people crying about the m1919s haha
lmg grens are ok no probs sehr gut fritz
1 Lmg on a 4 man squad that gets annihilated when blobbed vs a 5 man squad with 2 lmgs that forms the basis of a gross US meta. k
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people crying about the m1919s haha
lmg grens are ok no probs sehr gut fritz
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Cause this is Monday, official forums should be ready soon™ and somehow this thread has 76 post i'll try to fix it up.
First of all a TL;DR:
PD: use paragraphs and b/ i/ u/.
OP is complaining mainly about vet3 double 1919 rifles and cons (lol) blobs. Squad pacing affecting 4 man squads and OH having no "elite" infantry.
I'm gonna transform this into something more reasonable:
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Posts: 17914 | Subs: 8
its the FRP that also makes riflemen>grens
ability to remain on the front line over grens.
Remove FRP, or change how the weapon racks work with the squads...
terminator infantry with nearly every advantage possible..
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Grens are able to stay on field quite well too.
Just 251 isn't exactly in favor due to light tank rush meta.
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its the FRP that also makes riflemen>grens
ability to remain on the front line over grens.
Remove FRP, or change how the weapon racks work with the squads...
terminator infantry with nearly every advantage possible..
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you all ate the baitNo one will take yours tough.
gg no re
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i agree with you, but when i use the 251, the amount of micro required is insane, to keep it close enough to reinf but far enough so its paper armor doesn't get shot at, most importantly, a pinned gren will have to retreat all the way back, compared to a pinned rifle..... 251 doesn't heal surrounding units... major/ambulance, does...
the problem is the uphill battle from the start of the game, axis always having to react to the allies. axis has what, one unit that is a shock unit and thats the p2. not even the same army of my previous post..
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Posts: 17914 | Subs: 8
USF rifle's are too strong, they can do everything and with easy staying on field from the start with ambulance, make them really good.
Smoke grenade should cost more munitions too (10muni for skill that negate mg42 totally is too cheap).
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Posts: 2693 | Subs: 1
While I agree with the general idea of what OP is saying (insane vet is insane), it's really only terrible when playing as Ost. Grens get brutally outscaled, to the point where they become incredibly hard to use.
Just look at the stats:
Grens: 4 man squad, 240/30mp, 1 purchasable upgrade slot (Long AI)
Rifles: 5 man squad, 280/28mp, 2 purchasable slots (AT, Close AI, Long AI)
Infantry Section: 4-5 man squad, 280/28mp, iirc 2 purchasable slots (AT, Long AI)
Conscripts: 6 man squad, 240/20mp, 2-3 purchasable slots (3x PPSH, 2x PTRS)
Early game, yea, their survivability isn't an issue do to very high long-range DPS (except vs. tommies), but by late game, they're insanely weak. Losing ONE model cuts DPS by 25% (vs. 20 to 17% for everyone else), they can only buy one upgrade (and pick up a second one) vs. everyone else being able to buy 2-3 and their upgrade is ONLY good vs. Infantry at LONG range (vs. AT, Close, medium and long AI).
Add to that the AI's tendency to group up making the 4 models much more likely to take heavy losses to AoE (in terms of squad %), resulting in a quicker retreat (less models to lose), and a higher reinforce (why!?), they end up getting pushed around a LOT by late game.
Seriously; try it. Get a vet 3 1x LMG gren squad in yellow vs. a Vet 3 2x BAR or M1918 rifle squad in yellow and see what happens. MP cost they are 7.7% more expensive per model in initial cost AND reinforce per model; but they'll lose every single time (the base cost on rifles gets you an extra model and thus more HP).
However, IMO, the solution isn't to nerf vet (although some of it needs to be looked at). Instead, gives Grens a "bolster squad" upgrade that simply gives them +1 model, and +1 purchasable upgrade slot (so I can buy a 2nd LMG).
Posts: 1930
Vet doesn't even work right now. Calm down
What Mittens said, basically.
Cruzzi recently discovered that Veterancy actually doesn't apply correctly. Read and weep:
https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know/post/493034
The bug COMPLETELY wrecks British infantry, and also hits Axis infantry quite hard.
(yes, Relic is already working on fixing it for the Feb 25 patch right now)
Posts: 17914 | Subs: 8
While I agree with the general idea of what OP is saying (insane vet is insane), it's really only terrible when playing as Ost. Grens get brutally outscaled, to the point where they become incredibly hard to use.
Just look at the stats:
Grens: 4 man squad, 240/30mp, 1 purchasable upgrade slot (Long AI)
Rifles: 5 man squad, 280/28mp, 2 purchasable slots (AT, Close AI, Long AI)
Infantry Section: 4-5 man squad, 280/28mp, iirc 2 purchasable slots (AT, Long AI)
Conscripts: 6 man squad, 240/20mp, 2-3 purchasable slots (3x PPSH, 2x PTRS)
Early game, yea, their survivability isn't an issue do to very high long-range DPS (except vs. tommies), but by late game, they're insanely weak. Losing ONE model cuts DPS by 25% (vs. 20 to 17% for everyone else), they can only buy one upgrade (and pick up a second one) vs. everyone else being able to buy 2-3 and their upgrade is ONLY good vs. Infantry at LONG range (vs. AT, Close, medium and long AI).
Add to that the AI's tendency to group up making the 4 models much more likely to take heavy losses to AoE (in terms of squad %), resulting in a quicker retreat (less models to lose), and a higher reinforce (why!?), they end up getting pushed around a LOT by late game.
Seriously; try it. Get a vet 3 1x LMG gren squad in yellow vs. a Vet 3 2x BAR or M1918 rifle squad in yellow and see what happens. MP cost they are 7.7% more expensive per model in initial cost AND reinforce per model; but they'll lose every single time (the base cost on rifles gets you an extra model and thus more HP).
However, IMO, the solution isn't to nerf vet (although some of it needs to be looked at). Instead, gives Grens a "bolster squad" upgrade that simply gives them +1 model, and +1 purchasable upgrade slot (so I can buy a 2nd LMG).
Posts: 471
Instead, give Grens a "bolster squad" upgrade that simply gives them +1 model, and +1 purchasable upgrade slot (so I can buy a 2nd LMG).
Posts: 1930
You'd be right if Ost didn't had access to best HMG in game and sniper.
But they do, no one in his right mind spams grens vs rifles, because thats about the worst thing you can do. Rifles hardcounter grens, not the other way around.
Ost have way more tools at any time then other any allied faction, USF have rifles exclusively at early game. Obviously rifles will beat grens at all stages, that is their intended role and balance.
You can't have wide selection of supporting units AND mainline infantry as strong as opponent, when opponent have ONLY that infantry to pay with.
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While I agree with the general idea of what OP is saying (insane vet is insane), it's really only terrible when playing as Ost.
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