Because it was nearly impossible for the okw to clear garrisons.
Same goes for any non-vanilla faction without flamethrower upgrades on their engies. So what?
Posts: 1122
Because it was nearly impossible for the okw to clear garrisons.
Posts: 770
Same goes for any non-vanilla faction without flamethrower upgrades on their engies. So what?
Posts: 1122
Nope. The okw has no good indirect fire to clear out any early garrisons . you where basically stuck with getting an lv out or directly attacking with volks who do not have smoke or ooorah.
Posts: 2307 | Subs: 4
Nope. The okw has no good indirect fire to clear out any early garrisons . you where basically stuck with getting an lv out or directly attacking with volks who do not have smoke or ooorah.
Posts: 1891
Specialized in general utility, no doubt.
Posts: 3103 | Subs: 1
This makes no sense
Posts: 5279
Because it was nearly impossible for the okw to clear garrisons.
Posts: 3103 | Subs: 1
if it had gone on sturms, there would have been a garrison counter that was available just as early but also require more than one unit to counter most enemies
and for no extra cost outside teching up no the less
Posts: 2742
Posts: 17914 | Subs: 8
I specialize in a lack of specialization
Which is to say I'm shitty at everything
Posts: 4474
Posts: 770
How is that different from USF? Atleast on Volks you get the nade tech for free, and Sturmpios for building clearing.
Posts: 770
the issue isnt that the okw have the flame nade, its that VOLKS have said flame nade... y'know the cheap infantry that also get the best AT in the game and a vet requirement reducer for 90mu? there are also reduced suppression bulletins for volks....
the result is a cheap, relatively durable squad that can counter tanks and garrisons while being no shirk in infantry combat as well... its a unit that can do it all (which is why its blobbed, same as rifles)
if it had gone on sturms, there would have been a garrison counter that was available just as early but also require more than one unit to counter most enemies
and for no extra cost outside teching up no the less
Posts: 5279
Posts: 3103 | Subs: 1
OMG a real, breathing conscript!
Posts: 266
Posts: 362
Posts: 1930
Volks have two problems. One, the Panzershreck provides OKW with crutch AT that allows them to fend off vehicles at extremely low cost (don't have to spend manpower or fuel on specialized AT weapons). Two, the Panzershreck gives way too much veterancy.
Honestly, I've supported removing the Panzershreck from Volks for ages, but I'm concerned the faction will be very weak without it. Removing Panzershreck makes the faction more-or-less reliant on the Raketenwerfer and Puma for early and mid-game AT, and I'm not sure that's enough.
Posts: 284
Volks have two problems. One, the Panzershreck provides OKW with crutch AT that allows them to fend off vehicles at extremely low cost (don't have to spend manpower or fuel on specialized AT weapons). Two, the Panzershreck gives way too much veterancy.
Honestly, I've supported removing the Panzershreck from Volks for ages, but I'm concerned the faction will be very weak without it. Removing Panzershreck makes the faction more-or-less reliant on the Raketenwerfer and Puma for early and mid-game AT, and I'm not sure that's enough.
Posts: 40
34 | |||||
15 | |||||
13 | |||||
2 | |||||
2 | |||||
1 |