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American Mortar - what happened

22 Jan 2016, 22:37 PM
#1
avatar of DonnieChan

Posts: 2272 | Subs: 1

Was a great additon to tactical and diverse US play in the Beta ---

was hoping for it every patch :( what happened?
22 Jan 2016, 22:39 PM
#2
avatar of Adrien_Fowl

Posts: 47

I am also wondering the same. Where is it? Why isn't it among us already?
22 Jan 2016, 22:47 PM
#3
avatar of Swift

Posts: 2723 | Subs: 1

I was told it was in the alpha, and like yourself, I was wondering at what point they would introduce it, but ti never came.
22 Jan 2016, 22:52 PM
#4
avatar of GhostTX

Posts: 315

Because...USF can't have easy access to toys like Axis.
22 Jan 2016, 23:04 PM
#5
avatar of Pancake Areolas

Posts: 230

Permanently Banned
jump backJump back to quoted post22 Jan 2016, 22:52 PMGhostTX
Because...USF can't have easy access to toys like Axis.

pffft ya ok.
22 Jan 2016, 23:05 PM
#6
avatar of ThoseDeafMutes

Posts: 1026

I guess they didn't like it and shelved the idea.
22 Jan 2016, 23:07 PM
#7
avatar of GhostTX

Posts: 315


pffft ya ok.

Non-doc AI mines? Non-doc mortar? Non-doc flamers?
22 Jan 2016, 23:10 PM
#8
avatar of Pancake Areolas

Posts: 230

Permanently Banned
jump backJump back to quoted post22 Jan 2016, 23:07 PMGhostTX

Non-doc AI mines? Non-doc mortar? Non-doc flamers?

Lower win ratios, no generalist light vehicles, no free squads, no hyper vet 3 received accuracy, no dual equipping.

Asymmetric balance. But please go on with your allied victim le axis always OP mentality. KEK.

Im not against giving USF mortars or WC51. But that mentality is a complete joke because its not true.

This isn't okw release of 2014, allies are better. Get a grip.
22 Jan 2016, 23:11 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

Nothing happened to it.

Only proved that relic will work within existing tech and unit selection and never add new to tech tree, regardless of how needed would it be.

Besides, who doesn't like the whooping BO variety of THREE including WC51 one.
22 Jan 2016, 23:14 PM
#10
avatar of Australian Magic

Posts: 4630 | Subs: 2

Why would anyone want mortar? USF have so many openings, so many different strats. You don't have to spam rifles :foreveralone:
22 Jan 2016, 23:17 PM
#11
avatar of Swift

Posts: 2723 | Subs: 1

jump backJump back to quoted post22 Jan 2016, 23:11 PMKatitof
Besides, who doesn't like the whooping BO variety of THREE including WC51 one.

Steady on there, WFA design philosophy has to be inferior, it's the law!
22 Jan 2016, 23:22 PM
#12
avatar of Mortar
Donator 22

Posts: 559


Lower win ratios, no generalist light vehicles, no free squads, no hyper vet 3 received accuracy, no dual equipping.

Asymmetric balance. But please go on with your allied victim le axis always OP mentality. KEK.

Im not against giving USF mortars or WC51. But that mentality is a complete joke because its not true.

This isn't okw release of 2014, allies are better. Get a grip.


Asymmetric balance? Like the Asymmetric balance Relic went away from with OKW redesign?
22 Jan 2016, 23:24 PM
#13
avatar of Pancake Areolas

Posts: 230

Permanently Banned
jump backJump back to quoted post22 Jan 2016, 23:22 PMMortar


Asymmetric balance? Like the Asymmetric balance Relic went away from with OKW redesign?


Well in my honest opinion, okw could have worked with the resource penalty. But I just gotta say relic hasn't been the most competent for most of the games life. Homogenizing okw because they couldn't handle it made more sense for them.
23 Jan 2016, 00:10 AM
#14
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post22 Jan 2016, 23:22 PMMortar
Asymmetric balance? Like the Asymmetric balance Relic went away from with OKW redesign?


And USF got a Heavy Tank :romeoMug:
23 Jan 2016, 00:17 AM
#15
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post22 Jan 2016, 22:52 PMGhostTX
Because...USF can't have easy access to toys like Axis.


And ost can't have easy access to light tanks like everyone else :(
23 Jan 2016, 00:19 AM
#16
avatar of BeefSurge

Posts: 1891

In the alpha where did was the mortar in tech tree?
23 Jan 2016, 00:57 AM
#17
avatar of GhostTX

Posts: 315



And ost can't have easy access to light tanks like everyone else :(

True, but I'd say that's a small price to pay for having shreks and paks.
23 Jan 2016, 01:09 AM
#18
avatar of Katitof

Posts: 17914 | Subs: 8



And USF got a Heavy Tank :romeoMug:


Its as much of a heavy tank as conscripts are long range rifle infantry :sibPheasant:
23 Jan 2016, 01:29 AM
#19
23 Jan 2016, 01:38 AM
#20
avatar of Angry Marine Dave

Posts: 62

In the alpha where did was the mortar in tech tree?


If I recall correctly it was unlocked with LT building or you could build it right off the back. Again I can't recall for sure but meh. Anywho I wonder why the hell they never added it back as I liked the US mortar. Weak-short ranged mortar with high rate of fire and low smoke barrage cooldown. I guess Relic didn't want USF having free smoke which would reduce munition usage from smoke grenade.
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