These OKW HQ nerfs are over the top
![avatar of zerocoh](/images/no_av.png)
Posts: 930
120 for T1 and T2 and 150 for the flak.
![avatar of GenObi](/uploads/avatar/13565.jpg?updated=1445662875)
Posts: 556
Posts: 526
Ya guys do know that strums can drop med packs in clusters of three for like 45 muns right? I use that ability all the time if i go mech truck.
Yes we all know that, muni spent on consumables. Not a permanent solution. Also doesn't heal fully.
![avatar of GenObi](/uploads/avatar/13565.jpg?updated=1445662875)
Posts: 556
Yes we all know that, muni spent on consumables. Not a permanent solution. Also doesn't heal fully.
No obviously it not a permanent solution because going with one tech tree option vs another usually locks out one ability completely, but of course being OKW they have access to a aspect of it, however small, which is much more to say other factions. worse case scenario you can back tech.
Posts: 526
No obviously it not a permanent solution because going with one tech tree option vs another usually locks out one ability completely, but of course being OKW they have access to a aspect of it, however small, which is much more to say other factions. worse case scenario you can back tech.
Are you trying to say other factions have to choose either frp or medics? Hope not.
There are actually only a few examples of choices that lock out the other options and they are never for something like healing nor for a whole tech tier, only part of it like with the Brits.
The point of all those who say this is over the top is that to "just back tech" for medics costs an arm and a leg compared to other factions and that is BEFORE you add mirageflas side tech extortion.
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
Posts: 526
I'm actually glad that OKW trucks got little nerf, also i'd like to see some rep upgrades for T3, T4 for ostheer and soviets at the same cost
Why do you want such homogenisation?
Where do you stop with that? Every faction can have vehicle crews? Every squad can hurrah?
There should be special tricks for each faction. It's what makes the game interesting. Otherwise why not play ostheer vs ostheer in tournaments?
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Yes we all know that, muni spent on consumables. Not a permanent solution. Also doesn't heal fully.
Obviously not.
That is why you backtech to med hq, which is the meta for mechanized first.
Going mechanized you have all the AT and AI you need at the time so you have plenty muni to spare for a crate or two of meds.
Posts: 526
Obviously not.
That is why you backtech to med hq, which is the meta for mechanized first.
I can't believe this has to be repeated so many times. To back tech JUST for medics costs an arm and a leg compared to other factions and this is BEFORE mirageflas extra side tech fees.
![avatar of RiCE](/uploads/avatar/11803.jpg?updated=1415353699)
Posts: 284
![avatar of skemshead](/images/no_av.png)
Posts: 611
The free mech repairs and flack truck are more of an issue for me personally.
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
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So when will relic remove the free bazookas for USF teching?
Hopefully pretty soon, apparently.
Captain
• Captain no longer comes with free Bazookas. Must either grab them from the weapon rack or purchase them as an upgrade for 80 munitions.
• On Me! No longer provides suppression immunity for its duration, but will still break suppression.
![avatar of Esxile](/images/avatars/assault_engineer.png?updated=1414778142)
Posts: 3602 | Subs: 1
I can't believe this has to be repeated so many times. To back tech JUST for medics costs an arm and a leg compared to other factions and this is BEFORE mirageflas extra side tech fees.
But provides such a great advantage over other factions once deployed isn´t it?
![avatar of skemshead](/images/no_av.png)
Posts: 611
In hindsight it may have been better it the upgrade was reversed, ie you build med truck and get medics then have to upgrade truck to get units. More options. More flexibility.
![avatar of Waffaru](/images/avatars/combat_engineer.png?updated=1394378846)
Posts: 56
So when will relic remove the free bazookas for USF teching?
Reading the changelog before commenting on a thread about the new balance the changelog is making is generally a good idea.
![avatar of Intelligence209](/images/avatars/tiger.png?updated=1395697084)
Posts: 1124
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
I can't believe this has to be repeated so many times. To back tech JUST for medics costs an arm and a leg compared to other factions and this is BEFORE mirageflas extra side tech fees.
Because that is how the faction is designed from the get go.
Deal with it or play faction with easier access to healing, but no free AA/area denial/durable FRP.
OKW have plenty of other things going in their favor, which other factions do not have as stock options.
8 min stuka? Rushed katy is what? 14 min? Want to discuss the costs of getting pwerfer?
Factions are getting different stuff at different times and at different costs.
Either backtech for med HQ, like everyone always did, because this is how you play OKW, or spam med crates with all the ammo you'll have saved on shrecks.
![avatar of TickTack](/images/no_av.png)
Posts: 578
Why do you want such homogenisation?
Where do you stop with that? Every faction can have vehicle crews? Every squad can hurrah?
There should be special tricks for each faction. It's what makes the game interesting. Otherwise why not play ostheer vs ostheer in tournaments?
Sorry but you just come across as salty - like, ocean levels of salt.
![avatar of Livingdead](/images/no_av.png)
Posts: 15
![avatar of Domine](/uploads/avatar/12114.jpg?updated=1470003656)
Posts: 500
Having to spend fuel on MedHQ just for healing is questionable since all the units in this tech are bad. If they would switch luchs with flakht then I'd be more inclined to choose the med truck.
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