Penal are not allot more to reinforce due to 4 vs 6. Gren reinforce with 30 penal with 25...if you factor in merge Penal are even more cost efficient.
You replied faster than I could ninja-edit my post
I see your point now. At vet0 (with no weapon upgrades), there exists no single range where Grenadiers can trade cost-efficiently vs Penals. Penals cost "only" 25% more MP, but have 50% more durability. In order to trade equally, the Grenadiers have to find a range where they have 20% (= 1.5/1.25) more DPS than the Penals. Such a range does not exist.
However:
- How do Vet0 LMG grens DPS compare vs Penals?
- What about Vet3 LMG grens DPS vs Vet3 Penals?
Unfortunately don't have the actual number for the new Penal SVT, I am using the DPs provided by firespark.
So I can't factor in those parameters in graphs...
From testing thou, things become even worse for axis...When I tested vet3 LMG gren vs Vet3 Penal the Penal would lose win losing 1-2 entities (range about 35 heavy cover)...The vet bonuses for Penal all wrong. They get probably the best total accuracy bonus while the weapon fire way to often...
Main point here is that they have too much FAR DPS and most axis infantry do not even gain enough of an advantage by closing in.
I am of the opinion that Penals SHOULD be able to trade cost efficiently at mid-long range (and lose the trade at extreme long-range vs LMG grens), or be weaker at shorter ranges or something.
I agree that the cumulative Penal veterancy bonuses are too much (they are a bit like Vet4 OKW bonuses for some units). However, I wouldn't touch their accuracy Veterancy. Instead, I would start by removing their received accuracy bonuses.
In my mind, the new Penals are supposed to be a long-range shock unit. Thus, received accuracy is not as important as (offensive) accuracy, which would help you get a breakthrough (if the fight takes half a minute to resolve, there goes your flank).