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OKW Command Panther veterancy is a bit broken

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29 Mar 2016, 05:08 AM
#141
avatar of ZombiFrancis

Posts: 2742

Tanks shouldn't be affected by their own aura.

Fixed.

That goes for P4 command tank and command panthers alike.
29 Mar 2016, 07:06 AM
#142
avatar of RiCE

Posts: 284

Tanks shouldn't be affected by their own aura.

Fixed.

That goes for P4 command tank and command panthers alike.


Command panther do not benefits from its own "mark target" ability...
who cares about the rest...

and its veterancy is fine... dont break whats working well
29 Mar 2016, 09:33 AM
#143
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

Probably arrives slightly too quickly and the mark vehicle is too strong, maybe it could be dropped to 30% rather than 50% bonus damage.
29 Mar 2016, 11:26 AM
#144
avatar of Zyllen

Posts: 770

Btw, in case somebody else wants to watch a high-tier match that features the CP in all its broken 5-vet glory watch the following match:



- What's your assessment of the situation at minute 30:00?
- What happens at minute 45:00?
- How well do Jacksons and Fireflies stack up against Vet5 buffed Volks?

I've been looking for that video for ages. I didn't realise I could just ask FestiveLongJohns for the link :)


The axis would have easily won the game at 20:00 with a single elephant or JT. brit player should have used the comet more and used a 17 pounder to lock the middle down. the reason they lost is because they simply had way to much AT and couldn't deal with the volks/grens.

vet 5 panther was potent but not op.
29 Mar 2016, 11:35 AM
#145
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post29 Mar 2016, 00:54 AMAladdin
There is a reason we all see a Command Panther in 12 out of 10 OKW games,

similar to when Centuar or Croc were OP when we used to see them in every single game of brits.

As a matter of fact, when a Unit is OP or extremely strong, you see that unit more often in the game (like the T34/76 at its current state! Kappa :foreveralone: )

If the Command Panther wasn't OP (with all its aura and vet bonuses) you wouldn't see that in all OKW games





Orrrrrrr that commander is used in most games for its infiltration nades... you know to flush out maximum spam. Or its IR STG44 to keep up with allied LMG blobbing, flares are easily one of the most usefull abilities. and for people like me who simply doesn't go tier 4 early or mid game, it's nice to have some sort of armour before then. Try harder next time. The command panther is yes "A" reason why people go that commander, but not THE reason, other abilities are just as potent and needed. "Goes back to sleep"
29 Mar 2016, 11:44 AM
#146
avatar of Stug life

Posts: 4474

Command Panther tied to tier 4
Counted as a heavy tank so no KT cp combo
Fixed
29 Mar 2016, 11:50 AM
#147
avatar of Highfiveeeee

Posts: 1740

I love the Command Panther and I play it in most of my 2v2s, but I haven't managed to get one to Vet5 yet.
29 Mar 2016, 13:01 PM
#148
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

i see plenty of vet3+ CPs.

at least just as much as any other vet3 tanks
29 Mar 2016, 13:33 PM
#149
avatar of Iron Emperor

Posts: 1653

After watching the replay and the original question if OKW should have a deathswitch, I'd say, they don't have a deathswitch. Is the Auro from vet 4/5 too strong, yes it is, but if the UKF/USF had a different army composition and the USF had a different doctrine it could be easily won by the allied forces. Lets say you have a 4v4 with a CP5 vet 5, CPz4 and a Sturmoffizier let the hell blob begin.
29 Mar 2016, 13:56 PM
#150
avatar of vietnamabc

Posts: 1063

I thought all buff aura does not affect allies? One time I steal a command panther and it gives no bonus at all.
29 Mar 2016, 14:17 PM
#151
avatar of Domine

Posts: 500

I thought all buff aura does not affect allies? One time I steal a command panther and it gives no bonus at all.



Stolen command units like Command P4 and Command Panther as well as British doctrinal ability (forgot the name) turn into normal vehicles once recrewed by the enemy.
29 Mar 2016, 15:23 PM
#152
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
After watching the replay and the original question if OKW should have a deathswitch, I'd say, they don't have a deathswitch. Is the Auro from vet 4/5 too strong, yes it is, but if the UKF/USF had a different army composition and the USF had a different doctrine it could be easily won by the allied forces. Lets say you have a 4v4 with a CP5 vet 5, CPz4 and a Sturmoffizier let the hell blob begin.


You speak about 2 faction and there army to conter ONE unit ?
29 Mar 2016, 17:11 PM
#153
avatar of Iron Emperor

Posts: 1653



You speak about 2 faction and there army to conter ONE unit ?


No was just making fun
29 Mar 2016, 19:23 PM
#154
avatar of Grim

Posts: 1096

Make it toggle between command mode and battle mode. The same way the KV8 can toggle between flamethrower and the gun.

Just a thought as it does seem overly potent with very little micro needed.
30 Mar 2016, 04:05 AM
#155
avatar of Dullahan

Posts: 1384

I think one of the simplest solution would be to reduce its combat effectiveness. Same with command PzIV.

Stuff like longer reload and slower base movement speed when compared to the regular variety units. Kind of like the brit command vehicle debuffs.

In the current state, they're basically just super versions of the regular units that don't have tech dependency.

The aura being strong isn't nearly as big of a deal if the unit itself is much less capable of defending itself.
31 Mar 2016, 16:09 PM
#156
avatar of Rollo

Posts: 738

Nerf the command PIV and Command panther to Brit command vehicle levels

fixed
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