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USF light vehicle abuse disheartening new/average players

10 Jan 2016, 10:53 AM
#1
avatar of C0H2Player

Posts: 1

Permanently Banned
The M20 is not as shocking and game breaking as the Stuart, which is available 5 minutes in game and is supported by CPT. It can sometimes one shot axis units, has a crush similar to mediums, the critical ability shocks other vehicles and it takes 3 and some times 4 (OKW AT) AT shots to die.

This definitely shouldn't be the case with a "light support" vehicles. While ostheer has no counter aside from their support (Pak, Shreck) which shouldn't be so in competitive RTS, OKW can't afford a puma that early either and it is ALWAYS a bad investment; low health and no AI.


It is so over performing that most players have just abandoned the shermans and build a stuart and wait for callins.




Please reduce the health and give it a defined role, AI or AT.
10 Jan 2016, 11:23 AM
#3
avatar of Myself

Posts: 677

If you are having trouble against Stuarts don't try to kill let it come to you and try to set a trap for it...mines doctrinal AT snares should do the trick...and try to ignore people who are rude to you in the forum...I also think this thread is better suited for strategist desk and not balance...
On the other hand better check your stat before posting some of your claims are inaccurate...
10 Jan 2016, 11:48 AM
#5
avatar of Swift

Posts: 2723 | Subs: 1

Invissed one post for flame and another for quoting said offending post.
10 Jan 2016, 11:49 AM
#6
avatar of NEVEC

Posts: 708 | Subs: 1

OKW don't have panzershreks and cloaking at gun in T0, idk how okw counters it.
10 Jan 2016, 12:02 PM
#7
avatar of Bulgakov

Posts: 987

The M20 is not as shocking and game breaking as the Stuart, which is available 5 minutes in game and is supported by CPT. It can sometimes one shot axis units, has a crush similar to mediums, the critical ability shocks other vehicles and it takes 3 and some times 4 (OKW AT) AT shots to die.

This definitely shouldn't be the case with a "light support" vehicles. While ostheer has no counter aside from their support (Pak, Shreck) which shouldn't be so in competitive RTS, OKW can't afford a puma that early either and it is ALWAYS a bad investment; low health and no AI.


It is so over performing that most players have just abandoned the shermans and build a stuart and wait for callins.




Please reduce the health and give it a defined role, AI or AT.


I've not had such an issue playing vs the Stuart. Raketens and shreks will finish it quickly and it doesn't do huge damage to infantry. It seems quite innacurate too.

It will sometimes one-shot you but that's a clumping issue, not because of the stuart.


Do you have a replay or two of you having trouble with one?
10 Jan 2016, 12:14 PM
#8
avatar of Jewdo

Posts: 271

How is the puma a bad investment? If you stop imatating players only and actually play the game you would see its not 'always a bad investment'

Puma is a great AT support, ive killed so many kv8's with it. Would not go as far as saying its even needed against a stuart or m20. Unless its really messing you up.
10 Jan 2016, 12:23 PM
#9
avatar of skemshead

Posts: 611

Stuart doesn't hit field till after the luchs (about 8 or 9 mins from memory), is easily detered by any supported at, cannot crush infantry and rarely oneshots anything.

Stuart pales in comparison to luchs and t70 and is almost worthless after about 15 min.

It can pay for itself keeping luchs and Ac in check and has the advantage of chasing down retreating squads vs okw due to no faust.

Its primary role is patrolling the flanks, flanking unsupported weapon teams and singular squads, countering kubel and amoured car and deterring luchs. It has some usefull abilities but rately survives late game.

If anything it could do with a buff to crush or an improvement to rotation as to often it can get stuck in tight spots because it can't drive over something or manoeuvre adequately althought this could also be due to recent pathing changes.

If you are being dominated by a stuart you have been outplayed or have failed to prepare for its arrival.
10 Jan 2016, 13:07 PM
#10
avatar of Domine

Posts: 500

USF earlygame is strong, but the reason it is strong is because their lategame isn't.

If you nerf USF earlygame you will either buff their lategame or hit the balance.
10 Jan 2016, 13:27 PM
#11
avatar of Aerohank

Posts: 2693 | Subs: 1

The stuart 1-shots a full squad once in a blue moon when the whole squad is bunched up capturing a point. You are blowing the units perfomnace way out of performance here. On average, the stuarts lethality against infantry is worse than the P2 luchs by quite a margin.

The stuart is a jack of all trade units. It does not kill infantry as well as the P2 or T70 and it does not form a threat by itself against medium tanks (unlike the Puma). The only units the Stuart dominates are light vehicles and light armor. Against all other units it can only act as a supporting unit. It's fine.
10 Jan 2016, 14:20 PM
#12
avatar of LuGer33

Posts: 174

OKW heavy vehicle abuse disheartening new/average players

The Panther is not as shocking and game breaking as the King Tiger, which is available 15 minutes in game and is supported by Vet 5 Volks. It frequently one shots allied units, is almost impossible to penetrate from the front, two shots USF tank destroyers, and it takes 15 and some times 20 (USF AT) AT shots to die.

This definitely shouldn't be the case with a "heavy" vehicles. While no Allied faction has a counter aside from the tank destroyers, which shouldn't be so in competitive RTS, no faction can actually afford said tank destroyers and it is ALWAYS a bad investment; low health and no AI.


It is so over performing that most players have just abandoned the Jagdpanzer and build a Panzer IV and wait for the King Tiger.




Please reduce the health and give it a defined role, AI or AT.
10 Jan 2016, 14:38 PM
#13
10 Jan 2016, 17:53 PM
#14
avatar of What Doth Life?!
Patrion 27

Posts: 1664

The M20 is not as shocking and game breaking as the Stuart, which is available 5 minutes in game and is supported by CPT. It can sometimes one shot axis units, has a crush similar to mediums, the critical ability shocks other vehicles and it takes 3 and some times 4 (OKW AT) AT shots to die.


Stuart can't crush. Just play more, build a pak40/Rakketen, plant Teller Mines/Schu Mines and Panzershreks... and did I mention play more? The more you play the better you get it's fascinating stuff.
10 Jan 2016, 17:55 PM
#15
avatar of Kubelecer

Posts: 403

shit tier b8 m8
10 Jan 2016, 18:02 PM
#16
avatar of Kamzil118

Posts: 455

The stuart 1-shots a full squad once in a blue moon when the whole squad is bunched up capturing a point. You are blowing the units perfomnace way out of performance here. On average, the stuarts lethality against infantry is worse than the P2 luchs by quite a margin.

The stuart is a jack of all trade units. It does not kill infantry as well as the P2 or T70 and it does not form a threat by itself against medium tanks (unlike the Puma). The only units the Stuart dominates are light vehicles and light armor. Against all other units it can only act as a supporting unit. It's fine.
Agreed, it plays in a support role that specializes in using its abilities for other units to take advantage of. The stun ability and damaging the engine of light vehicles to medium tanks. However, when it comes to units like the King Tiger... well it's going to be in a rough spot.
10 Jan 2016, 18:07 PM
#17
avatar of NorthWeapon
Donator 11

Posts: 615

Validity of argument automatically nullified because apparently Stuart can rush
10 Jan 2016, 18:32 PM
#18
avatar of Skabinsk

Posts: 238

The M20 is not as shocking and game breaking as the Stuart, which is available 5 minutes in game and is supported by CPT. It can sometimes one shot axis units, has a crush similar to mediums, the critical ability shocks other vehicles and it takes 3 and some times 4 (OKW AT) AT shots to die.

This definitely shouldn't be the case with a "light support" vehicles. While ostheer has no counter aside from their support (Pak, Shreck) which shouldn't be so in competitive RTS, OKW can't afford a puma that early either and it is ALWAYS a bad investment; low health and no AI.


It is so over performing that most players have just abandoned the shermans and build a stuart and wait for callins.




Please reduce the health and give it a defined role, AI or AT.


Are you serious? The Stuart is not a good unit at all. It's AI is terrible compared to the T-70 which is amazing. It DOES NOT have crush at all. and its damage is poop with its normal cannon. This unit barely hits infantry units and fires slowly.

PUMA and panzer 4 rape this unit. Shreck blobs kill this unit. Mines one shot this unit. Paks stop it.

Stuart is more of a keep on a flank and defend a point unit or stun a unit so zooks or AT can grab it.
10 Jan 2016, 19:44 PM
#19
avatar of BeefSurge

Posts: 1891

The Stuart's little stun ability is really, really nice for fighting lategame armor. Sherman pops smoke and wrecks infantry, Stuart stuns enemy armor while Jackson fires at it.

OT: L2P OP.
10 Jan 2016, 20:14 PM
#20
avatar of Carlos Danger

Posts: 362

Puma is always good, even in the late-game. Stuart can be, imo, a bit difficult to kill as Ostheer, but that's more of a problem with the Ostheer than the Stuart.
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