Gewehr 43 sound effect, change please
![avatar of Tpain101](/images/no_av.png)
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![avatar of pugzii](/uploads/avatar/11556.jpg?updated=1469761490)
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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If you can't tell the sniper, watch for the "unit sniped" popup.
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
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That is skin and sound pack for CoH 1.
If you have CoH 1 and you are not lazy - install it and listen to sounds of shots, specially artillery.
That's how CoH 2 should sound like. Not those "plastic gun shots", which we have to hear now...
![avatar of Osinyagov](/uploads/avatar/18206.png?updated=1660237242)
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![avatar of Kamzil118](/uploads/avatar/14196.png?updated=1618117505)
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The same gun with different stats and specialisation should have the same sound. Just make notifications like in vCoH (big red/blue squares left on the screen) with special notofication about sniped units.That would be nice since people can sometimes be caught up in the moment when the fighting is intense.
https://docs.google.com/folderview?usp=sharing&id=0B5JXIqY4WLeTTDRpWGg5SWt1UTA
That is skin and sound pack for CoH 1.
If you have CoH 1 and you are not lazy - install it and listen to sounds of shots, specially artillery.
That's how CoH 2 should sound like. Not those "plastic gun shots", which we have to hear now...
I wouldn't say they did a lazy job on the G43's firing sound.
Listen closely to the G43's firing sound around 9:10-9:15 range.
Then listen closely to the firing sound of the actual weapon.
Relic did a nice job in the sound department of the game. Especially with the G43s.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
The same gun with different stats and specialisation should have the same sound. Just make notifications like in vCoH (big red/blue squares left on the screen) with special notofication about sniped units.
Then why does the Mosin-Nagant Sniper sound different from every other?
It's gameplay mechanics, the Sniper sounds different from normal units.
![avatar of MissCommissar](/uploads/avatar/17252.jpg?updated=1462129154)
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I wouldn't say they did a lazy job on the G43's firing sound.
Well, G43 sounds good, but others... try that sound pack on CoH 1
![:D :D](/images/Smileys/biggrin.gif)
![avatar of nee](/images/avatars/222.png?updated=1396284260)
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If you don't have CoH1 and/ or are smart, you can just search for any of the hundreds of CoH1 vids on YouTube.
If you have CoH 1 and you are not lazy - install it and listen to sounds of shots, specially artillery.
![;) ;)](/images/Smileys/wink.gif)
As for the sound, I recall in the Close Combat games, some weapon sounds were differentiated by longer echo trains, perhaps one way to do this is to simply add a more distinctive effect on a specific weapon sound so that, despite hearing like same weapons, one can (easily) tell that one is a regular G43, and one is a sniper.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Just make notifications like in vCoH (big red/blue squares left on the screen) with special notofication about sniped units.
You mean like it is right now, when if you even press space, then your camera will be entered on the sniper?
![avatar of Osinyagov](/uploads/avatar/18206.png?updated=1660237242)
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You mean like it is right now, when if you even press space, then your camera will be entered on the sniper?
No, i am talking about small text message above minimap, which called notification. From my own experience, i always don't see this text messages, because it is too inconspicuous (that's why i find soviet radio interception underpowered, compared with british analog from vCoH, where you have a big square left on the screen with icon of unit called by you/enemy).
I am talking about this. Here is big red square, which catches the eye:
![](https://i.ytimg.com/vi/JcA9JdcyOcM/maxresdefault.jpg)
And compare it with current small text messages:
![](http://s1.dmcdn.net/M7Fz8/1280x720-OqZ.jpg)
P.S. Screens not mine, i take them from other thread.
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
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![avatar of Tpain101](/images/no_av.png)
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That would be nice since people can sometimes be caught up in the moment when the fighting is intense.
I wouldn't say they did a lazy job on the G43's firing sound.
Listen closely to the G43's firing sound around 9:10-9:15 range.
Then listen closely to the firing sound of the actual weapon.
Relic did a nice job in the sound department of the game. Especially with the G43s.
CoH2 Gewehr 43 sounds nothing like the real thing
![-_- -_-](/images/Smileys/sleep.gif)
![avatar of Tpain101](/images/no_av.png)
Posts: 49
https://docs.google.com/folderview?usp=sharing&id=0B5JXIqY4WLeTTDRpWGg5SWt1UTA
That is skin and sound pack for CoH 1.
If you have CoH 1 and you are not lazy - install it and listen to sounds of shots, specially artillery.
That's how CoH 2 should sound like. Not those "plastic gun shots", which we have to hear now...
I agree the Gewehr 43 in CoH2 sounds like plastic toys.
![avatar of Kamzil118](/uploads/avatar/14196.png?updated=1618117505)
Posts: 455
Do take into account that the real footage of the gun firing is at close range where as the gun sound has a noticeable distance away from the 'floating camera in the sky.'
CoH2 Gewehr 43 sounds nothing like the real thing...
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