Login

russian armor

Your opinion on the state of the 222

28 Oct 2015, 13:46 PM
#61
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

But then again it is very vulnerable even to small arm fire
28 Oct 2015, 13:49 PM
#62
avatar of bert69

Posts: 150

Might be a bug, but the 222 feels like it shoots way faster when its parked right next its target compared to when its kiting at max range.
Besides it does fine for its cost and timing,with proper micro it bleeds squad health pretty quick, its just that with the current brit sniper and 280mp at guns that can come as early as 4 minutes, players are not getting as much used out of it as they want to because of the sniper's long range vet 0 at snare.
28 Oct 2015, 13:54 PM
#63
avatar of I984

Posts: 224

jump backJump back to quoted post27 Oct 2015, 13:49 PMKatitof

It wins vs skirt upgraded greyhound, I play with greyhounds :foreveralone:


noob
28 Oct 2015, 14:40 PM
#64
avatar of AngryKitten465

Posts: 473

Permanently Banned
jump backJump back to quoted post28 Oct 2015, 13:43 PMKatitof

It have enough AT dps to reliably penetrate vehicles that costs 4-5 times as much fuel.
It hardcounters effortlessly every single light that costs less then 50 fuel(short of upgraded M5).


Yes because it is the only light vehicle with 'AT' capabilities ostheer has without a doctrine. Can't win vs a T70, can't win vs an AA HT, can't win vs Brit scout car. It can only reliably counter M20, m3 and bren carrier. That is it.

It doesn't matter if it can reliably penetrate anything. As long as it can't even get close to killing the things it can penetrate above the 50 fuel cost, it doesn't matter. Heck, the Centaur can penetrate a P4 reliably, but it can't kill it. Does this mean the AT on the Centaur needs a nerf just because its AI is so good?
28 Oct 2015, 14:48 PM
#65
avatar of Katitof

Posts: 17914 | Subs: 8

And because of its AT being where it is, it won't get further improvements.

You need AI, 251 just got buffed flamer range so it can use them outside of AT nade range.

251 for AI.

222 for light AT and AA.
28 Oct 2015, 15:14 PM
#66
avatar of Esxile

Posts: 3602 | Subs: 1

222 counters units that aren't meta today. But it doesn't mean it is bad, just build 2 of them and use them in pair.
28 Oct 2015, 15:23 PM
#67
avatar of Napalm

Posts: 1595 | Subs: 2

I like the sounds it makes and I enjoy adding a spotting scope to it at Vet 2. It truly is the perfect SCOUT unit.
28 Oct 2015, 15:44 PM
#68
avatar of Jewdo

Posts: 271

Is the 222 a reliable AA? How does it compare to a Ostwind as a defencive AA unit? Would it be plausible to use it, defencivly / hidden, in a 2v2 against brits air strikes? Ive been wanting to play with the Ostwind more because of these planes killing tanks that are backed up to my base even.
28 Oct 2015, 15:49 PM
#69
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post28 Oct 2015, 15:44 PMJewdo
Is the 222 a reliable AA? How does it compare to a Ostwind as a defencive AA unit? Would it be plausible to use it, defencivly / hidden, in a 2v2 against brits air strikes? Ive been wanting to play with the Ostwind more because of these planes killing tanks that are backed up to my base even.


I'd say two of them are comparable to ostwind.
28 Oct 2015, 16:03 PM
#70
avatar of Jewdo

Posts: 271

Does a Ostwind reliably shoot down planes if its somewhat close to the plane?
28 Oct 2015, 16:20 PM
#71
avatar of Zyllen

Posts: 770

jump backJump back to quoted post28 Oct 2015, 16:03 PMJewdo
Does a Ostwind reliably shoot down planes if its somewhat close to the plane?


no.
28 Oct 2015, 16:24 PM
#72
avatar of Zyllen

Posts: 770

jump backJump back to quoted post28 Oct 2015, 14:48 PMKatitof
And because of its AT being where it is, it won't get further improvements.

You need AI, 251 just got buffed flamer range so it can use them outside of AT nade range.

251 for AI.

222 for light AT and AA.


Yeah light AT. what a joke you are making again katitof. you are hilarious.

the 222 is worthless it can technically kill m3's and the occasional bren carrier but that doesnt warrant the cost for building this unit.

This unit needs a drastic potency increase when it comes to killing LV's . increase cost to 45 but allow it increase hp armour and double the damage
28 Oct 2015, 16:34 PM
#73
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Glorious ostheer 222 and 251 with the latest and greatest hardened wet cardboard armor. Great against office supplies, and small breezes.
28 Oct 2015, 16:37 PM
#74
avatar of WingZero

Posts: 1484

jump backJump back to quoted post28 Oct 2015, 16:24 PMZyllen


Yeah light AT. what a joke you are making again katitof. you are hilarious.

the 222 is worthless it can technically kill m3's and the occasional bren carrier but that doesnt warrant the cost for building this unit.

This unit needs a drastic potency increase when it comes to killing LV's . increase cost to 45 but allow it increase hp armour and double the damage


Are you kidding me? Scout car is the perfect counter for M3 and Universal Carrier. Scout car should NOT be able to stand toe to toe with T-70 that is ridiculous.
28 Oct 2015, 17:50 PM
#75
avatar of eebies

Posts: 67

jump backJump back to quoted post28 Oct 2015, 13:49 PMbert69
Might be a bug, but the 222 feels like it shoots way faster when its parked right next its target compared to when its kiting at max range.


This is how most weapons in CoH2 work. They have rate_of_fire_multiplier settings for far, mid, and near range settings. For the 222, the rate_of_fire at near range is 1.4x the rate of fire at far range.
28 Oct 2015, 18:11 PM
#76
avatar of Zyllen

Posts: 770



Are you kidding me? Scout car is the perfect counter for M3 and Universal Carrier. Scout car should NOT be able to stand toe to toe with T-70 that is ridiculous.


i never said anything about the t-70 failfish.
28 Oct 2015, 18:15 PM
#77
avatar of Pedro_Jedi

Posts: 543

jump backJump back to quoted post28 Oct 2015, 18:11 PMZyllen


i never said anything about the t-70 failfish.


Well, but the scout car shouldn't stand toe to toe with the T70.
28 Oct 2015, 18:34 PM
#78
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post28 Oct 2015, 02:55 AMNosliw


That must be why I have over 600 hours of Coh2 and am top 100 with two factions in 1v1 and top 50 with several partners in 2v2? Kappa

I was simply pondering why in Coh 2 where most units lethality compared to Coh1 seems high, why the 222 got significanrly worse against infantry. Ruh dich aus alter


The dick swinging is real. :D

222 is good vs infantry, light vehicles for it's cost.

Chases down well retreating units and can rape infantry when 2 of them are used together. Hell even can counter T70.
28 Oct 2015, 18:35 PM
#79
avatar of Contrivance

Posts: 165 | Subs: 2



By this definition then t 34 /85 shoud have the same range as su 85 - use same gun.

Then corcodile shoud do the same main gun damage as normal curchill - same gun.

Etc etc


Not stating that they should all be using the same stats, only pointing out that the same gun is wildly different across various models, so there's plenty of precedent to change the 222's gun stats and various ways.

Honestly, I think the Sd Kfz 222 really needs better reconnaissance capabilities, especially ones that remain useful into the mid and late game, which is when it's poor protection and low-penetration gun stop being effective in combat. Increasing its combat effectiveness is a dead end street, since it will either overlap too much with other units or cause balance issues with other factions.
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Today, 13:32 PM
donofsandiego: :clap:
Today, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Today, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Today, 00:30 AM
shinasukac: kingtiger=kingjoker
Yesterday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Yesterday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Yesterday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Yesterday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Yesterday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

247 users are online: 1 member and 246 guests
aerafield
8 posts in the last 24h
11 posts in the last week
50 posts in the last month
Registered members: 52064
Welcome our newest member, Plaoin43889
Most online: 2043 users on 29 Oct 2023, 01:04 AM