This is an interesting and well thought out commander. Glad to see you taking the painstaking amount of time to see this out to the point where it would be balanced yet unique enough for the game. This and the Cruzz's discovery of the veterancy bug have really shown the positive side of the coh2 community.
Sega should put their foot down and sack your testers for incompetence. This is unacceptable as to be released in such a state.
Test your shit before you wreck your shit.
When the alternative is waiting another two or three months for a fix, I'd rather let them screw up slightly and hot fix it in order to get it out as soon as possible.
In all seriousness great job Cuddletronic. I'm honestly impressed that you guys managed to squeeze the fix into the new patch instead of pushing it off to the next one like so many other companies would do.
Agree that most of these should be fixed. The demo charge thing however has been around for quite a while, so I'm pretty sure relic views it as intended.
Asking this for a friend who is trying to learn how to play OKW. What is the current status of the Special Operations doctrine's infrared sturmgewehr package? A guide dating back to 2015 November stated that it was one of the best upgrades for small arms damage.
i agree with you, but when i use the 251, the amount of micro required is insane, to keep it close enough to reinf but far enough so its paper armor doesn't get shot at, most importantly, a pinned gren will have to retreat all the way back, compared to a pinned rifle..... 251 doesn't heal surrounding units... major/ambulance, does...
the problem is the uphill battle from the start of the game, axis always having to react to the allies. axis has what, one unit that is a shock unit and thats the p2. not even the same army of my previous post..
I almost wonder if moving the 251 to the main headquarters and keeping the flamethrower upgrade behind battle phase 2 or something would be a good way to make it more viable, basically a Universal Carrier with less armor that can replenish infantry but gets killed by everything under the sun.
It should be moved to lobby and that poll should be changed/removed.
"Didn´t he know when purchasing COH2 that more factions, and more commanders were to come? if not, then it´s his fault for paying money for something he doesn´t know....if yes, I don´t know what he is whinning about it...."
I'm sure someone can link it but the CM or some developer specifically said prior to release that DLC won't have any effect on gameplay. I know, i know, THQ debacle, "Premium limited editions" and yadayadaya. I think we have discussed that for a lot of time.
There's a new warspoil system around the corner, so i don't think it's worth to complain about P2W rather than how the system should be implemented.
For me it's simple: selling factions is perfectly fine but commanders is not. There should be a grindable but not RNG way to get them (see old Assault support for OH) or have them available to use but they should degrade if you don't buy/unlock them.
This is not a F2P and we are on an RTS.
The fact that if you want to play competitively you need this is kinda sad:
The fact that commanders are more expensive than the game or faction is even more sad.
Wait, are you telling me I have a statistically better chance of winning as OST if I choose no doctrine over Lightning War?!?!
I love that one guy who picked NKVD rifle disruption
In all seriousness something about this data seems a little off. Although I'm honestly not surprised that the majority of players who go heavy Calvary win.