I'm playing this game now since the beta launched and I think the balance is in need of some adjustments again, I'm playing all factions equally but definitely noticed that it has become significantly harder to play as Axis.
I just made a little list of the balance issues and would be interested in the opinion of other long term players.
Especially with OKW I kinda get the same feeling when playing vs USF or Soviets that I had when I had to face Volksschreck blobs and King Kubel as USF in the past.
Especially in 2v2 USF has become a cakewalk, I easily reached top50 while only matching with randoms,with OKW I can't even get close to the top100, it becomes almost impossible and your enemy needs to make serious mistakes or lose squads for you to have a chance.
USF issues (also pointed out by Dane in his cast) :
-Veterancy is just too good, they overbuffed them and we're at the same spot now when OKW had the broken Volks veterancy, it's just spam without using cover and everything gets literally melted in seconds while Axis units do almost no damage.
The double LMGs wouldn't be such a problem if it wasn't for that insane vet.
-Stuart shouldn't be able to snipe infantry and stun even the heaviest tanks, this thing absolutely outperforms its same cost counterparts extremely well, plus the crew gets instant repair.
-Mortar, the mortar is simply broken, it's not equal to the Ostheer mortar, but outperforms it massively especially in speed terms, USF didn't really need it and now they can literally counter static Ostheer even easier without flanking or smoke.
Meanwhile the Russian standard mortar is still trash.
-AT gun needs a price increase, it's now like a 6 pounder or PAK with a wider arc of fire.
-The Commanders, the Calliope commander is too rewarding, I find myself picking it almost every time while also most people I play with or against almost exclusively use this one because it has everything you need, the LMGs should be removed and replaced with something else to encourage diversity a bit.
The Airborne Commander is just lackluster, everything here comes too late and is too expensive (looking at you Paths), the P47 is too expensive for what it does in its nerfed state, you can just drive out of its range in 2 seconds.
When it comes to OKW, Battlegroup HQ is a problem because it's just not worth it and ultimately is nothing but an overpriced healing bunker now.
The ISG is weird,most of the time it doesn't hit or damage anything and is only good for countering emplacements (at which it is great) but sometimes it just wipes whole squads with one hit, something is off here, it needs a more consistent performance, especially considering the 9pop cap and the 330 price tag.
The Raketenwerfer just shouldn't always hit the ground, apart from that it's actually quite good, if it should get a real buff it needs the cloak removed.
About the Soviets, they have seen a strong buff and they're still not in the right spot, diversity is lacking.
Every Soviet match is the same with the players going Guards Motor, Penals into Guards into T34/85, it's really hard to lose with that combo on most maps.
First issue are penals, I was happy to finally see those poor bastards buffed, but now they seem almost too good, they're literally a 6 man rifle squad that comes with a flamer and strong vet, means they become a devastating unit just roasting all Axis inf in seconds, the flamer seriously needs to be removed and replaced with something else or they need a slight accuracy nerf again.
Cons on the other hand are still as bad as always, they got the price going for them but apart from that nothing else, no upgrades, no scaling and expensive tech (AT nades and Mol) just to make full use of them, they need non doctrinal upgrades that would already lead to a lot more diversity.
Mortar, as I already said the Russian mortar is pretty poor (or maybe it's more like a mortar should be, not wiping everything in seconds but dealing significant damage only).
T70, simply too good, I use it almost every single game and it snipes everything in seconds, retreating units can't get away due to to high fire rate and accuracy on the move either.
SU-76 this one is probably controversial but you probably don't see many T34s on the field this is simply due to the fact that the SU-76 is just so damn cost efficient, it can take on any Axis tank while also having a free (and long!) barrage ability, I was also happy about the buff to it but now it's just too good and most people completely rely on it and never get T4, it could at least use a penetration nerf to make T4 more viable.
Last but not least, Guards, they've become too spamable and are just a tick to devastating against infantry that's why everyone just relies on spaming them nowadays, maybe the damage of the PTRS against Inf should be lowered again.
Let's not forget Ostheer then, Ostheer has always been the most balanced faction, the only thing that really underperforms here is T4, it's too expensive,too late and absolutely not worth it, it has been discussed a thousand times but the Panther is just underperforming compared to other tanks, especially the Comet.
Everything else seems kinda in place though.
About the Brits, there's not too much to say about them, they have an issue with veterancy as wells, it rewards blobbing and is somewhat like CoH 1 with a blob of Tommies and Sappers rolling over Axis tanks and inf.
The Cromwell could use a slight increase in price to match the P4.
What are your opinions and suggestions?
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I don't think it is too hard to counter Bofors or pits as OKW, double LEIG wrecks everything, but as Ostheer you are basically fucked until tanks arrive, Stugs work well yes, but good Brit players will easily have AT at that point as well, so you usually have to fight arty, AT and the Bofors at once making it really hard for Ost, especially since Ost units will get wiped constantly by the auto barrages.
-Bofors needs a cost adjustment, so it can't be spammed, 400 MP would be fine I guess, maybe they should remove auto repair during active status, means, emplacements can only be repaired while being in brace status.
-Mortar Pits need more pop cap, I think their current is 8 or 10, make it 12, even the Soviet call in mortar has a pop cap of 10 and it's not even that good.
In general, indirect arty should be less damaging if not operated manually, reward manual use of barrages.
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Thread: Bofors8 May 2016, 10:15 AM
Well, the Bofors is a tricky thing, I play mostly USF but also a fair amount of Wehr and OKW, especially in 2v2, been in the top 100 several times.
As said before, the Bofors arrives a bit early and locks down regions incredibly fast, especially with the Emplacement commander, the player doesn't even need Sappers but they can be build and repaired by IS, which is imo just wrong.
As OKW you can still take them on with ISG, but you will need at least 2, makes a 660MP investment for two guns that are really vulnerable and will most likely get killed throughout the game anyway, but if you manage to force brace plus got some Volks you can close in and burn it down.
As Ost the struggle is real, it feels like they can literally do nothing, Ost falls behind Brits in all stages of the game, except the early game if you get a sniper out, I constantly get the feeling to be rather useless to my OKW team mate in 2v2 games.
The Mortar HT is good, but also costs 40 fuel, the barrages have rather long cooldowns , I found the incendiary to be useful against all emplacements, but still to really counter them you have to get two, that makes 80 fuel and about 600MP again, the normal mortar is utterly useless against Brits due to reasons already mentioned.
Paks will get destroyed by mortars or Bofors barrage even if you use attack ground and are out of range.
I think Bofors should probably cost more MP, 400 seems a good price, plus Brace should not nullify damage completely.
The Bofors is as much bad game design as the FlakHQ, even though I think the FHQ is actually easier to take down with normal means and even without tanks. |