FEBRUARY 25TH UPDATE - RELEASE NOTES
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And that change to the vehicle pathing . I would have been happy with that alone. hopefully it works as intended.
Posts: 88
It costs over 300 munitions. What should it do?
Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay? You know like those other 300 munition arty abilities?
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AEC is gonna miss a lot too
literally no change to accuracy
Posts: 17914 | Subs: 8
literally no change to accuracy
Because accuracy wasn't buffed last time, it was AOE only.
Posts: 2561
What does the change to abandon mechanic mean? as its worded it seems like you will have to repair a tank to 100% hp before it will be able to move. Have I got this wrong or will the tank just always have engine damage and be slowed? (hopefully)crits get healed at 75% health.
And that change to the vehicle pathing . I would have been happy with that alone. hopefully it works as intended.
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Posts: 556
Because accuracy wasn't buffed last time, it was AOE only.
True and true
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Cheers Relic, keep up the good work!
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nerf DPS and lower cost to 200? seems legit
Seems almost King-Tiger type expense, but with none of the power.
Posts: 148
Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay? You know like those other 300 munition arty abilities?
So do that, and cut its cost in half. This isn't on the scale of close air support.
Posts: 88
AEC is gonna miss a lot too
... So like the Puma?
Posts: 148
Posts: 468
Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay? You know like those other 300 munition arty abilities?
Here's a 160 muni ability that can kill everything in its radius. you cannot predict much since there's no flare:
Stuka Dive Bomb
https://www.coh2.org/topic/17110/stuka-dive-bomb
Cover Arty doesn't kill any infantry. Tanks can be destroyed if they stand still but there's no engine crit anymore
How in the world does this kill everything? How about you try unleashing the ability by itself and see how many things get "obliterated" lol. How can I take you seriously?
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22222222222 here we come ^^
Posts: 505
crits get healed at 75% health.
Fair enough.. but I'm still not understanding this:
'Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.'
could someone elaborate on what this means then? i.e give me an example of how abandon would work situationally now
Posts: 680
See flare, move???
Posts: 290
a) You die from entering vehicle that isn't 100% health. *BOOM*.
b) You enter the vehicle and it will inflict on it heavy engine damage, so you can't really move that fast away.
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