About ISU-152
Posts: 148
Role : heavy assault gun (Like SU-85 and KV-2 in one)
cost : 720:MP 260:FU
Speed 4.5 (max) but seem slow AF ingame
Armor : F (310) R (155)
AP round pen. : 230 (same as IS-2 , SU-85)
AP round damage : 240 (same as KT)
Range : 70 (same as elephant)
Reload time: 10.13 (AP and HE)
HE round are fine
Concrete piecing round almost useless
Solution 1
- merge AP and HE round like old times
- Reload time : to 14.7
- Concrete piercing round change to time toggle ability : 30s. for 90:MU
Solution 2
- Become a tank destroyer role
pen : 400 (like elephant)
damage : 320 (same as elephant , and J.tiger)
reload time: 8.68 (same as J.tiger)
- Remove HE round and Concrete piercing round
- Remove Top gunner upgrade
replace Concrete piercing round with recon mode like t-70 but 90° (no-firing)
Solution 3
- Reduce Reload time to 8.68 (same as J.tiger)
- Reduce switching time ummm.... i don't know like USF sherman
Sorry for my bad english.
Posts: 44
Posts: 204
Posts: 44
I am game for solution 2. I feel that a late game TD for allies is better
Nah too much homogenization. Allied anti-tank is very good atm anyway.
Posts: 207
I am game for solution 2. I feel that a late game TD for allies is better
The su 85 already got buffed so that it could better counter heavy armor and the ISU 152 is a heavy assault gun not a heavy tank destroyer, its not meant to be a soviet Jagdtiger its meant to decimate infantry and structures and to only occasionally deal with armor.
Posts: 247
Solution 2: No, Soviets already have good AT with the new SU-85
Solution 3: Too much of a straight buff
This thing isn't that bad, it just has an awkward spot in the meta. It can be used effectively in niche situations. If it had to get any change I'd say a second or two off the switch time, slight cost reduction for concrete-piercing rounds.
Posts: 2184 | Subs: 2
The su 85 already got buffed so that it could better counter heavy armor and the ISU 152 is a heavy assault gun not a heavy tank destroyer, its not meant to be a soviet Jagdtiger its meant to decimate infantry and structures and to only occasionally deal with armor.
then what is the IS-2?
Expensive close combat Anti Infantry Tank?
Because the damage against tanks - a joke. It can damage Pz-4.
Against the Panthers, Tiger and OP KT it is very bad.
Plus a huge GNR bounce
Posts: 4630 | Subs: 2
Solution 1 and 2 are nerfs while 3 would be OP
Posts: 1740
BTT:
I don't think the ISU needs any changes. It was changed a lot in the past and was either unplayable or extremely OP. I think it is in a good spot right now.
Posts: 2184 | Subs: 2
Posts: 1021 | Subs: 1
I'd say a second or two off the switch time
+1
i think that is the necessary change, because other than that the isu is alright
Posts: 612 | Subs: 1
The changing of shells could do with a shorter period of time for the sake of making it relevant. Oh and the pen should be increased for the AP shells, it should have more pen than an 85...
Posts: 1024 | Subs: 1
Posts: 2066
I like solution 1 but keep reload at 10 or 12 is.
Posts: 1389 | Subs: 1
Posts: 3145 | Subs: 2
For me ISU has only 1 big problem - Germans Heavy Tank Destroyers. Usually, at least 1 German player has it in 4 on 4. ISU has lower penetration, lower armor, lower damage, lower rate of fire, and lower fire range (than Jagdtiger). But if Germans don't have Jagdtiger or Elefant, ISU-152 feels good.
You mean the machine spirit inside feels good, since I'm not sure vehicles have feelings otherwise.
Posts: 1389 | Subs: 1
You mean the machine spirit inside feels good, since I'm not sure vehicles have feelings otherwise.
Lol, i don't know, that this combination of words can't be used in this situation :-)
Posts: 875 | Subs: 6
Posts: 284
- Ive seen the ISU that killed infantry and tanks with the same shell and it was a horrible design.
- I dont want it similar to the elefant either.
- Solution3 would make it too OP.
I think ISU is generally on the right place now... the switching time could be lowered with a couple of sec, but i think its the right concept.
Posts: 468
It needs penetration of 280 or something so that it's shots actually count against mediums.
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