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SEPTEMBER 17TH PATCH NOTES

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15 Sep 2015, 02:43 AM
#41
avatar of ThatRabidPotato

Posts: 218

jump backJump back to quoted post15 Sep 2015, 02:28 AMCavFra
Out of all this, Was buffing the Tiger really necessary? Was also really necessary nerfing the fuel costs of UKF before they could access Churchills or Comets? A Tiger can come in way earlier than any of those two now, and with the increased Penetration Buffs It leaves very few counterplay to an already easily countered faction, Also USF will suffer about that. The Fuel costs nerf for Soviets don't help either.
Fuel Dependancy is becoming a thorn in the allies' side. While OST needs basic units and a few ammos to counter basically anything. These are just my two cents, my personal sttement based from my (rater weak) gameplay experience. tl dr: 1v1 is gonna be hell.
Sure it is... for Ostheer, whose mainline infantry will now get consistently rekt by Riflemen in most situations.
15 Sep 2015, 02:44 AM
#42
avatar of Horasu

Posts: 279

jump backJump back to quoted post15 Sep 2015, 02:18 AMHati
In my opinion, the main problem with ost sniper is his durability and super camo, not rate of fire. But fine, I'll take this nerf :)


Ost sniper gets a triple nerf this patch. 1) light vehicles are a harder counter 2) can't cloak on retreat, and 3) RoF reduction. I think it'll be fine now.

Very good changes, I'm very pleased to see them tweak stuff based on balance preview suggestions and add sensible things that we haven't seen yet. There is still some tweaks to OKW and UKF units that need to be done, and I felt like the heavy tank buffs were unwarranted and unnecessary, but the rest are cool.
15 Sep 2015, 03:36 AM
#43
avatar of Leepriest

Posts: 179

The manpower bleed wasnt adressed =(
15 Sep 2015, 03:38 AM
#44
avatar of Cyanara

Posts: 769 | Subs: 1

Adding Achelous River


Mein Gott.

Also, did they ever respond to the popular suggestion of giving the flame grenade to sturmpios instead of volks? I'm interested as to whether they had any good balance reasons against it.
15 Sep 2015, 03:40 AM
#45
avatar of Mr. Someguy

Posts: 4928

The manpower bleed wasnt adressed =(


Yes it was:

Rifleman
We are adding more survivability to rifleman at vet3 to help them scale into the late game more.
  • Veterancy 3 now grants reduce receive accuracy by 25%
15 Sep 2015, 03:44 AM
#46
avatar of Leepriest

Posts: 179



Yes it was:



I meant for the British.
15 Sep 2015, 03:45 AM
#47
avatar of Napalm

Posts: 1595 | Subs: 2

RIP my Gren's.
15 Sep 2015, 03:46 AM
#48
avatar of Omega_Warrior

Posts: 2561



I meant for the British.
They did get a lot of manpower freed up because of the tech cost decrease though. So let's see how that plays out first.
15 Sep 2015, 03:52 AM
#49
avatar of ThoseDeafMutes

Posts: 1026

Yeah if the tech changes didn't help enough with the mp, then we can look into a reinf cost decrease.
15 Sep 2015, 04:01 AM
#50
avatar of Speculator

Posts: 157

The new Flame DOT times will definitely play hell on British emplacements.
15 Sep 2015, 04:05 AM
#51
avatar of NorthWeapon
Donator 11

Posts: 615

RELIC SHOULD KEEP THE OLD COMMUNITY MAPS AND JUST ADD IN THE NEW ONES!!! DONT REMOVE THE OLD ONES PLZ!!! COH 2 IS ALREADY LACKING IN MAPS
15 Sep 2015, 04:10 AM
#52
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

RELIC SHOULD KEEP THE OLD COMMUNITY MAPS AND JUST ADD IN THE NEW ONES!!! DONT REMOVE THE OLD ONES PLZ!!! COH 2 IS ALREADY LACKING IN MAPS



STOP YELLING
15 Sep 2015, 04:32 AM
#53
avatar of vietnamabc

Posts: 1063

So for Brit now will Centaur rush be the new meta? AEC is crap and Bofor was nerfed, still no mention on Vet 3 Tommy bug.
15 Sep 2015, 04:37 AM
#54
avatar of Speculator

Posts: 157

Fixed a bug with the British Forces’ Scoped Lee Enfield providing a debuff at Veterancy rank 3


It's mentioned and fortunately fixed here.
15 Sep 2015, 04:40 AM
#55
avatar of Aladdin

Posts: 959

UKF's manpower problem and weak early game is not addressed
15 Sep 2015, 05:04 AM
#56
avatar of Cabreza

Posts: 656

Well I'm excited to play this patch.
15 Sep 2015, 05:22 AM
#57
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post15 Sep 2015, 04:40 AMAladdin
UKF's manpower problem and weak early game is not addressed
As I said above, the reduced teching costs freed up quite a it of manpower both in the early and mid game. So while it might not have been the changes you wanted, they did do something.
15 Sep 2015, 05:34 AM
#58
avatar of TheMux2

Posts: 139

MAYOR ARTY STILL NOT FIXED? GEE THANKS "GOD" LEE
15 Sep 2015, 05:36 AM
#59
avatar of Nachtmahr667

Posts: 38

I have a feeling that Croc damage will still be over the top. It was burning away everything literally in split seconds. Damage reduction from 16 to 12 seems that all infantry on your screen will likely still have to run for their lives when they see a croc on the horizon.
Anyways, what the time frame for damage application? How often in one second is the damage applied?
15 Sep 2015, 05:41 AM
#60
avatar of TheDeadOne

Posts: 4

Defensive Stance

After heavy testing we found this ability not suited for rifleman.

Removed from the game



If Defensive stance is removed, what's the point of getting Browning's?
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