Comet Vet 1 "White Phosphorus"
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
As it is, I would much much much rather have the smoke barrage than this.
![avatar of UGBEAR](/uploads/avatar/6464.jpg?updated=1372396625)
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![avatar of Hon3ynuts](/images/no_av.png)
Posts: 818
Making it work all the time should be a given though
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
It has 70 range and kills units, please reduce range and lethality
Making it work all the time should be a given though
White phosphorous can't kill anything in coh2, it just damages, but doesn't kill.
One would think 16 months is enough to notice that.
![avatar of Strummingbird](/uploads/avatar/4060.png?updated=1441873602)
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White phosphorous can't kill anything in coh2.
If you bothered playing the game and actually using british phos shells, you'd know they kill targets.
The ability is way too strong, having next to no cooldown and 70 range- it denies team weapons really easily from too long a range to respond to, and is cheap enough to be spammable. It seems to work 100% of the time if the comet is standing still / given stop order? before the phos / smoke shell order is given.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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![avatar of pigsoup](/uploads/avatar/7548.jpg?updated=1466571131)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
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it blocks vision sometime and sometime it seems like it does not and another time, you can see units within the smoke even without vision.
![avatar of Romeo](/uploads/avatar/2803.jpg?updated=1614033950)
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You sure it does and not the comet MGs once the entities get down to 1hp, same as any other WP based ability in game?
Probably due to the fact that the DOT WP from the Comet can cause criticals and death I think requires a model to receive the death critical.
Its critical is set to 'true' USF WP is set to 'false'.
As for the ability, like the grenades for these tanks, make them more reliable and reduce Comet WP range to its base firing range.
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
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![avatar of Kubelecer](/uploads/avatar/15122.png?updated=1452633076)
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![avatar of Muxsus](/images/no_av.png)
Posts: 170
On the other hand, it is blatantly OP, bringing AT guns to 10% hp while making them unable to fire, having 70 range and essentially making the Comet an Anti-Infantry Elefant. It also costs only 15 muni and has a separate reload speed from the main gun.
Relic pls
![avatar of RMMLz](/uploads/avatar/9232.jpg?updated=1429023698)
Posts: 1802 | Subs: 1
It can't kill it, that's true, but with 1 hit the unit is dead after it Kappa. Perhaps even by the coaxl MG of a tank Kappa
It appears that it can cause a death crit. Need someone to confirm it.
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
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![:( :(](/images/Smileys/sad.gif)
![avatar of Bananenheld](/uploads/avatar/11021.png?updated=1473194966)
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![avatar of wandererraven](/images/avatars/m20.png?updated=1414778115)
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![avatar of Strummingbird](/uploads/avatar/4060.png?updated=1441873602)
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You sure it does and not the comet MGs once the entities get down to 1hp, same as any other WP based ability in game?
http://imgur.com/a/tcMAj Unless the Comet's MGs autofire on friendly units while on vehicle prioritize, causing soldiers to scream and burn to death, I highly doubt so.
white phos effect lasts for about 7 seconds, and brings a fully healthy soldier down to about 20%HP.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of drChengele](/uploads/avatar/10012.png?updated=1409407430)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 640 | Subs: 1
From what I know WP should obscure vision 100% of the time, if it does not, it's a separate bug.
The death crit should be removed.
The range on the ability should be toned down because it makes zero sense and has no ingame justification at all.
![avatar of Blalord](/images/avatars/major.png?updated=1414778153)
Posts: 742 | Subs: 1
Then its more like molo then WP, would also explain why it doesn't LOS block often.
It would explain why it cost 15 ammo, same as molo, go rename the ability to "HSML" ( high speed molotov launcher )
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