(May Balance Mod) Volks versus Pfussiliers
Posts: 508
Posts: 17914 | Subs: 8
Posts: 47
Posts: 508
Posts: 17914 | Subs: 8
Katitof, can you expand your ideas about scaling?
Just go to the vet guide and you'll see why volks are meh at best in comparison to pfussies.
Pfussies G43s are better then volks STGs as well.
They're upgrade no matter which angle you look at them.
Posts: 609
Posts: 1216
Similarities:
Both 7 popcap
Both light infantry
Both ideal to recrew weapons/ vehicles
Both can snare
DIfferences:
Volks: 250 MP
Panzerschrecl/ StGs
Passive heal at vet3
Panzerfuziliers: 290 MP
Volks: Panzerfusiliers: G43s + Flares
Passive sprint at vet5
They've always been a sort of Volks 2.0 to me, something you deploy and use alongside. The only real issue now is that their AT rifle grenade is a different hotkey than panzerfaust.
Panzerfusiliers' G43 upgrade make them better as scouts, plus their eventual
Posts: 2885
Basic rundown:
Similarities:
Both 7 popcap
Both light infantry
Both ideal to recrew weapons/ vehicles
Both can snare
DIfferences:
Volks: 250 MP
Panzerschrecl/ StGs
Passive heal at vet3
Panzerfuziliers: 290 MP
Volks: Panzerfusiliers: G43s + Flares
Passive sprint at vet5
They've always been a sort of Volks 2.0 to me, something you deploy and use alongside. The only real issue now is that their AT rifle grenade is a different hotkey than panzerfaust.
Panzerfusiliers' G43 upgrade make them better as scouts, plus their eventual
Pfusies also get much superior sight range with their g43 package.
Posts: 199
Pfusies also get much superior sight range with their g43 package.
This and with Flare they are fantastic at accompanying the JT in late game. I actually think it melds together too well. Personally Id remove the flare for something, maybe a small, quick cheap AT mine that does minimal damage but light snare.
Posts: 467
This and with Flare they are fantastic at accompanying the JT in late game. I actually think it melds together too well. Personally Id remove the flare for something, maybe a small, quick cheap AT mine that does minimal damage but light snare.
No, flare is very important. Flare + JT can win games vs Sim city.
Posts: 526
The only real issue now is that their AT rifle grenade is a different hotkey than panzerfaust.
Yes man. So I'm not the only one squinting at the tiny text to see if its an E or an F obscured by part of the icon. Whoever instigated that was a fool, a proper fool.
Posts: 199
No, flare is very important. Flare + JT can win games vs Sim city.
Then the passive sight increase from g43 needs to be removed and drop the cost a small amount.
It is to much late game advantage to have both. One team game I played I specifically tried JT, InfraHT and G43 passive sight on 2 units and achieved +90k damage on the JT alone on allied armour.
Essentially I was able to 1v3 with just a single JT. I did not have any other armour or AT besides a single shrek and 4 Stukas (Was also testing them with InfraHT and managed 249 infantry kills, interesting but not relevant).
Posts: 526
Then the passive sight increase from g43 needs to be removed and drop the cost a small amount.
It is to much late game advantage to have both. One team game I played I specifically tried JT, InfraHT and G43 passive sight on 2 units and achieved +90k damage on the JT alone on allied armour.
Essentially I was able to 1v3 with just a single JT. I did not have any other armour or AT besides a single shrek and 4 Stukas (Was also testing them with InfraHT and managed 249 infantry kills, interesting but not relevant).
So you were you playing in an ICU unit against comatose people on life support?
Posts: 199
So you were you playing in an ICU unit against comatose people on life support?
Pretty much
3x UFK sim city and a Tier 2 MG/Zis wall. Prime targets for multiple Stukas with InraHT spotting.
Not wanting to get to far off topic (which i probably did) both the flare and passive sight in conjunction with the JT are too lethal a combo late game.
Posts: 2396 | Subs: 1
Posts: 2885
Posts: 1108
Posts: 911
Before Volks were for fighting tanks, and Pfussiliers were for fighting infantry at mid-short with some long range power too, plus they could snare tanks. Now Volks have a superior snare and an upgrade that makes them awesome at midrange. Pfussiliers still have a 6th man but otherwise they feel very similar now, almost redundant. I think. Is there a distinction that I'm overlooking?
On paper, volk STGs arnt that great of a buff and are outclassed by PF G43s in Long and close DPS.
Volk Have
- Better Recieved Acc bonuses
- Better Snare
- Cheaper
PFs have
- Better DPS
- More squad Health, but easier to hit
- Better Recon
- An explody grenade
Posts: 571
Posts: 295 | Subs: 1
Fusiliers nade still suck ballz and cant usually kill shit even outside garrison, not speaking about garrisoned units. Fusiliers AT nade still bugged and suck ballz and usually wont even hit a target for some reason.
Fusiliers are mainline AI unit, thats it. And they are really really good as main line unit. Sadly commander with them minda meh. I wound rather see inf based commander without jaghttiger.
Livestreams
8 | |||||
221 | |||||
9 | |||||
7 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, sunwingamescom1
Most online: 2043 users on 29 Oct 2023, 01:04 AM