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Light Vehicles need some adjustments

4 Apr 2016, 13:11 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Light Vehicles need some adjustments



Are some states of the units, which can make a comparison:


-Kubel. Need lower your rate capture to normal rate

-Dodge. It is too expensive compared with others, perhaps lower your fuel to 15, so that does not detriment your tech and thus allows more strategies

-ScoutCar222. Has the best chassis than ever before, may need a small increase in MP
4 Apr 2016, 13:31 PM
#2
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

+1

I'd take the m8 greyhound also into that list. The m8 is just terrible.
4 Apr 2016, 13:52 PM
#3
avatar of CartoonVillain

Posts: 474

What's wrong with the 222? According to your table it's got the highest hp but the lowest damage output and penetration.
4 Apr 2016, 14:02 PM
#4
avatar of Bananenheld

Posts: 1593 | Subs: 1

what about 250 and the sdkf? arent they light vehicles too ?:(
4 Apr 2016, 14:04 PM
#5
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

What's wrong with the 222? According to your table it's got the highest hp but the lowest damage output and penetration.


Damage per shot doesn't equal damage per second. I also assume that he only listed the mg damage, however the main gun also shoots at infantry and does damage.
4 Apr 2016, 14:12 PM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

What's wrong with the 222? According to your table it's got the highest hp but the lowest damage output and penetration.


222 has 2 weapons and he posted ONLY the coax.
Autocannon have 40 penetration and 20 dmg per shot

He just gave the raw values without incliding them in DPS, so here is the DPS:

UC:
9,3 FAR
9,4 CLOSE

Kubel:
7 FAR
11,9 CLOSE

M3:
4,1 FAR
16,4 CLOSE

222:
8,3 FAR
24 CLOSE

So, as you can see, not only 222 is one of the cheapest, its also hands down most powerful one and is able to fight independent of other squads thanks to turret. It also has enough AT to reliably damage and in numbers of at least 2 even KILL light tanks.
4 Apr 2016, 14:25 PM
#7
avatar of CartoonVillain

Posts: 474

Thanks, that makes sense. It did seem weird that it has lower penetration than the bren yet it can actually kill a T-70.
4 Apr 2016, 15:01 PM
#8
avatar of Dullahan

Posts: 1384

I agree on the Kubel.

I think the dodge is in an okay spot. Remember it comes with a free refund button. Also an extra repair squad. You can use a rear echelon to refund it with and use the extra vehicle crew for all sorts of strategies. Can also use riflemen to drive around in a clowncar which is extremely strong.


222 free upgun has always been shit design. I'd really like to see it go back to being like a 45 muni upgrade atleast. I'd prefer that to a generic cost hike on the current 222.

4 Apr 2016, 16:09 PM
#9
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13


222:
8,3 FAR
24 CLOSE

So, as you can see, not only 222 is one of the cheapest, its also hands down most powerful one and is able to fight independent of other squads thanks to turret. It also has enough AT to reliably damage and in numbers of at least 2 even KILL light tanks.


You didn't mention the 222 Coaxial has absolutely no ability to track with its 5 degree firing cone and no traverse to the left, right, up. This is an issue that still remains which makes it the most iffy unit at engaging infantry, particularly on the move.

Firing Cone: 5
Left: 0
Right: 0
Up: 0



I don't mind a cost increase for the vehicle at all, given its strength, but it better have a working coaxial MG.



4 Apr 2016, 18:02 PM
#10
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



You didn't mention the 222 Coaxial has absolutely no ability to track with its 5 degree firing cone and no traverse to the left, right, up. This is an issue that still remains which makes it the most iffy unit at engaging infantry, particularly on the move.


Which you fixed 4 months ago.

:foreveralone:
4 Apr 2016, 20:16 PM
#11
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I think the dodge is in an okay spot. Remember it comes with a free refund button. Also an extra repair squad. You can use a rear echelon to refund it with and use the extra vehicle crew for all sorts of strategies. Can also use riflemen to drive around in a clowncar which is extremely strong.


All good points. The refund alone helps to recover part of the cost. The Dodge cannot be lowered to 15 easily without making early game against that commander an absolute nightmare.

I would consider lowering Dodge cost if it could not also garrison a squad.

Greyhound needs to be looked at pretty closely.

Kubel needs something if it gets the capping speed reduced. It serves very minimal function after the 5 minute mark and its only real advantage then is the ability to sneak around decapping points just before AT infantry hit the scene.

Universal carrier needs to have better pathing. It is too unreliable to be used in most maps right now. Its ability to carry a squad, but inability to repair until T1 is unlocked makes any pathing mistake extremely painful.
4 Apr 2016, 22:11 PM
#12
avatar of Carlos Danger

Posts: 362

Kubel should cost 5 fuel imo. Personally I don't think it ever should have been given the ability to cap points, but that's not likely to change.

222 is kinda fine right now but I'd prefer it if the autocannon were an upgrade (45-60 munitions) and actually did something against infantry (thinking copy-paste the Luchs autocannon stats). Armour could maybe go to 11. Vehicle cost should then be around 40 or 50 fuel.

Bren Vickers K upgrade needs to be much better. Wasp is mostly fine considering the fact that the UC is going to be a glass-cannon no matter what happens.

Would like to see infantry be able to shoot out of the UC.

Dodge is fine. It's kind of a troll unit imo but it can be really effective in the right hands.

I didn't even know the Greyhound was in the game, or at least that's how it feels. Thing needs help.
10 Apr 2016, 12:52 PM
#13
avatar of shadowwada

Posts: 137

remove the m20 utility car's armor upgrade and just give it to the unit tbh
10 Apr 2016, 17:25 PM
#14
avatar of Dullahan

Posts: 1384

The problem with the greyhound is its cool cost is slower than either m29 or Stuart rushes.

I think greyhound would see more usage if it were 500mpand no fuel since it could open up some strata, but That's a post for another day.
10 Apr 2016, 17:41 PM
#15
avatar of Aerohank

Posts: 2693 | Subs: 1



You didn't mention the 222 Coaxial has absolutely no ability to track with its 5 degree firing cone and no traverse to the left, right, up. This is an issue that still remains which makes it the most iffy unit at engaging infantry, particularly on the move.

Firing Cone: 5
Left: 0
Right: 0
Up: 0



I don't mind a cost increase for the vehicle at all, given its strength, but it better have a working coaxial MG.





Well, this explains a lot. I was wondering why the 222 coax gun fails to fire half of the time.
10 Apr 2016, 17:47 PM
#16
avatar of Mirdarion

Posts: 283



222 has 2 weapons and he posted ONLY the coax.
Autocannon have 40 penetration and 20 dmg per shot

He just gave the raw values without incliding them in DPS, so here is the DPS:

[...]

222:
8,3 FAR
24 CLOSE

So, as you can see, not only 222 is one of the cheapest, its also hands down most powerful one and is able to fight independent of other squads thanks to turret. It also has enough AT to reliably damage and in numbers of at least 2 even KILL light tanks.



And you simply ignored the fact that the 222's MG is completely broken, and basically doesn't fire 99% of the time. The real DPS of the 222 is 1.77 (far) and 4.02 (close) because of that. So yes, it can engage enemy light tanks with ambiguous outcome (unless you appear with numerical superiority), but against infantry even a T-70 will be more effective in any situation, simply because it will actually hit and when it hits it will deal more damage.

By the way, it is pretty dishonest to include a doctrinal unit for one faction, and non-docs for the others, making it seem like one faction doesn't have a comparable option. The M20 in its infantry-support role deals more damage than any of those units, except for the 222 if the coaxial MG would be working correctly...

P.S.: That said, the Dodge could with some change, if only to make it more interesting. Right now the idea of a firing platform doesn't seem that novel, when the Russians had that since the launch of the game. Before anyone cries for buffs though, keep in mind that the 250 halftrack (the short one, that can only take one squad) is even worse off. It costs even more and doesn't deal any damage at all. It is basically worse in every aspect than the Dodge (a feat in and of itself), and yet nobody gives a damn.
10 Apr 2016, 18:06 PM
#17
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



222 has 2 weapons and he posted ONLY the coax.
Autocannon have 40 penetration and 20 dmg per shot

He just gave the raw values without incliding them in DPS, so here is the DPS:

UC:
9,3 FAR
9,4 CLOSE

Kubel:
7 FAR
11,9 CLOSE

M3:
4,1 FAR
16,4 CLOSE

222:
8,3 FAR
24 CLOSE

So, as you can see, not only 222 is one of the cheapest, its also hands down most powerful one and is able to fight independent of other squads thanks to turret. It also has enough AT to reliably damage and in numbers of at least 2 even KILL light tanks.


snip


Also forgetting the fact that the 222 has splash damage, with the potential to damage multiple units at the same time(if they are clumped or near cover) and scatter into them on a miss. The dps calculations for the autocannon are too variable, they will be much higher than predicted.
10 Apr 2016, 18:15 PM
#19
avatar of newvan

Posts: 354

First step that should be done for general balance - fuel cost for any vehicle, even if it will be only 5fu, it is trade for non bleeding on MP and repair option. Pure MP vehicles are bad design.
10 Apr 2016, 19:54 PM
#20
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post10 Apr 2016, 18:15 PMnewvan
First step that should be done for general balance - fuel cost for any vehicle, even if it will be only 5fu, it is trade for non bleeding on MP and repair option. Pure MP vehicles are bad design.


Yeah removing the fuel cost on Bren/kubel was dumb.
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
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Last Thursday, 12:13 PM
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Last Tuesday, 02:55 AM
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OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
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01 Mar 2025, 11:44 AM
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28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
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26 Feb 2025, 06:40 AM
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26 Feb 2025, 06:35 AM
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25 Feb 2025, 18:12 PM
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25 Feb 2025, 18:10 PM
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25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
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25 Feb 2025, 15:22 PM
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21 Feb 2025, 19:22 PM
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21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
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20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
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18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM

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