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Give Volks MP44 through Veterancy

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30 Sep 2015, 05:45 AM
#81
avatar of NEVEC

Posts: 708 | Subs: 1

And give conscripts double m1919 throuth veterancy?
30 Sep 2015, 06:10 AM
#82
avatar of Plaguer

Posts: 498

Maybe let them upgrade mp40s (45-60 ammo?) at veterancy 3? And if they've upgraded shreks they couldn't take the mp40s and vice versa
30 Sep 2015, 06:12 AM
#83
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post29 Sep 2015, 21:15 PMKatitof

A balanced environment for all 5 armies with most if not all commanders being valid, not necessarily equally strong, but valid and diminished reliance on specific doctrines or single unit to be even able to stay in game-brits are the best example here of what I don't want, there is alooong way before UKF will not be stomped either by sniper or osttruppen.


Propaganda and empty words.


jump backJump back to quoted post29 Sep 2015, 21:15 PMKatitof

Because I usually respond in threads which I don't agree with something :foreveralone:


Aka 2 types of threads:
type one: Thread that requests changes for axis units that could make them work better or more efficiently.
type 2: Threads that state how OP are some units/features belonging to allied factons

jump backJump back to quoted post29 Sep 2015, 21:15 PMKatitof

I just don't like messing with stuff that isn't broken.


Translation: I will not support any axis unit buff, even if badly needed.

jump backJump back to quoted post29 Sep 2015, 21:15 PMKatitof

I don't want to see volks getting more AI, because that makes completely no sense , volks role is clear-AT and meatshields for other, dedicated AI squads which OKW have plenty to choose from.


Translation:
I don't want to see volks getting more AI, because I want to constantly abuse of my rifles/cons/late game tommies, it would be a disaster if OKW would have something cost effective and viable in startgame as cons are for instance, volks role is clear-AT fail unit and I don't wanna change it, shreck being nerfed to oblivion in terms of accuracy. I need them to stay in their current role, meaning useless meatshields worst than ostruppen. In terms of AI I want that OKW rely only on its super-expensive and cost ineffective elite infantry that they have plenty to choose from because it won't matter anyway, I will still be able to blob the shit out of them with my BAR rifles and ppsh cons which will brings me a quick and easy victory wich is the thing that I want.
30 Sep 2015, 06:13 AM
#84
avatar of Hon3ynuts

Posts: 818

In lategame Volks serve no purpose except capping, crewing, and AT. Lategame OKW has no assault units, making them A-move focused, poor in close quarters, and exaberating their MP float problem. Having Volks transition from early game line that is supported by Sturms to lategame assault that supports Obers makes perfect sense. (Lategame Sturms are repairing/engineering, thus not ready for combat duty.)

I figure at vet 3 2 MP44 with stats similar to Con PPSH, maybe a tad better. At vet 5 they would get two more, meaning with Shrek upgrade entire squad would have assault rifles.

Obviously this effect shouldn't be overpowering at all- slowly decreasing long range power, encouraging attacking/taking casualties- while having Volks remain the "potent, frontline infantry" they should be at all game stages.

Idea could use tweaking but is good in principle, OKW has NO dedicated CQC assault units and currently Volks are overshadowed by call-in troops.




the long range on the volks kar is weak enough that giving them panzergrenadier's mp44 will be a straight upgrade.



OP stated that the stats would be similar to the PPSH on cons not the Pgs mp44
30 Sep 2015, 06:43 AM
#85
avatar of ZeaviS

Posts: 160






OP stated that the stats would be similar to the PPSH on cons not the Pgs mp44


so what? If you want close range DPS, you have sturms in the early game, and they wreck cons in CQC. You don't need Volks to be pros at CQC.

I agree with your other post, why change the role of the squad with vet? You already have squads that can fill this role.
30 Sep 2015, 07:37 AM
#87
avatar of Iron Emperor

Posts: 1653

It would be lovely to give Volks a MP44 or STG44 upgrade just like stormtroopers have in the encirclement doctrine. You can choose which kind of specialisation you want. AI or AT, not both ;)
30 Sep 2015, 07:57 AM
#88
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post30 Sep 2015, 07:11 AMKatitof
I'm pretty sure alex senpai have already noticed you, so go for it already and ask him out!


Boy you sure do like to talk about Alex, don't you? The sexual tension must be immense :hansWUT:
30 Sep 2015, 08:22 AM
#89
avatar of AchtAchter

Posts: 1604 | Subs: 3

I was advocating since WFA to move schreck from volks to a special Anti Tank squad unit, make volks cost more, so the late german is represented by mp intensive squads and not cannonfodder soldiers and give volks good AI upgrades.

To receive free weapons through veterancy somehow stays in conflict with the core game mechanics ( you buy upgrades with munitions ) and could be abused with a team mate via elite doctrine.

30 Sep 2015, 08:30 AM
#90
avatar of Zansibar

Posts: 158 | Subs: 2

The day Con can have DP-28s without a doctrine, sure.
30 Sep 2015, 08:41 AM
#91
avatar of Mr. Someguy

Posts: 4928

The day Con can have DP-28s without a doctrine, sure.


I'm more in favour of universal PPSh, and replace it in doctrine with 3x SVT-40 (Pfusilier G43).
30 Sep 2015, 09:33 AM
#93
avatar of Iron Emperor

Posts: 1653

Volks are just crap in AI department. And it's the core unit. Every other core unit scales good, except the good old fashion volksgren
30 Sep 2015, 10:31 AM
#94
avatar of Looney
Patrion 14

Posts: 444



What is wrong about Volks doing solo things and right about Riflemen doing literally everything? Why would a faction who's supposed to have superior scaling have it's basic infantry scale barely at all?

USF, Soviets, and Brits all have all the things you listed but don't need to pay for it with a fuel penalty or have to pay for the extra vet for the extra levels


Please eleborate.

And about vehicles, mean the luch, ostwind, sturmtiger and arguable the p4.
Not to mention elite infantry which have great AI, like obers, fs and jeagers etc.
USF only has 1 elite infantry, paratroopers. shocks have a specific role, commando's as well. None of those two are long range specialists.

My point is, OKW gets AI with other units, not volks. Though tbh, volks with the new incindinary genades totally outscale cons when vet 5.

Let's say you give OKW a commander with weapons upgradeable for OKW. You're going to have volks squads with 1 shreck and 1 mp40? That's actually a downgrade lol. Not to mention for 60 muni? Sounds suïcide for OKW, you can easily get other options like the ones i mentioned. OKW has the most AI options mid/late out there imo. Wow not to mention early game with the flak half track. OKW doesn't need more scaling.
30 Sep 2015, 10:56 AM
#95
avatar of mycalliope

Posts: 721

the problem agains is that their specialis units for ant infy dont perform well like obers and falls they should excel or perform better than thier cost because of the sole puropose of them being a specialist
30 Sep 2015, 11:36 AM
#96
avatar of BeefSurge

Posts: 1891

It's clear that OKW gets AI through other units-this is why most players use JLI and Panzerfusilier as their basic line infantry in 1 vs 1 games.

Don't get it twisted people-I want Volks to transition from cannon fodder to cannon fodder that actually does damage. MP44/SMGs/whatever are the best means of accomplishing this.
30 Sep 2015, 11:39 AM
#97
avatar of CadianGuardsman

Posts: 348

Haahahahahaahahaahahhahahahahaaa.

No
30 Sep 2015, 11:51 AM
#98
avatar of Katitof

Posts: 17914 | Subs: 8


Don't get it twisted people-I want Volks to transition from cannon fodder to cannon fodder that actually does damage. MP44/SMGs/whatever are the best means of accomplishing this.


And that is the very reason why it won't happen.
Again, OKW have 5 dedicated AI squads, 2 of them being stock.

Change like this would support volkspam even more and cheapest mainline infantry doing everything effectively is the shortest way to imbalance.

If volks were ever to get AI upgrade, they'd have to lose shrecks, permanently.
30 Sep 2015, 11:58 AM
#99
avatar of Corsin

Posts: 600



I am not trying to turn volks into anything, I don't know why you accuse me of that Katikof. I am actually genuinely interested in what would make you happy within this game.

You never seem to agree with anything.


Thats not true, suggest conscripts get dps put to commando's He'll agree with that, just like when he defended the 3x shocktroop dps on partisans.


As for the OP...

Volks shouldnt be an all trick squad. They should however... have more options.


Vanilla volks... Using the old nade they had. But with upgrades for...

AT package 90 Ammo (Shrek + AT nades (NOT the type that snare).
AI package 90 Ammo (4Mp44's and 1 Pgren with an Stg, with the incendiary nades they have now).


That way Volks can be used without having to blob them to make them effective.
30 Sep 2015, 12:01 PM
#100
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

You mean having 5 levels of veterency compared to the other factions 3 and a Panzershrek isn't enough for Volksgrenadiers to scale into late game, what?
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