Wow you really don't get this do you? It is becoming futile to debate with you, but I will try one more time.
Lets see which one of us doesn't get it at the end.
I'll be happy to rip your post apart and feed it back to you
As the faction was originally designed you got trucks dispatched for free. FREE. Then in the big redesign they added a cost for dispatch.
As the faction was originally designed, you had 33% of income of other factions, making it 100% EXCLUSIVELY on the three linked together points. You didn't even had much freedom to place the trucks and if you think current sim city brits are campy, you've seen NOTHING. It made sense to have trucks for free, because there were no resources for it and armor had quite high cost, there was nothing that could contest the infantry though, med truck was just as expensive and it still wasn't all time 1st option.
Then we had the 66% solution, trucks were free, but even considering penalties, OKW had cheapest and fastest teching in game with powerful side bonuses FOR FREE. Alright, that still made sense because there was still resource penalty.
Then and currently, we had 100% income OKW, even with the fact that you needed to buy the trucks, teching still remains CHEAPEST and fast, you still are getting powerful freebies, you even have someone counting up the tech and side tech costs currently pre and post changes, guess what? OKW still has one of the cheapest tech, even WITH the new side grades.
Argument that something was cheaper/free previously doesn't apply, because previously there were completely different resource principles and incomes.
So when you say the current cost for back tech is how faction was designed, you just aren't talking straight. To be clear I think it's fine right now to back tech for healing. It's more pricey than other factions if all you want is medics, but you get some advantages and it's close enough. But add on the proposed 100mp and 15 more fuel and a bunch more research time and things start to look extortionate.
Ever since OKW has 100% income, relic has acknowledged the need for OKW side grades and hinted couple of times that OKW redesign isn't complete and more changes will come to the tech. They meant side grades.
The side cost aren't crippling for armies with more expensive teching, they won't be for army witch pays the least at the moment.
You are NOT supposed to have early healing if you go mechanized hq, that is the faction design, you need to make a decision.
And just like 15 fuel isn't killing UKF going for bofors or aec, same 15 fuel won't kill OKW.
You're overreacting because you're losing freebie you never needed to pay for. Delayed healing is the price you pay for the possibility to put forward trucks.
400mp 55 fuel and 3 research/build delays is just not cool and not close to how faction was designed, if that was your pathetic defense above.
100% income is also not cool and not close to how faction was designed, if that is your pathetic counter argument.
Guess what, OKW is the ONLY army that didn't had to commit additional time and resources to get additional stuff. Side grades are not slowing anything for allies to the point where they are up, they won't for OKW either.
I do play other factions with easier access to medics. Each faction has an advantage and disadvantage to their medic deployment, so you can't blame the okw specific advantages for the extra costs.
Cheapest tech and free side grades are part of resource penalty OKW, it was meant to help them counter the limited resoures.
Resource penalty OKW doesn't exist, just like the reason to keep medics and repair staff free.