Feb 17th Stream Summary
Posts: 8154 | Subs: 2
-Give them the same teleport magic from other MG (no longer kill gunner = wipe squad)
-Suppression reduces grenade/casting range by 50% (applies to all units).
Posts: 174
it should get a better cone of fire or -something- because
i guess pray that OKW are to stupid to grab a minesweeper from now on...
Posts: 238
TAKE FUCKEN BABY STEPS AND MAYBE THEY GAME WOULDNT BE ALL OVER THE PLACE.
Posts: 615
Posts: 2561
I heard the AEC is getting a price decrease not an increase280mp 60fuel, less manpower more fuel.
Posts: 2470
Posts: 290
set up time is the same for all mgs. If that is implemented it will l have worst arc and worst setup time out of all mgs
With fastest suppression ingame with 6 man squad, so hardest mg to force retreat...
Posts: 43
TAKE FUCKEN BABY STEPS AND MAYBE THEY GAME WOULDNT BE ALL OVER THE PLACE.
You didnt read the notes, and the comments on calliope correctly i guess. Or you are just butthurt that your freewin commander wont give you freewins anymore.
Posts: 615
You didnt read the notes, and the comments on calliope correctly i guess. Or you are just butthurt that your freewin commander wont give you freewins anymore.
Butthurt, yes. But he is right when he says that Relic isn't taking things slowly and always does the huge overbuff or overnerf to units as usual. Cost increase to Calliope is too much imo, the nerf to rockets is well deserved.
Posts: 174
Butthurt, yes. But he is right when he says that Relic isn't taking things slowly and always does the huge overbuff or overnerf to units as usual. Cost increase to Calliope is too much imo, the nerf to rockets is well deserved.
According to some, there is no cost increase. It's just can no longer be decrewed (sad no longer can loan Calliopes to teammates) and fewer rockets.
Posts: 2636 | Subs: 17
I'm all for a maxim nerf (setup time) if we also implement:
-Give them the same teleport magic from other MG (no longer kill gunner = wipe squad)
-Suppression reduces grenade/casting range by 50% (applies to all units).
+100
Maybe not a 50% nerf, but something to discourage YOLO-rushing with single units from the front.
The 50cal and the Vickers are particularly susceptible to that, since they don't receive useful vet (vet that helps with suppression that is).
Posts: 8154 | Subs: 2
+100
Maybe not a 50% nerf, but something to discourage YOLO-rushing with single units from the front.
The 50cal and the Vickers are particularly susceptible to that, since they don't receive useful vet (vet that helps with suppression that is).
If it's not 50% i will keep Riflenading maxims from the front.
Posts: 471
I'm all for a maxim nerf (setup time) if we also implement:
-Give them the same teleport magic from other MG (no longer kill gunner = wipe squad)
-Suppression reduces grenade/casting range by 50% (applies to all units).
Just give them a wider arc, that's all they need. The idea of an "offensive MG" was always going to be problematic.
Also, imo, buffing penals isn't the answer cause they're in a dead-end tier but hey, better than what we have.
Posts: 3103 | Subs: 1
Just give them a wider arc, that's all they need. The idea of an "offensive MG" was always going to be problematic.
Also, imo, buffing penals isn't the answer cause they're in a dead-end tier but hey, better than what we have.
Maybe if the Penals are buffed sufficiently the tier won't be?
Really though, bad Penals leave the Soviets a giant hole in their tools available. It could happen.
Posts: 2470
Just give them a wider arc, that's all they need. The idea of an "offensive MG" was always going to be problematic.
Also, imo, buffing penals isn't the answer cause they're in a dead-end tier but hey, better than what we have.
increased setup time and a wider arc is fine. part of the reason they have such a low setup time right now is because of the narrow arc.
Posts: 1595 | Subs: 2
Posts: 161
AEC nerf/CalliOP changes are great!
Arty Cover nerf, well deserved kappa
Posts: 2470
I'm a bit uneasy about the idea of tinkering with the Maxim again. We've been down this path a couple times the past 2 1/2 years. I personally believe that the Maxim is being used as a crutch for cons rather meh performance. Further, by buffing the 222 aren't we buffing a direct counter to the maxim? The rest of the changes look pretty great.
i think that's debatable. HMGs in general are soft counters to light vehicles (although MG42 incendiaries bring that into hard counter territory) but their setup and tear down times mean that only works if the light vehicle can be kept away from the HMG. with con's AT nade they can effectively screen for a maxim and if a nade does go off the maxim will fairly easily finish a 222. a good flank will force an HMG to move though. i also didn't notice any change to the 222's damage, which is pretty weak at the moment against infantry.
i guess my takeaway is that the buff will help the 222 against maxims but i don't think it will make a significant difference most of the time, particularly against maxim spam which people seem to be having issues with.
Posts: 124
280mp 60fuel, less manpower more fuel.
im pretty sure he meant 60 to get the AEC including the research, currently the research is 15fu and the unit is 50. So I think they mean they're reducing the overall research to 60 fuel from 65.
they said it'll come out at the same time as the 222, the manpower cost of the AEC isnt even much.
Posts: 1144 | Subs: 7
the AEC still has the same accuracy as before, so itll still direct hit models occasionally. now it had its fuel cost upped to make it similar to the puma.
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