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April 27th Balance Preview Mod Release Notes

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22 Apr 2016, 14:00 PM
#361
avatar of Thunderhun

Posts: 1617

Can someone explain to me the significance of the making units spawn from buildings change? I don't really follow why that supposed to be a good thing.


To get rekt by random positions in every battle.

Also; how on earth the USF pack howie and atg can get out of the base?
22 Apr 2016, 14:03 PM
#362
avatar of TheSleep3r

Posts: 670


*Cough* Panzerjäger *Cough*


*Cough* Panzerjäger *Cough*


*Cough* Panzerjäger *Cough*

Relic, Panzerjäger or :hansGG: #dedgaem #ripokw #alsofuckthosechangestomines.


Can you shut up about jaegers? No one cares about your idea and you are blind enough not to see it
22 Apr 2016, 14:10 PM
#363
avatar of pugzii

Posts: 513

CYA OKW RIP TIME FOR SU AGAIN
22 Apr 2016, 14:22 PM
#364
avatar of Thucydide

Posts: 3

22 Apr 2016, 14:41 PM
#365
avatar of Hans G. Schultz

Posts: 875 | Subs: 2



Can you shut up about jaegers? No one cares about your idea and you are blind enough not to see it

It's not my idea, it's been brought up many times when people were thinking about if this same situation were to happen. Also, I won't shut up, because I'm truly a bitch at heart.
22 Apr 2016, 15:06 PM
#366
22 Apr 2016, 15:20 PM
#367
avatar of Hater

Posts: 493

T-34/76

Am I just blind or where T-34-76 has coaxial MG?

SU-85

Penetration increasing is good.

M2HB HMG Team

AP rouds, woohoo!

Wehrmacht is #1 relic's love for all time, as I see.

Volksgrenadier Panzershrek Package removed.

Uhm... I know everybody were asking to do something with shrekblobs but I can't imagine how you suppose to fight vehicles now (not with another vehicles I mean). RW43? What a joke...
22 Apr 2016, 16:13 PM
#368
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 Apr 2016, 08:19 AMClick


Wow! it has more range than pak40? I didn't knew that. GG lelic.

No, than Schrecks.
22 Apr 2016, 16:23 PM
#369
avatar of bert69

Posts: 150

Good changes, but volks need to keep their shrecks imo, giving them stgs on a 235 mp unit isn't that great an idea either.

I don't think ost t4 needs a fuel decrease too until pwerfers are nerfed a bit more.
22 Apr 2016, 16:31 PM
#370
avatar of PanzerGeneralForever

Posts: 1072

Soooo 2 problems I have with the recommended changes.
-Removing panzer shrecks: RIP OKW AT. Racketen where it's at is not viable AT gun imo. Against massed tanks, OKW will hugely struggle. Expensive mediums, squishy main line AT, and no non-fuel mobile AT aside from snares. I feel the hurt coming on.

- Major Arty over buffed- decreased cost, double the shells, decreased time between shots are all huge buffs. Only nerf i saw was the range to call it in... I know it was garbage before but now.... Non-doc artillery piece eraser says hello. I just feel it's a bit much

Overall I love the changes suggested. So many have been suggested but ignored my relic and now something will hopefully be done about it. Brummbarrs will rise from the ashes.... The 3 problems I had with it was that it was in t4 (now cheaper), too expensive, ( now cheaper), and a pathing nightnare (crush from medium to heavy). All the things I disliked about it are gone. Looming forward to this....

I think a slight accuracy buff to ostwinds wouldn't have been bad tho.
22 Apr 2016, 16:40 PM
#371
avatar of bert69

Posts: 150

jump backJump back to quoted post22 Apr 2016, 08:21 AMKatitof

Well, outside of sprice games I don't really see any zook blobs.
Contrary to shrecks, you're loosing considerable amount of AI when going for them, you could go for RET spam, but that again leaves you with no AI, which wasn't a concern for OKW.

I'm really surprised you even attempt to defend shreckvolk cancer here.
What is behind these shrecks/zooks matters too and I don't think I need to say how big of a foundation they were for further OKW cheeze.

For USF its just a 4v4 gimmick, not a valid choice to spam zooks.


I don't know about that man, getting an extra re squad along with captain zooks are pretty deadly, can basically kill a luchs in one and a half volleys
22 Apr 2016, 17:21 PM
#372
avatar of wake6830

Posts: 17

Why not just give Obers the ability to upgrade to either shreks or LMG, but not both?
22 Apr 2016, 17:21 PM
#373
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Does any one of you who is complaining understood, that this is a balance preview, so anything can change.
aaa
22 Apr 2016, 17:51 PM
#374
avatar of aaa

Posts: 1487

jump backJump back to quoted post22 Apr 2016, 17:21 PMSpanky
Does any one of you who is complaining understood, that this is a balance preview, so anything can change.


they dont change a lot once notes with any name released.

For my view 1 thing is certain. It must be 1 of 2 options.
1. remove okw shreks
2. nerf obers to the state when they would be counterable by non-docs infantry by cons. Now they only can be killed by t70 which gets harcountered by shreks
22 Apr 2016, 18:37 PM
#375
avatar of RAIDEN 46/93

Posts: 36

I cant understand the STG44 upgrade for volks when Sturmpioneers have 4 STG-44s,Volks are a long range squad need a long range ungrade like grenadier mg42. this upgrade seems useless for this squad. bravo for the convined arms gameplay relic... or I should say Miragefla.o_O
22 Apr 2016, 18:40 PM
#376
avatar of Stug life

Posts: 4474

jump backJump back to quoted post22 Apr 2016, 17:51 PMaaa


they dont change a lot once notes with any name released.

For my view 1 thing is certain. It must be 1 of 2 options.
1. remove okw shreks
2. nerf obers to the state when they would be counterable by non-docs infantry by cons. Now they only can be killed by t70 which gets harcountered by shreks
mind letting them cost 200 mo or would you like 240 mp 6 man beat a ai t4 400 mp 4 men squad with mandatory mg ?
:snfPeter::snfPeter::snfPeter:
22 Apr 2016, 20:13 PM
#377
avatar of Click

Posts: 139

*sigh* No disrespect to the staff but I would have definitely fired the whole team (lead to PR guy to backend) to get designers who are really into gaming. Might have actually hired people from here.
22 Apr 2016, 20:16 PM
#378
avatar of Firesparks

Posts: 1930



what do you think of the t 34/76 changes? do you think it will make any difference?


the t34/76 seems like an actual threat from my short time with mirage's original mod. It will probably need a cost increase together with the main gun and mg buff.

My main point: OKW is kinda-sorta balanced in 1v1 at the moment. This patch would completely tilt balance in favor of the Allies. Who has most/least manpower costs to tech is irrelevant. The big picture of overall balance is what matters here.


and yet the okw still dominate 3v3 and 4v4. you just can't claim "big picture" and yet disregard part of it.
22 Apr 2016, 20:49 PM
#379
avatar of LuGer33

Posts: 174

How does the new USF 57 mm compare to the other ATGs?

I assume it's still no Pak-40 or 6-lber, but how much worse is it now?
22 Apr 2016, 21:05 PM
#380
avatar of Carlos Danger

Posts: 362

and yet the okw still dominate 3v3 and 4v4. you just can't claim "big picture" and yet disregard part of it.
If they wanted to address 4v4, they should nerf the Jagdtiger.
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