American Mortar - what happened
Posts: 245
But USF also needs late game artillery that doesn't require a doctrine like a katyusha, same with brits, they will not be balanced until its addressed.
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IB4 mortar replaces 1919 on Tactical support company
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In the alpha where did was the mortar in tech tree?
Mortar and at gun were in HQ if you reached any tech. Glad relic not decide go for it
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The smoke was very useful tough, I would recon Relic didn't like the idea and scrapped it as it would make USF to good against Wher early game.
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True, but I'd say that's a small price to pay for having shreks and paks.
Zooks and M1s?
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Would mean I could actually counter units in buildings rather than them hoping out and me wasting 30 muni. The mortar was pretty bad tho, getting it to vet 1 in alpha was tough.
The smoke was very useful tough, I would recon Relic didn't like the idea and scrapped it as it would make USF to good against Wher early game.
As the one who has played, no it isn't that good against wehr. The mortar is weak, high scattered and does not worth the mp cost pay for it. So it was removed along with other changes. The only change that is kept is bazooka and bar upgrade.
Posts: 1276
As the one who has played, no it isn't that good against wehr. The mortar is weak, high scattered and does not worth the mp cost pay for it. So it was removed along with other changes. The only change that is kept is bazooka and bar upgrade.
Its smoke was by far the best thing.
If anything USF could us is the AT gun in t0 and the alpha mortar tested again.
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As the one who has played, no it isn't that good against wehr. The mortar is weak, high scattered and does not worth the mp cost pay for it. So it was removed along with other changes. The only change that is kept is bazooka and bar upgrade.
It was pretty bad in practice...but no one said "remove it", they said "buff it".
Well in my honest opinion, okw could have worked with the resource penalty. But I just gotta say relic hasn't been the most competent for most of the games life. Homogenizing okw because they couldn't handle it made more sense for them.
They coulda messed with exp requirements first at least
Or maybe make the penalty more progressive throughout the match in some way to discourage losses while not simply making it "For every two tanks you have, they get three".
Posts: 4928
Its as much of a heavy tank as conscripts are long range rifle infantry
It's as much a heavy tank as conscripts are rifle infantry, and they are rifle infantry even if they don't excel at range like other rifle infantry.
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Posts: 190
Why do USF need mortars AND Pak Howie?
And with that pseudo mortar firing position...
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Does talking things in alpha breach NDA somehow?
Theoretically, yes.
Why do USF need mortars AND Pak Howie?
Why soviets need ZiS-3, Su-76 and SU-85? They do exactly the same stuff.
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Why do USF need mortars AND Pak Howie?
Pack howi was crap at that time, I guess Relic decided to buff it (along with the ISG) instead of adding a proper mortar.
The mortar itself during the alpha was pretty much crap as well and we're not gonna see any mortar soon if Relic doesn't change their design strategy.
Only hope to add more diversity in USF gameplay is downgrading ATgun T0 unlocked with Lieutenant/Captain and that's pretty much it without breaking the balance.
In term of diversity, Relic is fucked with USF, there are not enough stock units to switch from tiers to tiers or to move doctrinal.
BTW, you could also ask why do USF need Pak and Scott because they're supposed to do the same job.
Posts: 476
Mortar in T0 from the start and 57 mm in T0 after lietnuant/captain
Anti air halftrack in Captain tier.
It was retarded IMO, it made LT tier too strong. You can get epic scout car M20 and 57mm, too op..
You see many players like jesulin LT->M20->Stuart->57mm, its well balanced considering how good anti infantry power Lietnuant gives to you
Posts: 328
They have no support weapons for several minutes, so it's little wonder so many games result in them blobbing.
Relic also need to do something about the M8, it's virtually never used (it's basically a howie on wheels) and compared to the late game mobile art other factions get it's totally ineffective.
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LT: 50 Cal, Mortar, M20, AA HT
Capt: 57mm, Stuart, Howie, Sniper.
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USF Tech should be:
LT: 50 Cal, Mortar, M20, AA HT
Capt: 57mm, Stuart, Howie, Sniper.
With nerfed Rifles...naturally.
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