Give Volks MP44 through Veterancy
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A balanced environment for all 5 armies with most if not all commanders being valid, not necessarily equally strong, but valid and diminished reliance on specific doctrines or single unit to be even able to stay in game-brits are the best example here of what I don't want, there is alooong way before UKF will not be stomped either by sniper or osttruppen.
Propaganda and empty words.
Because I usually respond in threads which I don't agree with something
Aka 2 types of threads:
type one: Thread that requests changes for axis units that could make them work better or more efficiently.
type 2: Threads that state how OP are some units/features belonging to allied factons
I just don't like messing with stuff that isn't broken.
Translation: I will not support any axis unit buff, even if badly needed.
I don't want to see volks getting more AI, because that makes completely no sense , volks role is clear-AT and meatshields for other, dedicated AI squads which OKW have plenty to choose from.
Translation:
I don't want to see volks getting more AI, because I want to constantly abuse of my rifles/cons/late game tommies, it would be a disaster if OKW would have something cost effective and viable in startgame as cons are for instance, volks role is clear-AT fail unit and I don't wanna change it, shreck being nerfed to oblivion in terms of accuracy. I need them to stay in their current role, meaning useless meatshields worst than ostruppen. In terms of AI I want that OKW rely only on its super-expensive and cost ineffective elite infantry that they have plenty to choose from because it won't matter anyway, I will still be able to blob the shit out of them with my BAR rifles and ppsh cons which will brings me a quick and easy victory wich is the thing that I want.
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In lategame Volks serve no purpose except capping, crewing, and AT. Lategame OKW has no assault units, making them A-move focused, poor in close quarters, and exaberating their MP float problem. Having Volks transition from early game line that is supported by Sturms to lategame assault that supports Obers makes perfect sense. (Lategame Sturms are repairing/engineering, thus not ready for combat duty.)
I figure at vet 3 2 MP44 with stats similar to Con PPSH, maybe a tad better. At vet 5 they would get two more, meaning with Shrek upgrade entire squad would have assault rifles.
Obviously this effect shouldn't be overpowering at all- slowly decreasing long range power, encouraging attacking/taking casualties- while having Volks remain the "potent, frontline infantry" they should be at all game stages.
Idea could use tweaking but is good in principle, OKW has NO dedicated CQC assault units and currently Volks are overshadowed by call-in troops.
the long range on the volks kar is weak enough that giving them panzergrenadier's mp44 will be a straight upgrade.
OP stated that the stats would be similar to the PPSH on cons not the Pgs mp44
Posts: 160
OP stated that the stats would be similar to the PPSH on cons not the Pgs mp44
so what? If you want close range DPS, you have sturms in the early game, and they wreck cons in CQC. You don't need Volks to be pros at CQC.
I agree with your other post, why change the role of the squad with vet? You already have squads that can fill this role.
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I'm pretty sure alex senpai have already noticed you, so go for it already and ask him out!
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To receive free weapons through veterancy somehow stays in conflict with the core game mechanics ( you buy upgrades with munitions ) and could be abused with a team mate via elite doctrine.
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The day Con can have DP-28s without a doctrine, sure.
I'm more in favour of universal PPSh, and replace it in doctrine with 3x SVT-40 (Pfusilier G43).
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Posts: 444
What is wrong about Volks doing solo things and right about Riflemen doing literally everything? Why would a faction who's supposed to have superior scaling have it's basic infantry scale barely at all?
USF, Soviets, and Brits all have all the things you listed but don't need to pay for it with a fuel penalty or have to pay for the extra vet for the extra levels
Please eleborate.
And about vehicles, mean the luch, ostwind, sturmtiger and arguable the p4.
Not to mention elite infantry which have great AI, like obers, fs and jeagers etc.
USF only has 1 elite infantry, paratroopers. shocks have a specific role, commando's as well. None of those two are long range specialists.
My point is, OKW gets AI with other units, not volks. Though tbh, volks with the new incindinary genades totally outscale cons when vet 5.
Let's say you give OKW a commander with weapons upgradeable for OKW. You're going to have volks squads with 1 shreck and 1 mp40? That's actually a downgrade lol. Not to mention for 60 muni? Sounds suïcide for OKW, you can easily get other options like the ones i mentioned. OKW has the most AI options mid/late out there imo. Wow not to mention early game with the flak half track. OKW doesn't need more scaling.
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Don't get it twisted people-I want Volks to transition from cannon fodder to cannon fodder that actually does damage. MP44/SMGs/whatever are the best means of accomplishing this.
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No
Posts: 17914 | Subs: 8
Don't get it twisted people-I want Volks to transition from cannon fodder to cannon fodder that actually does damage. MP44/SMGs/whatever are the best means of accomplishing this.
And that is the very reason why it won't happen.
Again, OKW have 5 dedicated AI squads, 2 of them being stock.
Change like this would support volkspam even more and cheapest mainline infantry doing everything effectively is the shortest way to imbalance.
If volks were ever to get AI upgrade, they'd have to lose shrecks, permanently.
Posts: 600
I am not trying to turn volks into anything, I don't know why you accuse me of that Katikof. I am actually genuinely interested in what would make you happy within this game.
You never seem to agree with anything.
Thats not true, suggest conscripts get dps put to commando's He'll agree with that, just like when he defended the 3x shocktroop dps on partisans.
As for the OP...
Volks shouldnt be an all trick squad. They should however... have more options.
Vanilla volks... Using the old nade they had. But with upgrades for...
AT package 90 Ammo (Shrek + AT nades (NOT the type that snare).
AI package 90 Ammo (4Mp44's and 1 Pgren with an Stg, with the incendiary nades they have now).
That way Volks can be used without having to blob them to make them effective.
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