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Unique community.
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5-10 games in a month
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It can't directly fix it, but it would greatly restrict it.
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I know you're not talking to anybody in particular, but assuming you're talking to me, I do play about 50 games a month, which includes about 1-2 auto-matches a week, while the rest are just screwing around in custom games with friends, or testing stuff.
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Not that I'm some kind of elitist or something but if one is ranked worse than a 1000 in his best mode, which is approximately the level of hard AI in this game, he shouldn't touch ballance forums at all becouse he knows nothing of the game... Just saying.
schreck blob was the dominate OKW strategy back when they had resource penalty. Reintroducing resource penalty is not going to fix it.
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AI compared to Players? No, no, no, no, no, no. I beat Expert AI easily. Now please can we get back on topic please, and I can touch the balance form all I want, just like you touching yourself daily.
As I said, It won't fix it, it's already too embedded into the game anyways, but it'll restrict it more than it is now. Usually less volk means less powerful blob, which means it'll be easier to deal with.
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But the 5 levels of vet is one of the things that makes OKW unique and CoH2 needs to keep its differentiable factions if its going to remain fun to play.
Vet levels may have to be looked at once the vet system is fixed, but that's an issue for all factions.
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Historically : German army was the best and had the best weapons.
But as the war progress they became resources starved. Relic try to keep this flavor with OKW by giving it a resources penalty.
But something happen and the original design was abandoned some patch ago.
What if the panzershreck upgrade would cost less but also last about 2 shots/models ? Now they would think more before using it to kill infantry squads... Same thing could be done for their biggest tanks by using a refuel upgrade...lasting a certain movement distance...
Sure those units would have to be retune for balance, but it would keep the initial flavor.
What do you think ?
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Historically : German army was the best and had the best weapons.
Germans were ALWAYS resource starved, they just made propaganda videos implying they weren't. Horses were the primary logistics carrier, not trucks cars or even trains. Their entire method of fighting in WW2 was centred around this burden.
But as the war progress they became resources starved. Relic try to keep this flavor with OKW by giving it a resources penalty.
Far too much micro, you mighjt as well give Volks Panzerfaust ability, which does exactly the same thing for less headache.
What if the panzershreck upgrade would cost less but also last about 2 shots/models ? Now they would think more before using it to kill infantry squads... Same thing could be done for their biggest tanks by using a refuel upgrade...lasting a certain movement distance...
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Would be nice for the supposed 'manpower starved late 1944' faction to actually have issues with manpower.
But then again you could argue that the SU should have some sort of manpower bonus
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With this recent announcement (http://www.companyofheroes.com/blog/2016/03/04/the-vetreinforce-bug), which says that the vet wasn't working all along, and will be fixed in the next patch, I think that calls for OKW to gain their faction penalty back. Volks will be stronger than ever with the now-working super 5 star veterancy levels. Limit the resources, limit the volks, limit the blob, also limit the super everything else, because FIVE F*CKING VETERANCY LEVELS. I loved the old OKW for what they were with the penalty, now hopefully I'll get this back! Relic please, it's out only hope before the 9th of March!
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Lol, more than just OKW are going to need to be fixed after the patch. Going to have lots of changes after the patch.
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