No thanks, the current OKW is fine.
They just need side tech, thats all.
Relic, OKW Needs the resource penalty back!
5 Mar 2016, 06:19 AM
#61
Posts: 378
5 Mar 2016, 06:56 AM
#62
10
Posts: 871
Why are several people saying current OKW is fine, when the discussion is about once Vet is fixed and OKW vet suddenly becomes much stronger?
Most factions are currently not benefiting from 2 levels of vet usually, while most OKW units are not benefiting from 3-5.
Most factions are currently not benefiting from 2 levels of vet usually, while most OKW units are not benefiting from 3-5.
5 Mar 2016, 11:34 AM
#63
Posts: 1930
it's kind of insane how the lack of veterancy seems to make the game more balance.
5 Mar 2016, 12:38 PM
#64
Posts: 974 | Subs: 2
With this recent announcement (http://www.companyofheroes.com/blog/2016/03/04/the-vetreinforce-bug), which says that the vet wasn't working all along, and will be fixed in the next patch, I think that calls for OKW to gain their faction penalty back. Volks will be stronger than ever with the now-working super 5 star veterancy levels. Limit the resources, limit the volks, limit the blob, also limit the super everything else, because FIVE F*CKING VETERANCY LEVELS. I loved the old OKW for what they were with the penalty, now hopefully I'll get this back ! Relic please, it's out only hope before the 9th of March!
1. don't make you look like a full scrub
2. show playercard
3. VET WAS WORKING, but not for all units/vet levels! you just act like OKW is the only faction that will receive vet again after fix
5 Mar 2016, 12:53 PM
#65
Posts: 794
once Vet is fixed and OKW vet suddenly becomes much stronger?Oh, you mean, just like all the other factions.
5 Mar 2016, 13:19 PM
#66
Posts: 1217
Not reading through all of this. It might have already been mentioned:
The resource penalty was there to balance the Vet5.
Currently OKW has about 3,5 or 4 levels of vet effectively as the respective level is a bit weaker than that of other factions. So they can gain more vet but also rather slowly and they can´t build caches. I think it balances out this way.
The resource penalty was there to balance the Vet5.
Currently OKW has about 3,5 or 4 levels of vet effectively as the respective level is a bit weaker than that of other factions. So they can gain more vet but also rather slowly and they can´t build caches. I think it balances out this way.
5 Mar 2016, 13:42 PM
#67
1
Posts: 453
Why shouldn't OKW get 100% resources just like every other faction? They can't build caches, so your proposing to nerf their resource income as well? How does that make sense OP?
5 Mar 2016, 13:43 PM
#68
1
Posts: 453
Its hobby for people come in here and try to balance CoH2, speaking their concerns when they only play 5-10 games in a month
Unique community.
lolololol
5 Mar 2016, 15:48 PM
#69
Posts: 1891
OKW is literally the worst designed army in any RTS, I'm not sure how Relic (masters of making unique, flavorful factions in RTS games) managed to create OKW.
-no combined arms
-no mobility
-other than Obers and like 2 vehicles not really Elite
-only well designed units are current Kubel, sturms, and T2.
-no combined arms
-no mobility
-other than Obers and like 2 vehicles not really Elite
-only well designed units are current Kubel, sturms, and T2.
5 Mar 2016, 17:42 PM
#70
Posts: 3103 | Subs: 1
it's kind of insane how the lack of veterancy seems to make the game more balance.
Because it's realistic /s
5 Mar 2016, 20:30 PM
#71
Posts: 657
Gentlemen, please keep your posts on topic.
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