Oh boy, the wehraboo tears are so delicious!
stay classy guys, your precious heavy tanks will still keep wiping infantry squads and being a pain in the ass like always. You just need to git gud now.
axis still have the superior infantry snowball effect, so no biggie. Most people forget that late game the most important thing is infantry, because it is how you can cap territory, not matter how much tanks you have, if you run out of VPs because you can't cap you will lose.
And for the OKBabbies crying about shreks, have you actually played as soviets? The faction that has NO GODDAMN AT INFANTRY. and it never had a problem dealing with OP tanks?
To be fair, the way soviets dealt with it was to either get their own heavies or lots of Zis-3s.
Now OkW might be in a similar situation where raketens and pumas are absolutely necessary, instead of volk schrecks being the go to at solution.
I would like to point out that superior late game infantry doesn't matter if the other faction has more OHK potential. Hopefully elite infantry in the late game will get sniped less often now that mines have been nerfed. |
I fear such buff wont live till release, it's like a joke to buff Penal like this
Even the wildest thoughts of MissCommissar is still more humble than this....
You know when I first played miragefla's mod I thought the same thing. It was a pretty big shocker to find out that penals can beat grenadiers at long range.
I've played the mod a bit more, and I've gotten around to the idea of penals being better than mainline inf. Early game is their power spike, but at the same time as soon as they're on the field the axis player knows to beeline light vehicles. Despite the buff they still lose to upgraded inf at long range, and thus the assault package turns them into cqc building clearers. At this point they are hardier flamethrower engineers who can wipe squads yet still lose in cqc to dedicated cqc squads and at long range to long range infantry squads. (who would've thought )
Not to mention going penal route basically forces soviet player to delay tier 3-4 in order to pick up antitank nades or at guns.
Another nice side effect of penal buff is less maxim spam, since now there's an alternative. |
Panzerkampfwagen IV |
Am I missing something? The para dropped MG is cheaper than building a stock one and the para dropped AT gun costs exactly the same (cheaper if you don't include the lt or captain). You just need to man them with RE's which isn't that expensive in the first place considering the fact that you can skip LT or Capt and also drop the weapons for teammates.
This is a perfect example of theory vs reality. In theory it should cost less, provided you don't reinforce the rear echelon, you don't buy "unneccesary" riflemen for the earlier CPs, you don't lose any airborne and have to reinforce those, you don't have to reinforce any pathfinders, and god forbid you decide to grab an officer anyway because at the end of the day one AT gun isn't enough AT
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Always wanted to see Italy implemented as a faction.
Only thing missing is a reference to the German 1st Parachute Division. Other than that it looks great! |
Yea, I'd agree with the 20-50 fuel upgrade. T3 is too early because Wehrmacht players will complain about them being forced to go Schrecks (120 Muni), or Pak 40 (320 MP) every game when facing soviets. So really, idk, but it would piss off a lot of fanboys, and everyone knows to not piss off the fanboy army. They'll probably hack into the website, find your IP for suggesting it, then hunt you down using fake, replica, K98s, while also wearing paper mache stahlhelms.
Main issue I see here is T34/76 encroaching on the time-frame where su-76 is viable. That and the fact it can now challenge mein 222s |
Several squads of conscripts throwing Molotovs and AT-grenades at the rear of an Elephant while the tank commander desperately tries to fight them off from the turret hatch with a pistol. Actual reference to what happened to many elephants at Kursk.
Wild West themed gunslinger contest between a M10 and a Stug III F in North Africa.
A squadron of 4-6 222 scout cars mobbing a Stuart or T-70. Drive by motorcycle gang style.
Since there seems to be an enthusiasm for Stugs again, you might want to combine both our suggestions into one and than decide in a separate vote which of the two are going to be done. |
The urge to say "build at guns and mines. L2p allied fanboys," is way too damn high.
In regards to the 222 stomping UKF early game, all I can say is that based on what I remember about playing OST vs pre-nerfed AEC is that even a snare meant jack shit if you didn't have something to finish the light vehicle off with. There is never an excuse not to build an AT gun or some light vehicle if the enemy builds his own. I don't think snare will magically solve the problem, unless it's rifleman's AT grenade that costs very little munitions. |
Several squads of conscripts throwing Molotovs and AT-grenades at the rear of an Elephant while the tank commander desperately tries to fight them off from the turret hatch with a pistol. Actual reference to what happened to many elephants at Kursk.
Wild West themed gunslinger contest between a M10 and a Stug III F in North Africa.
A squadron of 4-6 222 scout cars mobbing a Stuart or T-70. Drive by motorcycle gang style.
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I am sure you were simplifying to get your point across. Since it's 2016 and replication is a thing, corruption shouldn't even be a possibility with the right setup. At most you need to rollback a few hours after a critical thing happens. And it will happen sooner or later no matter what your failsafes are (and for some systems even those few hours will generate a loss of millions).
As a fellow coder who dual-specializes in game development and backend engineering I can safely say that it's a bit silly comparing business applications with games in regards to reliability standards. It's just two completely different worlds, which of course explains why someone outside of game development would be outraged by Relic's track record.
If the most you are concerned is getting the right info in database tables, then game development is a different beast. Things are much more difficult to test (unit testing in particular is of limited to no usability for the majority of the code), state replication is a pain in the arse, and generally, the logic layer does not consist of easily compartmentalized and well documented controllers.
But the thing is, even with all that taken into account, I completely sympathize with all the coders here. These people are getting paid money to get things right. Nobody writes perfect code, but there is imperfect, and then there is Relic patches. There were many times when I was thrown into exasperation by the way Relic handles patches. Even in game development there are best practices, there are standards. For example, having ANY FORM OF QA WHATSOEVER, which Relic clearly does not. It is obvious the game is being maintained by a skeleton crew while they are working on DoW3 or whatever it is.
This is incorrect.
After players reported the vet proble, they went back and realized that the bug had been in the game for 4 months (which was when the last batch of vet changes was in the game).
There is enough shoddy stuff to blame Relic for in this patch. No need to make up falsehoods as well.
Welp. At least we are getting a prompt hotfix.
+1
I followed the vet bug pretty closely when it was discovered, and I specifically remember Cuddletronic basically saying there was no guarantee that it would make it's way into Feb 25th patch. I took this to mean that they had literally spent the 5-4 days between 21-25 trying to get some kind of solution to work. I'm not surprised that there are bugs related to the veterancy changes.
What did surprise me was the map rotation issues, mines being almost universally broken, the inconsistency of the new grenade damage to buildings, and the issues regarding british emplacements and land mattresses. Those are all issues unrelated to weapon veterancy and the only thing I can think of is that Relic is so understaffed for the moment that product testing barely exists. |