It is my belief that the main problem with 'elite' infantry of all stripes, but most readily apparent with Grenadiers, PGs, and Obers, is their vulnerability to explosive damage.
IIRC, a change was made last year to how explosive damage was dealt. Instead of doing an accuracy roll, the explosive damage was made to automatically hit, which makes judging and managing units dealing this damage easier.
Unfortunately, a big part of 'elite' infantry is their received accuracy modifier (implemented through target size), which makes them much harder to hit, and I believe this received accuracy modifier (target size) also applied to explosive damage prior to the change. After the change to explosive damage, now that there is no accuracy roll as the damage is always applied, 'elite' infantry are as vulnerable as regulars to explosive damage, although to small arms they retain their received accuracy (target size) advantages.
The effects are most obvious on 4 man units, which are much more likely to be wiped in 1 shot by explosive damage. Hence the impression Obers, Grens, and PGs are not as strong in use as they should be according to their stats.
I have not done the math on how damage is calculated, just going off of my memory of previous patches, so I could be wrong. However if I am right, an easy fix would be to simply multiply explosive damage received by the received accuracy (target_size) multiplier of infantry, which would reduce explosive damage effectiveness against 'elite' infantry, perhaps even alleviating the grenade insta-wipe problem of 4-man units.
Joseph
Are grenadiers worth their 30 MP reinforce cost?
12 Apr 2016, 08:40 AM
#101

Posts: 66
12 Apr 2016, 13:16 PM
#102


Posts: 3103 | Subs: 1
IIRC, a change was made last year to how explosive damage was dealt. Instead of doing an accuracy roll, the explosive damage was made to automatically hit, which makes judging and managing units dealing this damage easier.
Unfortunately, a big part of 'elite' infantry is their received accuracy modifier (implemented through target size), which makes them much harder to hit, and I believe this received accuracy modifier (target size) also applied to explosive damage prior to the change. After the change to explosive damage, now that there is no accuracy roll as the damage is always applied, 'elite' infantry are as vulnerable as regulars to explosive damage, although to small arms they retain their received accuracy (target size) advantages.
No, pretty much any main weapons with AoE still uses scatter to determine where the shot lands and how it damages whatever it hits. They don't automatically hit, it's RNG. No change such as that ever happened.
12 Apr 2016, 13:26 PM
#103

Posts: 17914 | Subs: 8
No, pretty much any main weapons with AoE still uses scatter to determine where the shot lands and how it damages whatever it hits. They don't automatically hit, it's RNG. No change such as that ever happened.
He meant the blast AoE, not projectile scatter and accuracy.
12 Apr 2016, 13:30 PM
#104


Posts: 3103 | Subs: 1
He meant the blast AoE, not projectile scatter and accuracy.
Hm, think those happened twice, right? But the only problem I recall was from mines having brokenly-high AoE for a while, certainly wasn't the root of the current issue.
12 Apr 2016, 13:44 PM
#105

Posts: 17914 | Subs: 8
I'll just rephrase what he tried to explain.
Explosions AoE could be dodged by units possessing rec acc modifiers.
Now the AoEs are tad larger, dmg dropoff is higher, but they always hit.
Example:
Before the change(which was made long time ago now), squads within sturmtiger AoE could survive uncharmed thanks to rec acc.
Now, they all evaporate.
Explosions AoE could be dodged by units possessing rec acc modifiers.
Now the AoEs are tad larger, dmg dropoff is higher, but they always hit.
Example:
Before the change(which was made long time ago now), squads within sturmtiger AoE could survive uncharmed thanks to rec acc.
Now, they all evaporate.
12 Apr 2016, 13:47 PM
#106


Posts: 3103 | Subs: 1
wuuuuuuuuttttttttt
I swear that was changed like 5 months after vCoH2 release
Regardless I think I lack any sort of confidence for a further discussion on the matter.
I swear that was changed like 5 months after vCoH2 release

Regardless I think I lack any sort of confidence for a further discussion on the matter.
12 Apr 2016, 15:40 PM
#107

Posts: 66
wuuuuuuuuttttttttt
I swear that was changed like 5 months after vCoH2 release
Regardless I think I lack any sort of confidence for a further discussion on the matter.
The explosive accuracy change occurred last September according to the patch notes I looked up.
I created a new thread for this idea as I felt it important to reach a wider audience than just this thread.
Joseph
1 user is browsing this thread:
1 guest
SHOUT IT OUT!



Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Last Wednesday, 16:58 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Livestreams
![]() |
![]() |
![]() |
35 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
34 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.13544.754+9
- 4.14839.791+7
- 5.286162.638+4
- 6.18151.780+4
- 7.313114.733+9
- 8.385257.600+5
- 9.14265.686+10
- 10.17773.708+3
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1365
Board Info
407 users are online:
407 guests
0 post in the last 24h
2 posts in the last week
49 posts in the last month
2 posts in the last week
49 posts in the last month
Registered members: 53634
Welcome our newest member, sin88green
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, sin88green
Most online: 2043 users on 29 Oct 2023, 01:04 AM