SEPTEMBER 17TH PATCH NOTES
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Permanently BannedJesus Christ
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"Added support to queue reverse move order via “shift-clicking”"Maybe the pathfinding with it got better?
well, its possible since i get used to queue-movement related stuff on tanks, nothing to add about that, already works
DARE I DREAM!?
Posts: 111
whats the point of the cold immunity with the shreks now?
will the cost of the new volks nade be 30 muni while the molotov costs 15?
Volks nade throws very fast fyi. If you want them to cost the same make molotovs throw just as fast and we have a deal.
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Artillery Cover
Added a delay and warning smoke to give players a chance to react to the ability. Change the stun critical with a weapon disable to prevent constant stun.
Added warning smoke
Added 4 second delay
Vehicle Stun Critical removed from penetration table replaced with Main Gun Loader Injured
isn't that an unrepairable crit?
Posts: 4928
The previous scatter was set fairly low which gave units little chance to doge any of the rockets.
I'm gonna do this until Relic learns how to spell "dodge".
Posts: 44
M1 Thompsons
Increase their mid and far range profile so the weapon itself is not an immediate downgrade in overall damage per second.
Mid accuracy increased from 0.173 to 0.43
Far accuracy increased from 0.115 to 0.2
Is this buff going to apply to Lt. and Cpt.?
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Posts: 4928
Is this buff going to apply to Lt. and Cpt.?
No, the mention of "downgrade" implies it means the upgradable Paratrooper M1's. The Captain and Lieutenant use a different M1.
Posts: 111
Is this buff going to apply to Lt. and Cpt.?
It should buff them as well, as they are buffing the weapon as a whole.
Posts: 2561
Did I miss the part where they buffed the m20 scout car against snipers? The dodge buff is nice but why not the nondoc unit like all the others? USF has it a bit easier than Brits but come on. That doctrine to counter snipers isn't practical.Yes you did. M20 got the buff too.
Posts: 52
Fuel Dependancy is becoming a thorn in the allies' side. While OST needs basic units and a few ammos to counter basically anything. These are just my two cents, my personal sttement based from my (rater weak) gameplay experience. tl dr: 1v1 is gonna be hell.
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