Jagdpanzer IV camo
Posts: 1439
Let's put a side how absurd the notion of giant tank destroyer being all stealthy is. I don't really mind this feature being on Jagdpanzer. What drives me mad and what is actually broken is how quickly it can re-stealth again. Especially late game when the battlefield is full of craters.
My solution would be to increase the time it needs to re enter stealth after engaged in combat. This way Jagdpanzer can still ambush but it can not behave like WWII ninja-tank anymore.
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1. Stun nade bugs
2. JP4 phase-shifting camo bugs
3. AoE suppression bugs
(yeah, the ridiculous USF mortar couldn't make it to the top 3, sorry).
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Posts: 97
Let's put a side how absurd the notion of giant tank destroyer being all stealthy is.
It's not really "giant". It has a very low profile ( which is the most important thing for a Tank Destroyer and for ambushes ) and it's only a 25t vehicle so...
Otherwise i agree with the point that the camouflage in the game ( For vehicles or AT guns only ) should only be effective if the unit isn't moving. ( Could traverse tho )
Seriously, when you see a Raketen making his way in the middle of the enemy lines, it's ridiculous. Ok this gun is underperforming and don't need a nerf, but that's not the point.
Posts: 8154 | Subs: 2
It's been brought up before. Only fix needed is to limit stealth engagement to out of combat only. One of the most frustrating parts of this game is the re-stealth of a 40 ton tank that is engaged in a tank battle.
Unfortunately this is how the stealth mechanic is implemented atm. This also applies to snipers/infatry/at guns.
Fixes:
-They need to fix phaseshift hitbox
-Introduce a 30s cooldown so you can't just tap it like crazy
-Copy paste detection range to P2 levels.
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this goes to jpIV, falls, pathfinder, jaegerL, etc etc.
Posts: 500
But yeah, the ability is butt retardy.
I suggest removing the phase shift, apparently it's not a bug though so maybe it would be better to give it another ability, like a tracking kind of thing ability.
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Posts: 500
So this is how the JP4 kept disappearing when I thought it was in combat... at least thank Relic for attack ground... wait, it doesn't even hit it?
Stealth units in COH 2 effectively phase out of existance when they stealth.
Posts: 1605 | Subs: 1
no unit should be able to camo in mid combat.
this goes to jpIV, falls, pathfinder, jaegerL, etc etc.
Even if they were slightly hit by occasional mortar shell?
Posts: 190
Even if they were slightly hit by occasional mortar shell?
How on earth i do remember that my snipers have died multiple times for mortar shell when in camo...
Posts: 3145 | Subs: 2
The JP IV was smaller than SU 76, 222 Scout car and Hetzer actually.
But yeah, the ability is butt retardy.
I suggest removing the phase shift, apparently it's not a bug though so maybe it would be better to give it another ability, like a tracking kind of thing ability.
The Panzer IV's hull being smaller than a Panzer 38t? Are you sure? The only thing they had in common was their low profile but the Jagdpanzer IV's size was much, much bigger, you could even compare the Hetzer to a large car nowadays.
Posts: 493
- you fire
- enemy fires back
- you cloak and reload
- enemy reloads
- you fire (and reveal unit)
- reloaded enemy fires back.
Described duel with SU-85.
Posts: 500
The Panzer IV's hull being smaller than a Panzer 38t? Are you sure? The only thing they had in common was their low profile but the Jagdpanzer IV's size was much, much bigger, you could even compare the Hetzer to a large car nowadays.
Nope, JPIV is smaller by 32 cm. I know it's not a lot, but it's something.
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