USF instant critical repair
![avatar of incognito](/uploads/avatar/20943.png?updated=1512320791)
Posts: 85
Permanently BannedIMO it's way too good and a game saver, you can pop your crew out and fix critical in no time and pop in again and escape, I think crews should repair tanks like regular engineers. It makes snares partly useless.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
I really think it should be in armor doctrine it fit thematically too after all they have assault eng with sane ability and the Thompson is called veteran crew so you would expect them to know every inch of the tank and know how to repair fast
![avatar of Crumbum](/images/avatars/sherman_soviet.png?updated=1399022846)
Posts: 213
![avatar of Grittle](/uploads/avatar/12107.png?updated=1410735275)
Posts: 179
it should be a vet 2 or 3 ability
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
It should not be a vet 1 ability
it should be a vet 2 or 3 ability
It doesn't really matter. The ability is tied to the vet of crew, and the crew unit has really low vet requirements. It vets to vet 3 almost instantly in any engagement when in vehicle, especially if it is a tank.
![avatar of DaciaJC](/uploads/avatar/15650.jpg?updated=1440308649)
Posts: 73
It doesn't really matter. The ability is tied to the vet of crew, and the crew unit has really low vet requirements. It vets to vet 3 almost instantly in any engagement when in vehicle, especially if it is a tank.
This. You'll reach vet 3 with a vehicle crew in no time at all.
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
![avatar of PanzerGeneralForever](/uploads/avatar/5909.jpg?updated=1411283504)
Posts: 1072
Its totally fine man. I mean you can't decrew a CalliOP or a Pershing, so its balanced
Cuz a Calliope hits mines and gets snared on a regular basis
![:facepalm: :facepalm:](/images/Smileys/facepalm.gif)
![avatar of Outsider_Sidaroth](/uploads/avatar/20331.png?updated=1624738157)
Posts: 1323 | Subs: 1
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
Cuz a Calliope hits mines and gets snared on a regular basis
You need to spot the sarcasm more often
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
And I believe the you can't decrew the pershing so you can't get two at the same time
![:bananadance: :bananadance:](/images/Smileys/sFun_bananadance.gif)
![avatar of PanzerGeneralForever](/uploads/avatar/5909.jpg?updated=1411283504)
Posts: 1072
You need to spot the sarcasm more often
And I believe the you can't decrew the pershing so you can't get two at the same time
Oh I caught the sarcasm and added to it
![;) ;)](/images/Smileys/wink.gif)
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
Oh I caught the sarcasm and added to it
I salute you master of wisdom
![:) :)](/images/Smileys/smile.gif)
![avatar of Stark](/uploads/avatar/15232.jpg?updated=1444984217)
Posts: 626 | Subs: 1
![:P :P](/images/Smileys/tongue.gif)
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
The ability is not fair, and should take longer, possibly an increased cost to use. Ultimately this is why vehicle crews really don't work well and should never have been added. It creates a weird discrepancy in the way vehicles operate.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
It was kinda all right when all USF had shitty Jackons and Shermans.
Now with E8, Pershing, Calliope and Sherman buff (better pen than long barrel Pz4 lul) in deck, it could be changed to something else. Maybe ability to plant mines by vehicle crew? Idk, but currently it's not needed anymore.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
Times have changed.maybe nothing after all the crew is already free
It was kinda all right when all USF had were shitty Jackons and Shermans.
Now with E8, Pershing, Calliope and Sherman buff (better pen than long barrel Pz4 lul) in deck, it could be changed to something else. Maybe ability to plant mines by vehicle crew? Idk, but currently it's not needed anymore.
![avatar of Firesparks](/uploads/avatar/4330.png?updated=1445980364)
Posts: 1930
![avatar of Clerv](/uploads/avatar/20427.jpg?updated=1467595082)
Posts: 50
hahahha yeah sure we'll get rid critical repair if you get rid of Panthers reversing at 60km/h.
Also it is risk/reward decrewing your vehicle in combat incase axis haven't noticed.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
![avatar of wouren](/images/no_av.png)
![Senior Social Media Manager Badge](/images/badges/badge_SENIOR_MEDIA_MANAGER.png)
Posts: 1281 | Subs: 3
You need to spot the sarcasm more often
And I believe the you can't decrew the pershing so you can't get two at the same time
I've noticed a pattern with people not getting your sarcasm :/
Livestreams
![]() |
![]() |
![]() |
0 | ||
![]() |
![]() |
![]() |
112 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
19 posts in the last week
45 posts in the last month
Welcome our newest member, Wnukowskit
Most online: 2043 users on 29 Oct 2023, 01:04 AM