 could use HE shells instead of barrage, which was useless before the nerf
BTW, you talking about changes that will be made for some units in this patch, is there a chance you give us info on what you guys want to change next? we might give you some pro tips on how it could be changed, i hope this patch wont end on these included units only