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FEBRUARY 25TH UPDATE - RELEASE NOTES

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18 Feb 2016, 23:38 PM
#61
avatar of GenObi

Posts: 556

Gonna miss the AEC
18 Feb 2016, 23:38 PM
#62
avatar of Frost

Posts: 1024 | Subs: 1

gj relic, keep your work and this game will fall to the end of the year
Hux
18 Feb 2016, 23:38 PM
#63
avatar of Hux
Patrion 14

Posts: 505

What does the change to abandon mechanic mean? as its worded it seems like you will have to repair a tank to 100% hp before it will be able to move. Have I got this wrong or will the tank just always have engine damage and be slowed? (hopefully)

And that change to the vehicle pathing <444>3. I would have been happy with that alone. hopefully it works as intended.
18 Feb 2016, 23:38 PM
#64
avatar of JoeH

Posts: 88

jump backJump back to quoted post18 Feb 2016, 23:31 PMDoggo


It costs over 300 munitions. What should it do?


Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay? You know like those other 300 munition arty abilities?
18 Feb 2016, 23:42 PM
#65
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post18 Feb 2016, 23:38 PMGenObi
Gonna miss the AEC

AEC is gonna miss a lot too :snfPeter:
18 Feb 2016, 23:42 PM
#66
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post18 Feb 2016, 23:42 PMKatitof

AEC is gonna miss a lot too :snfPeter:


literally no change to accuracy
18 Feb 2016, 23:43 PM
#67
avatar of Katitof

Posts: 17914 | Subs: 8



literally no change to accuracy


Because accuracy wasn't buffed last time, it was AOE only.
18 Feb 2016, 23:46 PM
#68
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post18 Feb 2016, 23:38 PMHux
What does the change to abandon mechanic mean? as its worded it seems like you will have to repair a tank to 100% hp before it will be able to move. Have I got this wrong or will the tank just always have engine damage and be slowed? (hopefully)

And that change to the vehicle pathing <444>3. I would have been happy with that alone. hopefully it works as intended.
crits get healed at 75% health.
18 Feb 2016, 23:47 PM
#69
avatar of Mr.Smith

Posts: 2636 | Subs: 17

No fix for the Comet projectile either. Hmmm :3

18 Feb 2016, 23:47 PM
#70
avatar of GenObi

Posts: 556

jump backJump back to quoted post18 Feb 2016, 23:43 PMKatitof


Because accuracy wasn't buffed last time, it was AOE only.


True and true
18 Feb 2016, 23:48 PM
#71
avatar of tenid

Posts: 232

Balance issues aside, full credit to Relic for the misc bug fixes in this patch. Quite a few them are direct responses to threads on here.

Cheers Relic, keep up the good work!
18 Feb 2016, 23:48 PM
#72
avatar of Doggo

Posts: 148



nerf DPS and lower cost to 200? seems legit


Seems almost King-Tiger type expense, but with none of the power.
18 Feb 2016, 23:49 PM
#73
avatar of Doggo

Posts: 148

jump backJump back to quoted post18 Feb 2016, 23:38 PMJoeH


Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay? You know like those other 300 munition arty abilities?


So do that, and cut its cost in half. This isn't on the scale of close air support.
18 Feb 2016, 23:49 PM
#74
avatar of JoeH

Posts: 88

jump backJump back to quoted post18 Feb 2016, 23:42 PMKatitof

AEC is gonna miss a lot too :snfPeter:


... So like the Puma?
18 Feb 2016, 23:51 PM
#75
avatar of Doggo

Posts: 148

Puma is in a faction which has no problem with being highly aggressive, so it provides a different role than an AEC, which has to carry a whole factions mid-tier.
18 Feb 2016, 23:51 PM
#76
avatar of whitesky00

Posts: 468

jump backJump back to quoted post18 Feb 2016, 23:38 PMJoeH


Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay? You know like those other 300 munition arty abilities?


Here's a 160 muni ability that can kill everything in its radius. you cannot predict much since there's no flare:
Stuka Dive Bomb
https://www.coh2.org/topic/17110/stuka-dive-bomb


Cover Arty doesn't kill any infantry. Tanks can be destroyed if they stand still but there's no engine crit anymore
How in the world does this kill everything? How about you try unleashing the ability by itself and see how many things get "obliterated" lol. How can I take you seriously?
18 Feb 2016, 23:51 PM
#77
avatar of Thamor

Posts: 290

Just love the m20 whine :)

22222222222 here we come ^^
Hux
18 Feb 2016, 23:53 PM
#78
avatar of Hux
Patrion 14

Posts: 505

crits get healed at 75% health.


Fair enough.. but I'm still not understanding this:

'Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.'

could someone elaborate on what this means then? i.e give me an example of how abandon would work situationally now

18 Feb 2016, 23:56 PM
#79
avatar of Spinflight

Posts: 680

"Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay?"

See flare, move???
18 Feb 2016, 23:57 PM
#80
avatar of Thamor

Posts: 290

It's either of 2 options.

a) You die from entering vehicle that isn't 100% health. *BOOM*.

b) You enter the vehicle and it will inflict on it heavy engine damage, so you can't really move that fast away.
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