USF instant critical repair
Posts: 85
Permanently BannedIMO it's way too good and a game saver, you can pop your crew out and fix critical in no time and pop in again and escape, I think crews should repair tanks like regular engineers. It makes snares partly useless.
Posts: 4474
I really think it should be in armor doctrine it fit thematically too after all they have assault eng with sane ability and the Thompson is called veteran crew so you would expect them to know every inch of the tank and know how to repair fast
Posts: 213
Posts: 179
it should be a vet 2 or 3 ability
Posts: 2885
It should not be a vet 1 ability
it should be a vet 2 or 3 ability
It doesn't really matter. The ability is tied to the vet of crew, and the crew unit has really low vet requirements. It vets to vet 3 almost instantly in any engagement when in vehicle, especially if it is a tank.
Posts: 73
It doesn't really matter. The ability is tied to the vet of crew, and the crew unit has really low vet requirements. It vets to vet 3 almost instantly in any engagement when in vehicle, especially if it is a tank.
This. You'll reach vet 3 with a vehicle crew in no time at all.
Posts: 2066
Posts: 1072
Its totally fine man. I mean you can't decrew a CalliOP or a Pershing, so its balanced
Cuz a Calliope hits mines and gets snared on a regular basis
Posts: 1323 | Subs: 1
Posts: 2066
Cuz a Calliope hits mines and gets snared on a regular basis
You need to spot the sarcasm more often
And I believe the you can't decrew the pershing so you can't get two at the same time
Posts: 1072
You need to spot the sarcasm more often
And I believe the you can't decrew the pershing so you can't get two at the same time
Oh I caught the sarcasm and added to it
Posts: 2066
Oh I caught the sarcasm and added to it
I salute you master of wisdom
Posts: 626 | Subs: 1
Posts: 1585 | Subs: 1
The ability is not fair, and should take longer, possibly an increased cost to use. Ultimately this is why vehicle crews really don't work well and should never have been added. It creates a weird discrepancy in the way vehicles operate.
Posts: 4630 | Subs: 2
It was kinda all right when all USF had shitty Jackons and Shermans.
Now with E8, Pershing, Calliope and Sherman buff (better pen than long barrel Pz4 lul) in deck, it could be changed to something else. Maybe ability to plant mines by vehicle crew? Idk, but currently it's not needed anymore.
Posts: 4474
Times have changed.maybe nothing after all the crew is already free
It was kinda all right when all USF had were shitty Jackons and Shermans.
Now with E8, Pershing, Calliope and Sherman buff (better pen than long barrel Pz4 lul) in deck, it could be changed to something else. Maybe ability to plant mines by vehicle crew? Idk, but currently it's not needed anymore.
Posts: 1930
Posts: 50
hahahha yeah sure we'll get rid critical repair if you get rid of Panthers reversing at 60km/h.
Also it is risk/reward decrewing your vehicle in combat incase axis haven't noticed.
Posts: 8154 | Subs: 2
Posts: 1281 | Subs: 3
You need to spot the sarcasm more often
And I believe the you can't decrew the pershing so you can't get two at the same time
I've noticed a pattern with people not getting your sarcasm :/
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