So did US and later UKF.
Bofors reduces the game to static play. Surely even you can't defend that?
I'm not defending anything, but then again, I don't believe the strat shouldn't be valid just because some people don't like it.
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So did US and later UKF.
Bofors reduces the game to static play. Surely even you can't defend that?
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Of course I do.
Your argument is subjective. You don't like static gameplay - it's stupid, it needs to be removed.
But it's only your opinion.
On the other hand I enjoy static, defensive gameplay.
So why your opinion should be over mine? We prefer different styles and the games offers them.
Flanking and movement is out of the question since WFA and Schwerer.
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I'm not defending anything, but then again, I don't believe the strat shouldn't be valid just because some people don't like it.
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Static play is boring. It's just angry birds with tanks.
What made the franchise so exciting was vanilla coh1 and vanilla coh2, which were all about clever flanking and movement. Not indirect fire vs indirect fire.
Do you enjoy static play?
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Would you say the majority like it?
Looking back to Vanilla and US/OKW release, even with all the imbalances of both sides every game was mobile, you couldn't lock large areas of the map down (except Schwerer, which can be argued was also a design flaw but not as bad as bofors/mortar pit)
People seemed pretty happy with the dynamic playstyle. Nobody was saying "There's too much movement and strategy!" now a lot of people are complaining about the loss of the dynamic gameplay.
I'll leave you to make of that what you will.
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Brace is not some miracle button.
If you are losing ground, brace won't stop you from destroying emplacement.
It will just make agony few secs longer.
Is there a counter play agasint retreat? No.
Retreat gives you bigger chances to survive, just like brace.
I guess you have exactly the same problem with retreat then?
After all, it unfairly makes opponent troops faster and hard to shoot at and therefore hard to kill.
You have no comprehension of why brace is there at all. I bet you never even played brits yourself to actually get a clue on what you're talking about.
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Right, so I expect to see brace on the Pak 43 and OKW Flak next patch, along with both no longer being possible to decrew.
What's that? That would be horrible?
Huh. Who would have thought.
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Posts: 1295 | Subs: 1
And in the larger sense, it's a slap in the face to the tradition of COH, which was originally about maneuvering, flanking, and cunning micro and tactics. All you can do is bomb it, or waste a lot of manpower assaulting it.
It lowers the skill cap of the game by its very existence.
It makes skilled players mad because their skill means nothing since any noob can throw up a Bofors and it will take only slightly less time for a top 10 player to get rid of it then another noob.
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nobody ever missed emplacements...
so why did they come back?
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Right, so I expect to see brace on the Pak 43 and OKW Flak next patch, along with both no longer being possible to decrew.
What's that? That would be horrible?
Huh. Who would have thought.
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It's not the Bofors. It's the Mortar Pit, stupid
You could make the Bofors more balanced by making it a copy-paste of the OKW T4. That means:
- Increase HP
- Remove brace
- Remove barrage
- Decrease damage
- Increase suppression
- Increase price (MP & Fuel)
- Take away attack ground
Theoretically, the earlier arrival of the Bofors (vs T4 lockdown) will balance itself since (Bofors) Brits have the most incomplete army composition in the game, and OKW has the most complete army composition in the game.
However, even if you do that, people will still come back in the forums and (rightfully) complain. That's because it all starts with the Mortar Pit.
No matter how hard you try to change the Mortar Pit, it will always remain an all-or-nothing investment. What makes things more complicated is that it is the only indirect fire option Brits have under the sun. This means that:
- (single) Mortar Pits should work (since it's Brits only indirect fire, and it can't move)
- Spamming Mortar Pits will remain as rewarding as ever (if 1 is good, 4 is better)
- Result: Emplacement spam
My personal gripes with emplacement play:
- Brace completely nullifies infantry play
- Thus, the only counter to mortar pits are tanks (too late) and indirect fire (lame, since it's mortar spam both ways)
- It's all-or-nothing. Thus, the defender will feel the need to constantly spam emplacements so that he never loses the indirect fire race.
Campy playstyle is all about who is the king of artillery. That's because it's the other guy that has to attack your artillery (and gets shredded). Currently, with Mortar-Pit Spam and doctrinal/DLC stuff (micro-free repairs, counter batter, land mattress), it's the Brits. (there is no point arguing who comes second. The game should simply not accommodate such huuuge gaps in artillery performance to avoid just that).
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Ok.
Don't forget to increase pak's cost to 70fuel.
As for flak emplacement it should work like a bunker.
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for me Okw flak bulding is unpleasant to fight pls remove this from game and pls relic make bofors like OKW flak emplacement ok ? Wermaht is in trouble in games 4vs4 ? UPS I can even imagine how I was patient to play as USF in games 4vs4 before brits release. Before brit realese this game was a cancer for USF vs wermaht in teamgames mods yeah right but smoke and flank right?. Now this lamentation about wermaht is UP its just music for my ears no offence guys
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Sure, as long as we drop MP to 400, we can increase fuel. But remember, it's doc vs. non-doc, so the Pak needs to be a bit better.
As for the Flak, it can work exactly like the bofors: 360 degree rotation, no decrew, something like 1000hp, brace, a nice barrage ability.... Probably need to also dramatically increase the damage, so it wipes 1 model per shot, give it some armor pen as well (it's only fair)...
Yea, this sounds great.
Or alternatively, we could bring the Bofors/17lb in line with the Flak/Pak43 and have the game actually be fun to play.
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