Will Relic ever fix the amount of flawed commanders?
Posts: 132
The state of the game's commanders right now is so bad, I want to buy DLC commanders with my steam wallet but there's nothing to spend money on. Every day I open the store up and go through the factions' commanders, sighing over how I don't even want them. Many commanders are either crappy (forward observation post, airborne combat group, hit the dirt, and on and on), don't work as intended (how the *bleep* am I supposed to have a use for calling in a scout car and assault engineers at 3 cp?), or leave a bad taste in my mouth because they're conspicuously well-designed in contrast to the other ones and I don't want to just use meta commanders (heavy cav, mobile assault). What's really strange though is how many or even most of the ones that are in need of fixes are DLC commanders. Why would Relic leave those as garbage?
The most aggravating thing is that it's so easy to fix the commanders. If I was allowed to do it, I would have all of the commanders in the game fixed in up to a week, and then let the community iron out the changes in a preview mod while I look to fine-tune the changes from their feedback and have the final version be ready in a couple of weeks. But will it ever be done by Relic?
Posts: 253
1-commanders that are completely useless, overpriced medicore-terrible abilities and probably forgotten by Relic
2-Commanders that are "ok".
3-Commanders are are completely and clearly overpowered, usually completely changing the rules of the game/faction.
Since the idea of commanders, paid for "heros" that change the rules of the game, is inherently flawed, theres not much you can do. You can spice up and buff some broken and forgotton commanders, but unless they hit category 3 nobody will use them. We only have 3 slots for these "heros" so unless they break the game with some op shit to fight our opponets OP shit, your not going to get a slot.
Posts: 132
As for the second, I don't think it'll change that some commanders are just better than others overall since this is a DLC game. But what can absolutely be done is to make all commanders viable and worth picking for those who want to like me. I don't care that Tactical Support Regiment doesn't give me early unit buffs and rocket artillery, I want to use the cool abilities, but currently you can't buy it because it's got a bunch of garbage abilities that I've already made fixes for. What's really strange is that many of the DLC commanders are crappy, how is that possible? you'd think they'd at least be in a working state being DLC, but look at Recon Company...
Posts: 247
Posts: 508
That said I share your frustrations and would like to see a link to your mod and would help test it.
Posts: 132
You most certainly would not balance them in a week, don't be silly. You'd overbuff some, underbuff others, and getting it right would be an on going process, just like the rest of balancing a game. Relic is ignoring it because they have a skeleton crew and their priority is fixing things that break the game, rather than annoying but ignorable problems like Meh Tactics.
That said I share your frustrations and would like to see a link to your mod and would help test it.
I would get every commander into working order in a week, release that to the public, and then let them test the changes. Gather the feedback, do the fine tuning and then done. It wouldn't take more than a month all in all...
I would make one, but I don't have any pipe dreams that it's going to be implemented so it'll just be a waste of time to mod it. The most I'd do without support from Relic is post collections of changes, but that's not doing anything either.
Posts: 1216
Posts: 374
Posts: 508
I would get every commander into working order in a week, release that to the public, and then let them test the changes. Gather the feedback, do the fine tuning and then done. It wouldn't take more than a month all in all...
I would make one, but I don't have any pipe dreams that it's going to be implemented so it'll just be a waste of time to mod it. The most I'd do without support from Relic is post collections of changes, but that's not doing anything either.
Okay, but what is the point of this thread then?
"Commanders are bad, but Relic won't fix them so why even bother looking into it."
This is also ignoring that Relic literally just implemented a fan created balance mod into the game.
Posts: 3145 | Subs: 2
Posts: 132
Okay, but what is the point of this thread then?
"Commanders are bad, but Relic won't fix them so why even bother looking into it."
This is also ignoring that Relic literally just implemented a fan created balance mod into the game.
Truthfully it's a call out to Relic in frustration to get into gear and fix this game. Not much of a point, I guess
Posts: 2742
Posts: 17914 | Subs: 8
They have told us they'll look into them two and a half years ago.
Nothing have changed.
This is their answer.
Posts: 132
I'm surprised there are still people who actually believe in old commanders revamp.
They have told us they'll look into them two and a half years ago.
Nothing have changed.
This is their answer.
It's not just the old commanders. It's new ones in the WFA, even DLC ones. That's what I don't get. If you have a cash grab plan like games are built on today, why not just fix the doctrines so more people want to buy them? the only reason I can think of is incompetence - they can't actually design commanders - and stubbornness to admit that. But that contradicts with commanders like mobile assault and heavy cav which are obviously designed to be very good and are nerfed or "bug" fixed some time after release, while others always were and remain crappy but are likewise DLC.
I guess the developers won't get a pay raise from taking initiative to fixing it and the board group don't know/think about it in the first place and can make more money from putting their focus on something else. But why is it that way in the first place instead of releasing solid commanders.
Posts: 179
It's not just the old commanders. It's new ones in the WFA, even DLC ones. That's what I don't get. If you have a cash grab plan like games are built on today, why not just fix the doctrines so more people want to buy them? the only reason I can think of is incompetence - they can't actually design commanders - and stubbornness to admit that. But that contradicts with commanders like mobile assault and heavy cav which are obviously designed to be very good and are nerfed or "bug" fixed some time after release, while others always were and remain crappy but are likewise DLC.
I guess the developers won't get a pay raise from taking initiative to fixing it and the board group don't know/think about it in the first place and can make more money from putting their focus on something else.
I want you to make a poll for this forum and the official coh forums with this one question:
"Without Searching it on the internet, tell me right now what the "NKVD Rifle Distruption Tactics" has as its abilities and why is it considered UP?"
I can guarantee you if they never internet searched it, 85% of people will NOT be able to list all the abilities on that commander, or even know why its UP.
Posts: 2742
But Soviets rely on their commanders upgrading their units (PPSh) or calling in new ones (Guards, Shocks, T34/5, IS 2/U).
NKVD allows you to recon so you know where to send your conscript blob to feed rapid conscription for more conscripts.
And that's about it.
Posts: 156
Posts: 73
I'm surprised there are still people who actually believe in old commanders revamp.
They have told us they'll look into them two and a half years ago.
Nothing have changed.
This is their answer.
To be fair, Relic said how long ago they were revamping the War Spoils system? They did finally deliver after a couple of years.
Posts: 276
To be fair, Relic said how long ago they were revamping the War Spoils system? They did finally deliver after a couple of years.
When new Afrika Korps faction comes out, then we'll get our commander revamps!
right?
ha ha
...
Posts: 1216
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