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23 Nov 2015, 00:54 AM
#661
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post23 Nov 2015, 00:36 AMAladdin


You actually answered it urself! player invest his mp into squads as soon as he has manpower for it! that's the thing, since OKW teching is very cheap and the factions doesn't generally give u options for various support weapons such as mgs/mortars etc you build another (very cost efficient) squad (which u can upgrade it to the mighty shreck).

OKW stays broken as long as it's easy to shreck blob, or shreck has such a performance


In the preview OKW teching costs are pretty much similiar to the USF teching costs. I personally don't blob schrecks and rarely build them, because good players know how to deal with them. In addition I rather invest munitions into mines and grenades, while letting my raketenwerfer deal with tanks.
23 Nov 2015, 01:17 AM
#662
avatar of Cultist_kun

Posts: 295 | Subs: 1

jump backJump back to quoted post23 Nov 2015, 00:36 AMAladdin


You actually answered it urself! player invest his mp into squads as soon as he has manpower for it! that's the thing, since OKW teching is very cheap and the factions doesn't generally give u options for various support weapons such as mgs/mortars etc you build another (very cost efficient) squad (which u can upgrade it to the mighty shreck).

OKW stays broken as long as it's easy to shreck blob, or shreck has such a performance


You said it. Maybe here is where the problem lies on? Not that schrecks are hurr durr, no brainer, but because there are no useful support weapons\useful inf? Or you suggest to invest into fallshims\Obers who are not only over-priced but also comes at the point where Allied inf already have 2-3 vet and also they require vet 2-3 to be somehow useful ... until they get one-shotted by mine\tank\mortar\lucky explosion.

In correct game version, schrecks are the only way to stop allied armor in some cases. Sure schrecks blobs are annoying, but its not luxury like vet 3 terminator Rifles, Matrix Conscripts or sniper Tommy squads. Its usually must have, since you literary have no other options.
23 Nov 2015, 01:42 AM
#663
avatar of bingo12345

Posts: 304

centaur and flak halftrack inflict very small amount of damage to garrisoned infantry. check please.

http://www.coh2.org/topic/44460/experiment-damage-to-garrisoned-broken
23 Nov 2015, 01:47 AM
#664
avatar of Blackart

Posts: 344

centaur and flak halftrack inflict very small amount of damage to garrisoned infantry. check please.

http://www.coh2.org/topic/44460/experiment-damage-to-garrisoned-broken


Yes but not only in the patchmod but also in the current version of the game, also the satchel and paratroopers demo do litle or no damage to buildings:

http://www.coh2.org/topic/45112/timed-explosive-charge-and-satchel-useless-agains-buildings
23 Nov 2015, 04:31 AM
#665
avatar of mycalliope

Posts: 721



Falls are one of the few units that are completely fine. He lost them to AOE, which means bad RNG. But then again don't dance around of a Pershing, it has the same AOE as the KT.


Yeah let me rephrase relic plz fix falls they just seem to clump up much more than other units....just give them much better squad spacing not neccessarily buff
23 Nov 2015, 07:01 AM
#666
avatar of __deleted__

Posts: 4314 | Subs: 7

I definetly think that Volks should be 260 MP, Puma should have less range now that it's replaceable, and Flak HT could use some love.

Disregarding minor number changes, Overall though OKW is in a nice spot now.


it should cost like ostheer puma.

Also jp4 need a minor fuel increase to match performance with other units.
And luchs need to be 70 fuel like all light vehicles.
And fraptrack 50 fuel like USA one.
And kubel need to cost 5 fuel. Literaly british need to pay 20 fuel 210 mp to carrier to counter kubel, or else they would lose map badly
23 Nov 2015, 07:05 AM
#667
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post23 Nov 2015, 00:36 AMAladdin


You actually answered it urself! player invest his mp into squads as soon as he has manpower for it! that's the thing, since OKW teching is very cheap and the factions doesn't generally give u options for various support weapons such as mgs/mortars etc you build another (very cost efficient) squad (which u can upgrade it to the mighty shreck).

OKW stays broken as long as it's easy to shreck blob, or shreck has such a performance


Just to add some numbers.

OKW need to pay 250/90 for 1 shreck
Ostheer need to pay 170/60 to one shreck (half of panzergren)

So spamability problem isnt. Problem is that okw have no other upgrade on their main line infantry (even 1 g43 would be nice)
23 Nov 2015, 07:26 AM
#668
avatar of Dullahan

Posts: 1384



it should cost like ostheer puma.


And luchs need to be 70 fuel like all light vehicles.
And fraptrack 50 fuel like USA one.


All aboard the homogenization train CHOO CHOO.
23 Nov 2015, 08:17 AM
#669
avatar of Zyllen

Posts: 770

jump backJump back to quoted post23 Nov 2015, 00:36 AMAladdin


You actually answered it urself! player invest his mp into squads as soon as he has manpower for it! that's the thing, since OKW teching is very cheap and the factions doesn't generally give u options for various support weapons such as mgs/mortars etc you build another (very cost efficient) squad (which u can upgrade it to the mighty shreck).

OKW stays broken as long as it's easy to shreck blob, or shreck has such a performance


You are really not playing this patch otherwise you would have noticed a few things. 1 the okw tech cost got increased by 50% when it comes to mp . vg's have their mp increased. thats one vg squad less. and you are correct in the past the okw could not invest in anything but vg's. but the latest patch has me pushing for the luchs / puma combo. so thats 3 whole vg's squads you will not be seeing.

as somebody already said shrek blobs are really bad when dealing with infantry. and shreks are really not as usefull as out make them out to be.
23 Nov 2015, 08:18 AM
#670
avatar of Zyllen

Posts: 770



it should cost like ostheer puma.

Also jp4 need a minor fuel increase to match performance with other units.
And luchs need to be 70 fuel like all light vehicles.
And fraptrack 50 fuel like USA one.
And kubel need to cost 5 fuel. Literaly british need to pay 20 fuel 210 mp to carrier to counter kubel, or else they would lose map badly


is their a reason for this?
23 Nov 2015, 08:20 AM
#671
avatar of Esxile

Posts: 3602 | Subs: 1



Just to add some numbers.

OKW need to pay 250/90 for 1 shreck
Ostheer need to pay 170/60 to one shreck (half of panzergren)

So spamability problem isnt. Problem is that okw have no other upgrade on their main line infantry (even 1 g43 would be nice)


Yes your right.

Volks Shreck at 60 ammo
Ober LMG34 at 120 ammo
Falls STGs at 60 ammo

Reduce the flack-hT armor by half and add a skirt upgrade on the flak-ht to match the existant value, 60 ammo

Remove the free cannon on the shrewer HQ and make it 120 ammo upgrade

Remove the free healing on the Regiment HQ and make it 60 ammo upgrade

Remove the free repair station on the Mechanized HA and make it 60 ammo upgrade

And we're done with the shreck spammability, with in the same time, balancing OKW abilities with other factions ones.
23 Nov 2015, 09:46 AM
#672
avatar of Blackart

Posts: 344



Just to add some numbers.

OKW need to pay 250/90 for 1 shreck
Ostheer need to pay 170/60 to one shreck (half of panzergren)

So spamability problem isnt. Problem is that okw have no other upgrade on their main line infantry (even 1 g43 would be nice)


Ostheer have shrecks on 4 men, squishy, easy to wipe and costly to reinforce squad. 1 T-34 hit can kill half of the squad.

OKW have shreck on 6 men squad, hard to wipe, hard to hit with tanks because of vet buffs. It lead to tanks need to run away with their poor pathfinding from volks with A move because they can't hit them while shreck hit the tank 80 % of time even at max distance.
23 Nov 2015, 09:55 AM
#673
avatar of Aradan

Posts: 1003



Ostheer have shrecks on 4 men, squishy, easy to wipe and costly to reinforce squad. 1 T-34 hit can kill half of the squad.

OKW have shreck on 6 men squad, hard to wipe, hard to hit with tanks because of vet buffs. It lead to tanks need to run away with their poor pathfinding from volks with A move because they can't hit them while shreck hit the tank 80 % of time even at max distance.


Volks overperforming as AT infantry.
23 Nov 2015, 10:28 AM
#674
avatar of Australian Magic

Posts: 4630 | Subs: 2

Why not move PanzerSchreck to SP (Tho I'd prefer making Obers 350MP with ability to upgrade them for hard AI with LMG34 or hard AT with double PzSchreck) and give Volks double Panzerbuchse? Like seriously, PTRS profile, light AT and AI upgrade at once.
23 Nov 2015, 11:43 AM
#675
avatar of bingo12345

Posts: 304


I think this needs small buff
23 Nov 2015, 11:43 AM
#676
avatar of devlish
Patrion 14

Posts: 246

This looks like coh2 tombstone patch,doesn't even touch any of the real game issues (see siberian's post on page 2 of this topic).
Maybe relic should start thinking of CoH3 ?:hyper:
PS: How the hell you build the KT? i build all 3 trucks and there is no option to build it from any truck or call it-in.WTF!
23 Nov 2015, 11:44 AM
#677
avatar of Junaid

Posts: 509

jump backJump back to quoted post21 Nov 2015, 18:26 PMRollo


it's worse than that, grens don't need to ... spend 400mp+45fuel in upgrades just to have basic things like grenades and lmg's


Not quite my friend. I've done the numbers on this:

For grens you spend 80/10 (T1 cost - included because brits don't have to spend anything to access IS) just to access them, then 100/45 (BP1) to access lmgs, nades.

End Result: 180 mp, 55 fuel.

UKF IS:

150/15 : racks
150/15 : nades.

End result: 300 mp, 30 fuel.

Overall, seems ost is supposed to spend more fuel and UKF more manpower. (I did not include the squad size upgrade because, if that is included as well, then the IS becomes superior to the grenadier so its no longer a basis for equalizing the costs)

Of-course this doesn't take into account the faust, but then UKF isn't designed with infantry with snares, and have access to other upgrades (Squad size) which grens don't so the argument could swing the other way too. Which is why I haven't included it.

If we include a hypothetical cost of 100mp 15 fu as hypothetical ostheer squad size upgrade and 125mp 25 fu (Soviet At nade price) as hypothetical UKF IS snare upgrade the new, hypothetical costs become:

Ost grens: 280mp 80 fuel

UKF IS: 425mp 55 fuel.

Again, one side has a mp advantage (145mp), the other has fuel advantage. (25 fuel)

Whether that is balanced, I leave for everyone here to decide. I feel it would be fair to equalize the costs however.
23 Nov 2015, 11:53 AM
#678
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post23 Nov 2015, 11:43 AMdevlish

PS: How the hell you build the KT? i build all 3 trucks and there is no option to build it from any truck or call it-in.WTF!


hey I was able to call-in a KT in the balance mod. Build all three tiers and choose a doctrine. After you have choosen a doctrin, you will see the KT call-in icon on the list with the commander abilitys. :)
23 Nov 2015, 12:14 PM
#679
avatar of Blackart

Posts: 344

jump backJump back to quoted post23 Nov 2015, 11:43 AMdevlish

Maybe relic should start thinking of CoH3 ?:hyper:


SEGA other studio Creative Assembly is now finishing Total War: Warhammer, so I think next Relic game will be rather DoW3 to follow the hype on Warhammer.
23 Nov 2015, 12:17 PM
#680
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post23 Nov 2015, 11:44 AMJunaid



When comparing units, taking tech into account is bullshit.
Unit price that's all what matters, so your post lacks of true content.
PAGES (58)down
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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