So if you want to further my argument then. Then fine, the amount of damage (not kills) is still atrocious. It's easily the most XP required unit in the game to reach vet 5.
Technically that's not correct:
Q: But it takes aaaaages to vet the CP compared to a normal panther.
A: This is simply not true. The Veterancy requirements of the CP are only 15% more than a normal Panther. Moreover, the CP has the "Coordinated Fire" ability which (i) makes the target take 50% extra damage and (ii) costs only 35 munitions to activate. 50% extra damage is 50% extra veterancy. Your CP will catch up to your normal Panthers nicely.
However, it definitely feels that way because:
- A competent enemy will be focus-firing on the CP first to force it off the field (and thus deny it veterancy)
- You can only have one CP out in the field at a time.
To explain myself, let's take normal Panthers. It is a bit challenging to have one particular Panther reach a high level of vet. However, if you could field 3 Panthers at the same time, there's good chance that one of them would be able to reach a high-level of Veterancy before the game ends (even if you lose the other 2).
With the enemy reaching it's "max level of vet" meanwhile "unable to keep up with the CP" where have you been since WFA release? Or since the OKW fuel revamp? It's that way for any and all OKW units vs allies.
- My rose-tinted assumption here is that Relic intends to have all factions perform roughly the same at all stages of the game.
- Failing that, it would be a good idea to have all factions converge to the same extreme-late-game strength.
- The fallback to that is at least prevent certain factions from shifting their late-game gears and completely diverging from their competition.
- This is what the Vet5 system does to post-revamp OKW for certain units
Ideally, I would like to have the foresight and the mental capacity to stamp out all those issues that amount to a bigger problem. Sadly, I don't. However, even if I did, I know that this would raise reactions from parts of the community, the thread could easily devolve into a flamewar and this would get us nowhere. And we would still have a broken Command Panther.
Instead, I think it is a more pragmatic approach to point out the most unequivocally broken (due to Vet) unit in the game. Given that this thread has already been going in circles for the past few days, I think that limiting the focal point to one late-game unit (which will not affect early-game performance, or even 1v1 that much) was the right way to go.
Thus, let's try to fix the broken late-game mess of the OKW rework one piece at a time (and without affecting early game balance)
The command panther is a 1 of 1 for each player.
The command panther is 225 fuel
Well supported/focus fired Su85s, fire Flys, Jackson's have no problem with it.
Countering the Panther unit directly, absolutely. However, when the OKW/OST fleet breaches a certain threshold, and you have the effect of a very powerful aura buffing that fleet, it is no longer necessary to continue to expose the CP to danger.
"I have nothing against you personally"
Lol wut? I never said you did. Don't make yourself a victim to a crime that never happened bro. I'm talking to you in a discussion man, I didn't say anything offensive to you or vise versa for you to say something like that.
This is the Internet and misunderstandings often happen; especially when people debate a particular topic they find interesting. Given the nature of my response, I wanted to make sure that I didn't come off as too abrupt or anything