USF light vehicle abuse disheartening new/average players
Posts: 1
Permanently BannedThis definitely shouldn't be the case with a "light support" vehicles. While ostheer has no counter aside from their support (Pak, Shreck) which shouldn't be so in competitive RTS, OKW can't afford a puma that early either and it is ALWAYS a bad investment; low health and no AI.
It is so over performing that most players have just abandoned the shermans and build a stuart and wait for callins.
Please reduce the health and give it a defined role, AI or AT.
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On the other hand better check your stat before posting some of your claims are inaccurate...
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The M20 is not as shocking and game breaking as the Stuart, which is available 5 minutes in game and is supported by CPT. It can sometimes one shot axis units, has a crush similar to mediums, the critical ability shocks other vehicles and it takes 3 and some times 4 (OKW AT) AT shots to die.
This definitely shouldn't be the case with a "light support" vehicles. While ostheer has no counter aside from their support (Pak, Shreck) which shouldn't be so in competitive RTS, OKW can't afford a puma that early either and it is ALWAYS a bad investment; low health and no AI.
It is so over performing that most players have just abandoned the shermans and build a stuart and wait for callins.
Please reduce the health and give it a defined role, AI or AT.
I've not had such an issue playing vs the Stuart. Raketens and shreks will finish it quickly and it doesn't do huge damage to infantry. It seems quite innacurate too.
It will sometimes one-shot you but that's a clumping issue, not because of the stuart.
Do you have a replay or two of you having trouble with one?
Posts: 271
Puma is a great AT support, ive killed so many kv8's with it. Would not go as far as saying its even needed against a stuart or m20. Unless its really messing you up.
Posts: 611
Stuart pales in comparison to luchs and t70 and is almost worthless after about 15 min.
It can pay for itself keeping luchs and Ac in check and has the advantage of chasing down retreating squads vs okw due to no faust.
Its primary role is patrolling the flanks, flanking unsupported weapon teams and singular squads, countering kubel and amoured car and deterring luchs. It has some usefull abilities but rately survives late game.
If anything it could do with a buff to crush or an improvement to rotation as to often it can get stuck in tight spots because it can't drive over something or manoeuvre adequately althought this could also be due to recent pathing changes.
If you are being dominated by a stuart you have been outplayed or have failed to prepare for its arrival.
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If you nerf USF earlygame you will either buff their lategame or hit the balance.
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The stuart is a jack of all trade units. It does not kill infantry as well as the P2 or T70 and it does not form a threat by itself against medium tanks (unlike the Puma). The only units the Stuart dominates are light vehicles and light armor. Against all other units it can only act as a supporting unit. It's fine.
Posts: 174
The Panther is not as shocking and game breaking as the King Tiger, which is available 15 minutes in game and is supported by Vet 5 Volks. It frequently one shots allied units, is almost impossible to penetrate from the front, two shots USF tank destroyers, and it takes 15 and some times 20 (USF AT) AT shots to die.
This definitely shouldn't be the case with a "heavy" vehicles. While no Allied faction has a counter aside from the tank destroyers, which shouldn't be so in competitive RTS, no faction can actually afford said tank destroyers and it is ALWAYS a bad investment; low health and no AI.
It is so over performing that most players have just abandoned the Jagdpanzer and build a Panzer IV and wait for the King Tiger.
Please reduce the health and give it a defined role, AI or AT.
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The M20 is not as shocking and game breaking as the Stuart, which is available 5 minutes in game and is supported by CPT. It can sometimes one shot axis units, has a crush similar to mediums, the critical ability shocks other vehicles and it takes 3 and some times 4 (OKW AT) AT shots to die.
Stuart can't crush. Just play more, build a pak40/Rakketen, plant Teller Mines/Schu Mines and Panzershreks... and did I mention play more? The more you play the better you get it's fascinating stuff.
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Posts: 455
The stuart 1-shots a full squad once in a blue moon when the whole squad is bunched up capturing a point. You are blowing the units perfomnace way out of performance here. On average, the stuarts lethality against infantry is worse than the P2 luchs by quite a margin.Agreed, it plays in a support role that specializes in using its abilities for other units to take advantage of. The stun ability and damaging the engine of light vehicles to medium tanks. However, when it comes to units like the King Tiger... well it's going to be in a rough spot.
The stuart is a jack of all trade units. It does not kill infantry as well as the P2 or T70 and it does not form a threat by itself against medium tanks (unlike the Puma). The only units the Stuart dominates are light vehicles and light armor. Against all other units it can only act as a supporting unit. It's fine.
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Posts: 238
The M20 is not as shocking and game breaking as the Stuart, which is available 5 minutes in game and is supported by CPT. It can sometimes one shot axis units, has a crush similar to mediums, the critical ability shocks other vehicles and it takes 3 and some times 4 (OKW AT) AT shots to die.
This definitely shouldn't be the case with a "light support" vehicles. While ostheer has no counter aside from their support (Pak, Shreck) which shouldn't be so in competitive RTS, OKW can't afford a puma that early either and it is ALWAYS a bad investment; low health and no AI.
It is so over performing that most players have just abandoned the shermans and build a stuart and wait for callins.
Please reduce the health and give it a defined role, AI or AT.
Are you serious? The Stuart is not a good unit at all. It's AI is terrible compared to the T-70 which is amazing. It DOES NOT have crush at all. and its damage is poop with its normal cannon. This unit barely hits infantry units and fires slowly.
PUMA and panzer 4 rape this unit. Shreck blobs kill this unit. Mines one shot this unit. Paks stop it.
Stuart is more of a keep on a flank and defend a point unit or stun a unit so zooks or AT can grab it.
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