The brits have the AEC, why can't ostheer have a panzer 3 that can self spot for all these suppport weapons and give recon or something? Why cant the 222's 20mm cannon at least scare an AEC or stuart away? Why does the 222 lose to a 3 man half health rifle squad with one AT nade? Does a luchs lose to one conscript? Does a stuart lose to one grenadier? Does the AEC lose to one volksgrenadier? Why is 222 getting rekt like this?
Is the Panzer III model is bugged or something and thats why It hasnt been released? Can the puma come at 3CP? DO SOMETHING ABOUT THEIR VEHICLES, i think I heard ostheer's heart rate slowing as i type this.
good lord, ostheer fails like boiled shit when light vehicles roll out and alot of it is because theyure just missing a counter play vehicle. Grens are fine, mg42 is fine, sniper is fine, mortar is fine, the paks great, the 250 is awesome, and the 222 gives great sight and utility.
but holy shit, I cant use any of this when I have to worry about that ugly ass AEC/m20/stuart coming in and ruining it all in one go. This wasnt a problem when the stuart had 320 hp, or when the aEC was a piece of shiet. Do something about it. I can hear ostheers breath getting softer and softer. Listen to me relic.
I do agree with this point. 222 fills a roll that's not needed while Wehrmacht early game is getting rolled over by Allied light armor play. Mines are not the solution either, as they rely just as much on luck as wiping squads with grenades. Pak 40s, while in theory should work, tend to either get rolled up by infantry or circle strafed by vehicles.
I used to think the 222 needed a buff. Now I say give Ost their own light tank. If Pzr III is too powerful for the tier then make it a reserve pzr II or 38t.
The cromwell seems really strong vs ostheer armor, everything. I think because of the commander upgrade ability which allows you to literally attack move any target and get the first shot in because of the extended sight. If the Germans were known for their amazing tank commanders and coordination, why dont they have a tank commander upgrade that does a similar thing too? This would be a huge buff to the P4 vs sherman/cromwell matchup. The sherman has the penetration advantage and the cromwell has the first AND more accurate shot(s). So let the P4 have something. Right now its a piece of shit and a joke. And its really funny when it fights against comets and stuff, its like a T34-76 fighting an Abrams tank.
This is where I disagree with you, and it all comes down to expecting the panzer iv to be on par with Cromwells and Comets.
While the panzer IV in real life was a solid tank for fighting other medium armor, it's spot currently in the game is a MOBILE UTILITY TANK. It probably has the best combination of armor, AI, AT, and mobility for it's price tag, while also having veterancy that carries it into the late game.
If you need to fight off medium armor, Stugs, pak40s, and panthers are all there. Pzr 4s are just fine the way they are.
the panther, why the fuck does the comet raep infantry the way it does, from 50 range and with phosphorus (AND THE COMMANDER UPGRADE ?) Meanwhile, the panther is basically ignored by infantry? give it some anti infantry ability please, this isnt 2013 anymore. The allies have stuff to kill panthers now.
The panther is literally not shit now and its sad. It was funny at brit release but now its just said. Buff the panther.
Do you not understand what role the panther plays in this game? It is a Head-to-Head tank. It's job is to slug it out with enemy armor and have a reasonable chance of winning, while also keeping the mobility of earlier pzrs to take advantage of breakthroughs. It's not supposed to be good against infantry, Ostheer has THREE other tanks for this!
If the average Ostheer did anything other than spam panthers, they would realize this.
The tiger, reduce its range back to 40. that was a dumb idea. Just make it slow, give it actual armor, take blitzkrieg away and replace with KT spearhead abilty.(btw still not an OKW thread but fix that fucking ability on the KT its still worse than the main attack for some reason)
Why fix what isn't broken.
My other gripe and final gripe, Brits get artilery cover+forward HQ anti infantry strafe+a recon ability(try it if you have the munitions), ok fine, why is sector artillery or stuka loiterSO SHIT in comparison? (this thread still isnt about OKW, but buff zeroing artillery too)
I love these stalemate back-breaker abilities, they create awesome visuals and moments late game and, well break stalemates...but lets make them all equal, or nerf them all. whatever, but do something about it.
While I agree on the Sector artillery, I'm pretty sure the stuka loiter works well enough the way it is.
Right now, ostheer is truly on life support(the panzerwerfer) and I think theyre about to die. So can we please do something and help ostheer out. I cant play them, and no one else will play them. And its a shame because I like them alot, theyre design is great, and so is there concept overall. Fix the power creep and buff them to be like brits please.
endrant and thx
You do realize that most Ostheer players say that the panzerwerfer is shit, right?
Furthermore, how exactly can you judge a faction that you can't even play right now? I play Ostheer quite a bit, and while the going does get tough it's still very much viable.
Besides, why the fuck should Ostheer be like brits when they have superior German engineering?