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russian armor

Penals

22 Sep 2015, 13:20 PM
#1
avatar of Burts

Posts: 1702

So, we now agree that pretty much ALL stock army units are worth their cost and are worth buying in atleast some circumstances...


Except, Penals :sibHyena:



Seriously thought, with the current vet 3 buff for cons theres just zero reason to use penals.


I propose some received accuracy when they vet up OR just buff their stock rifles.


Or perhaps buff their flamres? I wouldn't mind penal flamethrowers doing more damage than all other flamers to make them more uesful.


I tried using them a few times, and theres basically zero reason to use them since combat engineers get flamers and conscripts get good scaling now anyways..
22 Sep 2015, 13:33 PM
#2
avatar of Kreatiir

Posts: 2819

Their flamer upgrade make them pretty useful in urban maps :).
For the rest, I dunno I find them pretty useless too. 'Anti-infantry' - sure.
22 Sep 2015, 13:42 PM
#3
avatar of Robbie_Rotten
Donator 11

Posts: 412

Received accuracy bonuses aside, aren't flamer penals sort of like flamer rifles right now, except for smoke?
22 Sep 2015, 13:43 PM
#4
avatar of Crecer13

Posts: 2184 | Subs: 2

After the last changes in the cost of Soviet tiers, I saw the great potential of T1 + T2. After spending all day in the experimentation, I understood that while the penal do not get a buff, T1 + T2 is not work.
22 Sep 2015, 13:44 PM
#5
avatar of Burts

Posts: 1702

Received accuracy bonuses aside, aren't flamer penals sort of like flamer rifles right now, except for smoke?



Their rifles are slightly better at close range than rifles but rifles M1 garands are incomparably better at mid-long range.


I mean making svt-40 doing same damage as M1 garand would also be an idea.
22 Sep 2015, 13:44 PM
#6
avatar of TheSleep3r

Posts: 670

Make them 360mp, stock semi-elite infantry. Like obers.
22 Sep 2015, 13:44 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

Their flamer upgrade make them pretty useful in urban maps :).
For the rest, I dunno I find them pretty useless too. 'Anti-infantry' - sure.


So does the CE flamer.

Penals are tier restricted unit who does the same job as engineer.

Penals should get 100% far accuracy increase to double their far DPS for starter, if that won't be enough, I'd go for vet change, even if it meant cost increase.

But far dps being 2x of what its now should be enough-simple change, hard to fuck up, even relic could do it.
22 Sep 2015, 13:44 PM
#8
avatar of Tatatala

Posts: 589

I just don't know what their role is supposed to be. They are literally jack of all trades, master of none.

Pointless unit as they stand. I have never been in a situation where I thought to myself "I need penals for X job".
22 Sep 2015, 13:46 PM
#9
avatar of _GarbageMan_

Posts: 83

Their flamer upgrade make them pretty useful in urban maps :).
For the rest, I dunno I find them pretty useless too. 'Anti-infantry' - sure.


For mid-late game that flame benefit goes away imo. Because now you have one less rifle shooting (which isn't all that effective anyway. And now you have a unit that needs to get close to shoot...which against obers for example just melts them away. Would make more sense on a close range unit like shocks, or it makes sense on USF because they can smoke and BAR. SO now you're stuck with a expensive unit. IMO conscripts scale better late...even though they are paper, but they at least have molvs and Anti tank grenades.
22 Sep 2015, 13:50 PM
#10
avatar of Vinyl41

Posts: 97

would love to see some close and mid damage buff with a bit more surv at vet 2-3, maybe satchel range increase too - cons totaly outscale those guys now and the flamer is medicore at best
22 Sep 2015, 13:51 PM
#11
avatar of Kreatiir

Posts: 2819

jump backJump back to quoted post22 Sep 2015, 13:44 PMKatitof


So does the CE flamer.

Penals are tier restricted unit who does the same job as engineer.

Penals should get 100% far accuracy increase to double their far DPS for starter, if that won't be enough, I'd go for vet change, even if it meant cost increase.

But far dps being 2x of what its now should be enough-simple change, hard to fuck up, even relic could do it.




For mid-late game that flame benefit goes away imo. Because now you have one less rifle shooting (which isn't all that effective anyway. And now you have a unit that needs to get close to shoot...which against obers for example just melts them away. Would make more sense on a close range unit like shocks, or it makes sense on USF because they can smoke and BAR. SO now you're stuck with a expensive unit. IMO conscripts scale better late...even though they are paper, but they at least have molvs and Anti tank grenades.


Actually good arguments of you guys.
+1 both of them.
22 Sep 2015, 13:51 PM
#12
avatar of Switzerland
Donator 33

Posts: 545

Tat, we have a mission. TO FIND THIER ROLE!!!!! http://m.youtube.com/watch?v=a1Y73sPHKxw
22 Sep 2015, 13:52 PM
#13
avatar of jackill2611

Posts: 246

Let them upgrade 2 flamethrowers for 120 muni - DONE.
22 Sep 2015, 13:55 PM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

Let them upgrade 2 flamethrowers for 120 muni - DONE.

Done what?
You'll end up with underperforming unit with 2 flamers instead of 1.

And it still makes more sense to get 2 CEs with flamers instead.
22 Sep 2015, 14:01 PM
#15
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The reason why Penals suck isn't because their vet is shit. They have some of the best veterancy bonus's in the game (they get 30% more accuracy twice which is huge as accuracy is the biggest determiner in DPS next to just damage). The issue is their rifles are horrible. Not necessarily in reload, but they are highly inaccurate and have a long cool down and aim time (especially at far to mid).

Making their rifles more similar to G43's (like Gren and Fuss ones) would work, since yknow the whole semi-automatic thing. I would also remove the flamethrower package (since their gimmick used to be they never exploded and flamer explosions are so rare now it basically doesn't matter) and replace it with commissar upgrade (unlocked after T3 or T4 is built) that makes them fight harder as they die and cheaper to reinforce.
22 Sep 2015, 14:05 PM
#16
avatar of newvan

Posts: 354

Penals must be mid range experts for soviets, it is free spot in SU army now.
22 Sep 2015, 14:12 PM
#17
avatar of dasheepeh

Posts: 2115 | Subs: 1

The reason why Penals suck isn't because their vet is shit. They have some of the best veterancy bonus's in the game (they get 30% more accuracy twice which is huge as accuracy is the biggest determiner in DPS next to just damage). The issue is their rifles are horrible. Not necessarily in reload, but they are highly inaccurate and have a long cool down and aim time (especially at far to mid).

Making their rifles more similar to G43's (like Gren and Fuss ones) would work, since yknow the whole semi-automatic thing. I would also remove the flamethrower package (since their gimmick used to be they never exploded and flamer explosions are so rare now it basically doesn't matter) and replace it with commissar upgrade (unlocked after T3 or T4 is built) that makes them fight harder as they die and cheaper to reinforce.


omg alex...you make sense :hansGASM:
22 Sep 2015, 14:21 PM
#18
avatar of jackill2611

Posts: 246

jump backJump back to quoted post22 Sep 2015, 13:55 PMKatitof

Done what?
You'll end up with underperforming unit with 2 flamers instead of 1.

And it still makes more sense to get 2 CEs with flamers instead.


Let's do not make suggestions without proper testing, it's Relics' job. I ment that penals can have some shock value with this upgrade, but because they are quiet fragile they can be huge muni waste. Also they do not have some sort of AT, just like obers.
22 Sep 2015, 14:26 PM
#19
avatar of Burts

Posts: 1702



omg alex...you make sense :hansGASM:



:hansGASM::hansGASM::hansGASM::hansGASM::hansGASM::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena::sibHyena:
22 Sep 2015, 14:27 PM
#20
avatar of Volsky

Posts: 344

Keep the ROKS upgrade, buff dat cooldown at mid/long because MUH SEMI AUTO (can't believe I'm saying it, but +1 alex), and maybe, MAYBE buff the short range cooldown as well (semi auto -> "chyort dmitry, enemies 10 m away (((( better dump the mag )) taek thet fascist ))) yuo go to gulag ) )

We could also make them full on demolitions experts with access to a massive range of grenades/demo options as they vet, and maybe reduce the muni costs of their abilities as they vet up.
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