- It says the AEC's cost was changed from 320/60, but its current cost is 340/50. Can someone explain this? Sorry if this was already stated in the thread, but I only read the patch notes.
- No more fuel cost for UC = rejoice!
- Calliope not being able to decrew means it can't repair without rear echelons. That's a big nerf that has nothing to do with the cooldown.
- Artillery cover definitely needed a nerf, but now I'm afraid there will be no point in picking that commander, because everything else in it sucks.
- I'm really happy to see Relic trying to further improve the awful, awful tank pathfinding. Still, I think the best solution would be to just go back to how it was before, then switch the reverse gear hotkey to V instead of the horribly misplaced U key.
FEBRUARY 25TH UPDATE - RELEASE NOTES
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No more fuel cost for UC = rejoice!"
I've requested clarification on the blog. It did originally say 280/60.
Posts: 83
- I'm really happy to see Relic trying to further improve the awful, awful tank pathfinding. Still, I think the best solution would be to just go back to how it was before, then switch the reverse gear hotkey to V instead of the horribly misplaced U key.
This!!
I'm not aware of any changes to that unit this patch.
Poor forgotten Strafniki
Posts: 446 | Subs: 2
Abandon Critical:
We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.
Now causes engine destroy critical on abandoned
YO HOLY FUCK DO YOU SEE THIS SHIT 10 / 10 PATCH RIGHT HERE FOLKS YOOOOOOOO
ESPORTS HERE WE COME
Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.
MORE CONTROL YES GIVE US MORE CONTROL YES
AEC
We are reverting the main gun profile change and implementing a buff to its coaxial machine gun.
Calliope
Barrage Salvo reduced from 24 to 18
Panzerwerfer
Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area.
Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15
AYO THAT'S SOME GOOD SHIT
WE IN THERE, SCREW AoE AND FRUSTRATING SQUAD WIPES
CONSISTENCY
BUG FIXES
Stormtrooper Veterancy requirements have been set to the correct levels
Stun Grenades no longer Stop enemy Squads from Retreating
HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier
The Scoped Lee Enfield Rifle have the correct damage setting
Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting.
Fixed USF base rotation issue. Weapon racks now face towards the battlefield
Soviet Intercept ability no longer shows the location of Enemy Mines
CHOICE BUG FIXES
Posts: 578
In reference to the abandoned vehicle change; Can you not get into abandoned vehicles until they're 100% repaired or you can, but the engine will be destroyed? If it's the latter, it gives an unfair advantage to USF, because they can use Crit Repair and get away.
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Posts: 289
no limitation for rocket launchers, no nerf for british inf, no CC unit for okw, no increase mp for all main inf units, no mg or okw, no nerf for super maxim, and ...
are you stupid or something ?
Posts: 526
Posts: 526
this is a real balance patch ?, its a fu joke
no limitation for rocket launchers, no nerf for british inf, no CC unit for okw, no increase mp for all main inf units, no mg or okw, no nerf for super maxim, and ...
are you stupid or something ?
Hello? Anyone home?
CC unit for OKW? How about sturmpioneers, Panzerfusiliers with G43, or Obers with IR-STG-44?
And did you forget to read the bits about Rocket artillery being selectively nerfed?
Maxim nerf is coming next patch, alongside further balance changes.
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yay another month of maxim spam, yay another month of worthless 25 pounder. Garbage. Just like the last patch.
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BannedNow causes engine destroy critical on abandoned
This awesome
Posts: 17914 | Subs: 8
Am I the only one here that wanted an accuracy buff for the .222? I'm lucky to kill a single model on retreat through negative cover...
I was suggesting this for the past 10 months...
Apparently relic believes 15 fuel unit should be as durable as 20/40 fuel unit with 75 mun upgrade and calls it balance.
Though the change pretty much seals the deal about 222, its role is NOT AI, its light AT and light AA only.
Posts: 7
Posts: 289
Hello? Anyone home?
CC unit for OKW? How about sturmpioneers, Panzerfusiliers with G43, or Obers with IR-STG-44?
And did you forget to read the bits about Rocket artillery being selectively nerfed?
Maxim nerf is coming next patch, alongside further balance changes.
sturmpioneers is good in early game only, axis dont have any unit for fighting with paratroopers or shock troops in close areas, Panzerfusiliers are long range and Obers are joke
Barrage Salvo reduced from 24 to 18, Can no longer be de-crewed
above changes is Ridiculous, dont change anything, we have still calliope and katiusha spam
maxim nerf ? when ? next year ?
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