Comet Vet 1 "White Phosphorus"
Posts: 871
I would suggest adjusting the muni cost to probably 30, fix it so it actually works 100% of the time and is fire-able while on the move. That way it can actually be used effectively offensively and defensively instead of a sure way to stop your tank for little effect.
After that the range can probably be adjusted but until the ability fixed, it kinda requires the range so you can safely use it (if it bothers to work at all)
Posts: 1593 | Subs: 1
I just used it on a King Tiger, seemed to block vision. That said it is super unreliable, I've never had it fire while moving and I would say it only works 20 - 50% of the time when stopped.
I would suggest adjusting the muni cost to probably 30, fix it so it actually works 100% of the time and is fire-able while on the move. That way it can actually be used effectively offensively and defensively instead of a sure way to stop your tank for little effect.
After that the range can probably be adjusted but until the ability fixed, it kinda requires the range so you can safely use it (if it bothers to work at all)
"So you can use it safely" is a Bad balance agrument
Posts: 871
"So you can use it safely" is a Bad balance agrument
Well right now the only way it might work is to stop your tank. Doing that near any kind of at / snare is death to the tank. You can only use it far away if you want your tank to live.
I doubt you have even used the ability at all to know how broken it is trying to get it to work.
Posts: 1593 | Subs: 1
Well right now the only way it might work is to stop your tank. Doing that near any kind of at / snare is death to the tank. You can only use it far away if you want your tank to live.
I doubt you have even used the ability at all to know how broken it is trying to get it to work.
It's broken that you cant use it on the move, it will get fixed (99%) and on top of that u want the range to be the same?
Edit: my playercard should be visible, you dont need to make assumptions, I dont even have britz Expansion
Posts: 871
It's broken that you cant use it on the move, it will get fixed (99%) and on top of that u want the range to be the same?
Edit: my playercard should be visible, you dont need to make assumptions, I dont even have britz Expansion
GJ with the reading fail
After that the range can probably be adjusted but until the ability fixed, it kinda requires the range so you can safely use it (if it bothers to work at all)
The fact that you have never used it doesn't really put you in a position to comment on its balance because as I said, you have no 1st hand experience of how broken it is trying to get it to fire.
Also since you are claiming its 99% going to be fixed so it can be fired on the move, can you link your source?
Posts: 1593 | Subs: 1
GJ with the reading fail
The fact that you have never used it doesn't really put you in a position to comment on its balance because as I said, you have no 1st hand experience of how broken it is trying to get it to fire.
Also since you are claiming its 99% going to be fixed so it can be fired on the move, can you link your source?
Hey stuka's flame barrage is buggy atm, Let's buff stuka till they fixed it.
Posts: 871
Hey stuka's flame barrage is buggy atm, Let's buff stuka till they fixed it.
Please quote where I suggested to buff it in its current state.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1593 | Subs: 1
Please quote where I suggested to buff it in its current state.
Reread everything. Im sorry this got out of Hand, you are mostly right in ur Argumentation but I just wanted to point out that I dislike abilitys which are "Safe to use " because that means little to no counterplay ( which was Referring to the 70 range). Soz man!
Posts: 135
Posts: 738
The comet is more expensive than a tiger when you factor in the fuel sink for tech, lets not nerf it into the ground like the churchill.
Posts: 16
It's britz it is intended. Just look at the sniper who could kill retreating squads 100%, their wp can crit and thus wipe a squad, centaurs insta gibbing everything, their at gun a pak with a 50% modifier and many more. Check out Cruzz Bugs List, there are so many small things which got taken away from every other faction. Its really obv that brits got Released uber op and it needs another 1-2 Patches of nerfs to bring them inline.
^^^This
Posts: 16
lol fuckin lelic giving blatantly OP abilities just cuz $$$
^^^Also that
Posts: 89
Posts: 1116 | Subs: 1
Permanently BannedPosts: 170
Wouldnt be too much of an issue if it fired from 50 range, not 70 hahaha. Also the white phosphorus kills arbitrarily? No other white phosphorus does that for a reason. But brits are exempt just cuz? Its like a tank shooting volk incendiary grenade from long range that damages faster, slows and kills the target. For what was it 15 muni? More like a unit deletion shell rather than smoke.
doesn't kill faster than incendiary ndae (atleast now), but you're right about it. The ability is broken and should be nerfed and made more reliable.
Posts: 1484
Posts: 17914 | Subs: 8
I really don't see the abuse here with the Phosphorus rounds.Very rarely, I see people even teching for Comet, majority of the time I see Churchills.
Just wait for patch, then churchill becomes glorified KV-1 and it'll be all about comets and nothing more.
Posts: 4928
I really don't see the abuse here with the Phosphorus rounds.Very rarely, I see people even teching for Comet, majority of the time I see Churchills.
The abuse is that they allow the Comet to hard-counter Anti-Tank Guns, by both out ranging them and forcing them to either retreat all the way to HQ to heal, or die.
Posts: 2470
Just wait for patch, then churchill becomes glorified KV-1 and it'll be all about comets and nothing more.
there's nothing necessarily wrong with that sentence other than the KV-1 being bad right now. comets are already the better option in most cases.
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