Your opinion on the state of the 222
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Besides it does fine for its cost and timing,with proper micro it bleeds squad health pretty quick, its just that with the current brit sniper and 280mp at guns that can come as early as 4 minutes, players are not getting as much used out of it as they want to because of the sniper's long range vet 0 at snare.
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It wins vs skirt upgraded greyhound, I play with greyhounds
noob
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Permanently Banned
It have enough AT dps to reliably penetrate vehicles that costs 4-5 times as much fuel.
It hardcounters effortlessly every single light that costs less then 50 fuel(short of upgraded M5).
Yes because it is the only light vehicle with 'AT' capabilities ostheer has without a doctrine. Can't win vs a T70, can't win vs an AA HT, can't win vs Brit scout car. It can only reliably counter M20, m3 and bren carrier. That is it.
It doesn't matter if it can reliably penetrate anything. As long as it can't even get close to killing the things it can penetrate above the 50 fuel cost, it doesn't matter. Heck, the Centaur can penetrate a P4 reliably, but it can't kill it. Does this mean the AT on the Centaur needs a nerf just because its AI is so good?
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You need AI, 251 just got buffed flamer range so it can use them outside of AT nade range.
251 for AI.
222 for light AT and AA.
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Is the 222 a reliable AA? How does it compare to a Ostwind as a defencive AA unit? Would it be plausible to use it, defencivly / hidden, in a 2v2 against brits air strikes? Ive been wanting to play with the Ostwind more because of these planes killing tanks that are backed up to my base even.
I'd say two of them are comparable to ostwind.
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Does a Ostwind reliably shoot down planes if its somewhat close to the plane?
no.
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And because of its AT being where it is, it won't get further improvements.
You need AI, 251 just got buffed flamer range so it can use them outside of AT nade range.
251 for AI.
222 for light AT and AA.
Yeah light AT. what a joke you are making again katitof. you are hilarious.
the 222 is worthless it can technically kill m3's and the occasional bren carrier but that doesnt warrant the cost for building this unit.
This unit needs a drastic potency increase when it comes to killing LV's . increase cost to 45 but allow it increase hp armour and double the damage
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Yeah light AT. what a joke you are making again katitof. you are hilarious.
the 222 is worthless it can technically kill m3's and the occasional bren carrier but that doesnt warrant the cost for building this unit.
This unit needs a drastic potency increase when it comes to killing LV's . increase cost to 45 but allow it increase hp armour and double the damage
Are you kidding me? Scout car is the perfect counter for M3 and Universal Carrier. Scout car should NOT be able to stand toe to toe with T-70 that is ridiculous.
Posts: 67
Might be a bug, but the 222 feels like it shoots way faster when its parked right next its target compared to when its kiting at max range.
This is how most weapons in CoH2 work. They have rate_of_fire_multiplier settings for far, mid, and near range settings. For the 222, the rate_of_fire at near range is 1.4x the rate of fire at far range.
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Are you kidding me? Scout car is the perfect counter for M3 and Universal Carrier. Scout car should NOT be able to stand toe to toe with T-70 that is ridiculous.
i never said anything about the t-70 failfish.
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i never said anything about the t-70 failfish.
Well, but the scout car shouldn't stand toe to toe with the T70.
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That must be why I have over 600 hours of Coh2 and am top 100 with two factions in 1v1 and top 50 with several partners in 2v2? Kappa
I was simply pondering why in Coh 2 where most units lethality compared to Coh1 seems high, why the 222 got significanrly worse against infantry. Ruh dich aus alter
The dick swinging is real.
222 is good vs infantry, light vehicles for it's cost.
Chases down well retreating units and can rape infantry when 2 of them are used together. Hell even can counter T70.
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By this definition then t 34 /85 shoud have the same range as su 85 - use same gun.
Then corcodile shoud do the same main gun damage as normal curchill - same gun.
Etc etc
Not stating that they should all be using the same stats, only pointing out that the same gun is wildly different across various models, so there's plenty of precedent to change the 222's gun stats and various ways.
Honestly, I think the Sd Kfz 222 really needs better reconnaissance capabilities, especially ones that remain useful into the mid and late game, which is when it's poor protection and low-penetration gun stop being effective in combat. Increasing its combat effectiveness is a dead end street, since it will either overlap too much with other units or cause balance issues with other factions.
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