Partisan SMGs
Posts: 431
210mp wipes 440mp in 4 seconds
Posts: 8154 | Subs: 2
My partisans keep beating Fallschirmjäger 1v1
210mp wipes 440mp in 4 seconds
1- Aren't they 250mp?
2- If they pop right in front of you, probably. Theres no way they can defeat you on approach. Falls are good at all distances, they have to engage according to what they are facing.
SMG > far range
Rifles > Close/mid
Posts: 431
Besides obvious hotfix incoming...
1- Aren't they 250mp?
2- If they pop right in front of you, probably. Theres no way they can defeat you on approach. Falls are good at all distances, they have to engage according to what they are facing.
SMG > far range
Rifles > Close/mid
They are 210mp. At Partysans are 270mp. Both popped out of the same building within like 5 seconds, my Partys first, but I was fighting a Volks at that time and just switched target when the Falls were already shooting at me. I think you could expect a full-health 440mp unit to defeat a 210mp unit, especially if they already had taken small damage.
Just one example. There were several other examples where my Partys approached them (both in no cover) and yet raped them.
Posts: 67
But why could they just not buff very slightly then test and try and find a sweet spot rather than just buff them without testing to this damn level.
Posts: 4928
No look at my previous posts. Way I understand is they have 24 DPS and shocks are 16. I'm saying bring down to 16 or maybe 12. But then they will go back to being super weak and outclassed as soon as any vehicles tanks hit field. They shouldn't be frontline troops ever but they should be highly valuable since the doctrine has no artillery no heavy and no off map
Oh, I misunderstood and thought you wanted the squad to do as much damage as a shock squad, but also be cheaper than they currently are.
Is there any reason Relic buff by such large amounts randomly. I really want to see partisans viable and love the idea that when playing against partisans, you need to constantly be watching out and preparing for a random strike behind the lines.
But why could they just not buff very slightly then test and try and find a sweet spot rather than just buff them without testing to this damn level.
Not necessarily, which is why it's so confusing to everyone. To me it seems simple, if you want to buff something, look at similar units. They could have looked at Assault Engineers and Assault Grenadiers for reference, but they didn't.
Posts: 172
yes, but theyre still a 4 man SMG squad that MUST get into close quarters to deal any form of damage. Once they spawn and retreat back to base, theyll struggle as regular troops on the battlefield. its very difficult for them to close the distance since you can focus them down. -17% honestly isnt very much for a 4 man squad. losing even one model means a whopping 25% decrease in dps.
One thing you don't consider - the price, spawnable at any ambient building.
Hey, they already bring chaos before they go back to their base.
It doen't even matter they die, because it's dirt cheap.
It will be patched, but seriously you've gotta look at a unit from various perspective before you mention, man.
Stormtroopers... what about them.
Posts: 1144 | Subs: 7
Also idk if u realize but you CAN kill the structures that they spawn from
Posts: 270 | Subs: 1
More on topic, Partisans will still be decent since their DPS will be about similar to Ass grens, and they can ambush effectively and with the use of mines or grenades they could also take down much better units such as Obers. It will be a viable commmander but will need more tactics than a heavy call-in meta commander.
Posts: 503
Since this seems semi-relevant, I want to point out that the PPSH guards in the lend lease commander currently have the worst PPSH as they did not get the accuracy/DPS buff the conscripts got, which is pretty shitty for elite infantry.
More on topic, Partisans will still be decent since their DPS will be about similar to Ass grens, and they can ambush effectively and with the use of mines or grenades they could also take down much better units such as Obers. It will be a viable commmander but will need more tactics than a heavy call-in meta commander.
Would love to see a guard PPSH buff. Not crazy but it's needed. That commander could be such a fun change up from the same shock rifle or guard motor.
Posts: 4928
Posts: 1891
They should just give them Paratrooper Thompsons, since it's Lend-Lease.
Thompsons were even shipped standard-issue with halftracks to the Soviets. This idea makes perfect sense.
Posts: 1026
Not necessarily, which is why it's so confusing to everyone. To me it seems simple, if you want to buff something, look at similar units. They could have looked at Assault Engineers and Assault Grenadiers for reference, but they didn't.
I feel like every time they change these units they don't fully understand the implications. Like they don't bother spawning the units in a lab to actually test what the changes are. It's like they're just theory-crafting the next patch, then going live with it.
Posts: 1063
Thompsons were even shipped standard-issue with halftracks to the Soviets. This idea makes perfect sense.
I fully support this, 4 thompson 2 mosin nagant and Ass Guard will finally be useful. On the other note, when will my Dshk not be an mp sink?
Posts: 1740
this co0mmander has no late game and nothing except partisans. Still only guard motor
So? You won't see the lategame because of your MP bleed. You literally can't use MGs on Maps with many houses because you simply can't retreat. Same with mortars.
The enemy doesn't need an IS-2 to screw you. A fast T-70 you can't counter is also gg.
Posts: 4928
On the other note, when will my Dshk not be an mp sink?
According to Cruzz's ninja changes, the DShK now does twice the damage as a normal MG at mid range, and 3 times as much at close range. So, it already is.
Posts: 600
Sure they shouldn't be doing the dps they do now...
However this commander is rather limited during end-game. If a player using this commander doesn't make substantial gains during the early game. Then they can get buried by the other factions without doctrinal armor.
Basically what im saying is... yeah Relic over-did it, as they always do. But they have to be careful not to push the doctrine back into the land of useless.
Posts: 656
This is the current state of partysans. Suffice it to say I believe it is a good thing that their RoF is being returned to normal.
Posts: 4928
This is the current state of partysans. Suffice it to say I believe it is a good thing that their RoF is being returned to normal.
Weird thing is Partisans PPSh were the odd-one-out for awhile now. Up until last patch all PPSh had near identical stats, the only difference was accuracy. The Partisan PPSh on the other hand also had a much longer reload, double the rate of fire, and half the damage.
Posts: 692
Posts: 83
And the stupidity continues. anyway the point is moot they get nerfed next patch.
As does yours. And there goes the commander =]
Livestreams
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Kostyl65
Most online: 2043 users on 29 Oct 2023, 01:04 AM