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russian armor

About ISU-152

29 Aug 2016, 02:10 AM
#1
avatar of Taksin02

Posts: 148

i'm not good at english, Hope you guys understand.



Role : heavy assault gun (Like SU-85 and KV-2 in one)
cost : 720:MP 260:FU
Speed 4.5 (max) but seem slow AF ingame
Armor : F (310) R (155)
AP round pen. : 230 (same as IS-2 , SU-85)
AP round damage : 240 (same as KT)
Range : 70 (same as elephant)
Reload time: 10.13 (AP and HE)
HE round are fine :)
Concrete piecing round almost useless

Solution 1
- merge AP and HE round like old times
- Reload time : to 14.7
- Concrete piercing round change to time toggle ability : 30s. for 90:MU

Solution 2
- Become a tank destroyer role
pen : 400 (like elephant)
damage : 320 (same as elephant , and J.tiger)
reload time: 8.68 (same as J.tiger)
- Remove HE round and Concrete piercing round
- Remove Top gunner upgrade
replace Concrete piercing round with recon mode like t-70 but 90° (no-firing)

Solution 3
- Reduce Reload time to 8.68 (same as J.tiger)
- Reduce switching time ummm.... i don't know like USF sherman

Sorry for my bad english.









29 Aug 2016, 03:07 AM
#2
avatar of suuuhdude

Posts: 44

I like the combining shells but 15 second reload. Up damage to 320 in turn.
29 Aug 2016, 03:14 AM
#3
avatar of Midconflict

Posts: 204

I am game for solution 2. I feel that a late game TD for allies is better
29 Aug 2016, 03:16 AM
#4
avatar of suuuhdude

Posts: 44

I am game for solution 2. I feel that a late game TD for allies is better


Nah too much homogenization. Allied anti-tank is very good atm anyway.
29 Aug 2016, 03:46 AM
#5
avatar of Smiling Tiger

Posts: 207

I am game for solution 2. I feel that a late game TD for allies is better


The su 85 already got buffed so that it could better counter heavy armor and the ISU 152 is a heavy assault gun not a heavy tank destroyer, its not meant to be a soviet Jagdtiger its meant to decimate infantry and structures and to only occasionally deal with armor.
29 Aug 2016, 05:01 AM
#6
avatar of easierwithaturret

Posts: 247

Solution 1: I don't like it, 15s reload time is ridiculous

Solution 2: No, Soviets already have good AT with the new SU-85

Solution 3: Too much of a straight buff

This thing isn't that bad, it just has an awkward spot in the meta. It can be used effectively in niche situations. If it had to get any change I'd say a second or two off the switch time, slight cost reduction for concrete-piercing rounds.
29 Aug 2016, 06:31 AM
#7
avatar of Crecer13

Posts: 2184 | Subs: 2



The su 85 already got buffed so that it could better counter heavy armor and the ISU 152 is a heavy assault gun not a heavy tank destroyer, its not meant to be a soviet Jagdtiger its meant to decimate infantry and structures and to only occasionally deal with armor.


then what is the IS-2?
Expensive close combat Anti Infantry Tank?
Because the damage against tanks - a joke. It can damage Pz-4.
Against the Panthers, Tiger and OP KT it is very bad.
Plus a huge GNR bounce
29 Aug 2016, 07:33 AM
#8
avatar of Australian Magic

Posts: 4630 | Subs: 2

ISU152 is perfectly fine how it is.

Solution 1 and 2 are nerfs while 3 would be OP
29 Aug 2016, 07:53 AM
#9
avatar of Highfiveeeee

Posts: 1740

Your English is good, no need to worry :)

BTT:
I don't think the ISU needs any changes. It was changed a lot in the past and was either unplayable or extremely OP. I think it is in a good spot right now.
29 Aug 2016, 07:59 AM
#10
avatar of Crecer13

Posts: 2184 | Subs: 2

I noticed that after the last patch, ISU-152 HE round dont shock crew of enemy tank. This is wrong and makes me sad
29 Aug 2016, 08:31 AM
#11
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

I'd say a second or two off the switch time

+1

i think that is the necessary change, because other than that the isu is alright
29 Aug 2016, 09:31 AM
#12
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

the trouble with the ISU is that it gets hard countered by elevation. Maybe artificially making where the shells are fired from higher off the ground might help?

The changing of shells could do with a shorter period of time for the sake of making it relevant. Oh and the pen should be increased for the AP shells, it should have more pen than an 85...
29 Aug 2016, 09:59 AM
#13
avatar of Frost

Posts: 1024 | Subs: 1

I don't find the problems with any of soviet vehicle (except T-70 obviously). ISU was op, had combined shells, double shot with Concrete piercing round, 100 range and self spot ability. Now it's pretty fine, especially with DShK which can penetrate light armor like pumas etc :D
29 Aug 2016, 11:14 AM
#14
avatar of Dangerous-Cloth

Posts: 2066

It depends on what your opponent does. The vehicle itself isn't really worth to go for unless it can snipe, which is rather map dependent. I rather think it works well in 2v2s, not 1v1s.

I like solution 1 but keep reload at 10 or 12 is.
29 Aug 2016, 11:19 AM
#15
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

For me ISU has only 1 big problem - Germans Heavy Tank Destroyers. Usually, at least 1 German player has it in 4 on 4. ISU has lower penetration, lower armor, lower damage, lower rate of fire, and lower fire range (than Jagdtiger). But if Germans don't have Jagdtiger or Elefant, ISU-152 feels good.
29 Aug 2016, 11:33 AM
#16
avatar of Tiger Baron

Posts: 3145 | Subs: 2

For me ISU has only 1 big problem - Germans Heavy Tank Destroyers. Usually, at least 1 German player has it in 4 on 4. ISU has lower penetration, lower armor, lower damage, lower rate of fire, and lower fire range (than Jagdtiger). But if Germans don't have Jagdtiger or Elefant, ISU-152 feels good.


You mean the machine spirit inside feels good, since I'm not sure vehicles have feelings otherwise.
29 Aug 2016, 11:47 AM
#17
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



You mean the machine spirit inside feels good, since I'm not sure vehicles have feelings otherwise.


Lol, i don't know, that this combination of words can't be used in this situation :-)
29 Aug 2016, 12:24 PM
#18
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

ISU just needs more penetration on AP. 200 at Max range is laughable. It has less Pen that the SU-85
29 Aug 2016, 12:34 PM
#19
avatar of RiCE

Posts: 284

I dont like any of these solutions.

  • Ive seen the ISU that killed infantry and tanks with the same shell and it was a horrible design.
  • I dont want it similar to the elefant either.
  • Solution3 would make it too OP.

    I think ISU is generally on the right place now... the switching time could be lowered with a couple of sec, but i think its the right concept.
29 Aug 2016, 18:24 PM
#20
avatar of whitesky00

Posts: 468

no, it's AP round is laughable. Bounce shot RNG for 8+ second reload. Could just get 2 SU-85 instead with more penetration, faster reload, and double the damage.

It needs penetration of 280 or something so that it's shots actually count against mediums.
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