So you say that factions should have core features to be different ?
Snare is core feature that gives player tool to punish overextending tanks apart from random mines. I think all factions deserve snare otherwise they have problem countering vehicles without getting vehicle on their own.
And yes british snare can cost 35 munnition like okw one, to make it less spammable
Well, if it is a core feature is discussable, it was never aimed to be one, neither in coh1 nor in coh2. Even if it is going to be thought of as a core feature, to differ factions between each other, even the core features can be implemented in many different ways, like suppresion is right now for example. Some factions should have access to them early on, some later. Some can pay less, some more. At the very last, some can have them on basic, spammable squads, and some only on specialist squad or upgrade. The only thing that should differ a core feature is that is should be available to the player in every match if he wants to use it - so it shouldn't be locked inside a commander or inside an excluding tech upgrade. In that sense in current live version of the game the snare is not thought of as a core feature (locked in commander) just like light tank / armoured car is not (AEC locked in exclusive tech upgrade). With the change I proposed in last post the snare would become a core feature, just becouse you can build a unit that has it in every single game. It doesn't have to mean that it is common among all your squads.
Btw, 10 muni more expensive snare changes nothing, snare is more of a threat measure than a weapon. It's enough to have it on your squads to matter on the field, even if it is never used, it still creates a no-go zone for many vehicles.