Flacktrack
![avatar of Corsin](/uploads/avatar/10439.jpg?updated=1437409438)
Posts: 600
55 is massive for OKW early game and with the allies both having access to light vehicle counters earlier (which is fine) the flacktrack currently has no place on the field and OKW must use that fuel on a puma/stukka.
Its basically a dead unit because of its price and the fact that it is killed fairly easily by the time it hits the field (faster captian/at gun from USF and cheaper zook upgrade and faster T3 from sovs of which the M5 and the SU76 destroy the flacktrack fairly easily).
If not a fuel decrease then a setup time decrease by quite a large amount.
![avatar of Von Kluge](/uploads/avatar/7471.jpg?updated=1392897130)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 3548 | Subs: 2
![avatar of Corsin](/uploads/avatar/10439.jpg?updated=1437409438)
Posts: 600
A move and it sets up on the move, try this
I can use the unit just fine, im talking more about its place in the match than the micro of it.
It arrives around the same time there is multiple hard/soft counter vehicles.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
A move and it sets up on the move, try this
Abusing bugs isn't part of balance and should not be considered in a balance argument...
![avatar of Justin xv](/uploads/avatar/12456.png?updated=1435127402)
Posts: 255
It's fine.
![avatar of Corsin](/uploads/avatar/10439.jpg?updated=1437409438)
Posts: 600
Every faction but OKW received Tech nerfs. You're just going to have to deal with this one.
It's fine.
How is a 6:30 M5 a tech nerf?
Or a cheaper captian a tech nerf?
I just feel the Flacktrack has no real worth anymore, with the new metas the Puma is a MUST if you go with that truck first. The flacktrack is a liability.
![avatar of nee](/images/avatars/222.png?updated=1396284260)
Posts: 1216
![avatar of Burts](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 1702
How is a 6:30 M5 a tech nerf?
Or a cheaper captian a tech nerf?
I just feel the Flacktrack has no real worth anymore, with the new metas the Puma is a MUST if you go with that truck first. The flacktrack is a liability.
Just because soviet T3 is OP doesn't mean the flak trak needs buffs. The flak trak is insanely powerful, and was one of the units that let OKW be semi competitive in 1v1s in previous patches.
It does not need buffs.
![avatar of Corsin](/uploads/avatar/10439.jpg?updated=1437409438)
Posts: 600
Just because soviet T3 is OP doesn't mean the flak trak needs buffs. The flak trak is insanely powerful, and was one of the units that let OKW be semi competitive in 1v1s in previous patches.
It does not need buffs.
its not just that, USF get zooks in the same upgrade as BAR's and with the Captian cheaper we see that every game too + quicker AT guns.
Its all-round less effective. And nowhere near worth 55 fuel.
Key word in what you just said is Previous patches...
Then it got hit with the nerf bat and now its window just got a whole lot smaller
![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
Posts: 1891
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
its not just that, USF get zooks in the same upgrade as BAR's and with the Captian cheaper we see that every game too + quicker AT guns.
Its all-round less effective. And nowhere near worth 55 fuel.
Flack halftrack is not an offensive weapon. It's a deffensive / attack support one. It should never be sent forward and be the spearhead but supporting advancing infantry from afar, behind them.
More than this, as simple as OKW faction seems, the OKW onset must be adapted to the situation on the battlefield. I don't have a default OKW start. Sometimes is a good choice to start with the Puma building ( I don't talk about tiers, t2 or t3 means different things for different people) sometimes a better choice is to start with the jagdpanzer building. If your soviet opponent chose the tank hunters doctrine for instance, starting with Puma building may prove to be the wrong choice.
To conclude, I don't think flack ht is UP. I think that is a high risk / high reward unit. You lost it in the startgame, you have a big chance to lose the game. You keep it alive, the meatgrinder that it has, will shred and supress the enemy infantry causing enough damage to boost your winning chances skyhigh.
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
How is a 6:30 M5 a tech nerf?
Or a cheaper captian a tech nerf?
I just feel the Flacktrack has no real worth anymore, with the new metas the Puma is a MUST if you go with that truck first. The flacktrack is a liability.
I have to follow Corsin with this one. I have even had a 5:47 minute Quad M5 with my teammate Aerohank. I clearly don't see any tech nerf for Soviets. Same about the USF
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
I have to follow Corsin with this one. I have even had a 5:47 minute Quad M5 with my teammate Aerohank. I clearly don't see any tech nerf for Soviets. Same about the USF
Still, I don't see a real problem here. So we will be back to "your first vehicle should be a Puma" thing if playing against soviets. Doesn't bother me. If you kill that M5 (and Puma can do it quickly and without pain), you will have the upper hand. Further, you can compensate the lack of AI power by building more sturmpios as usual or / and help after 3 CPs with jaeger infantry or fallschirms.
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
![;) ;)](/images/Smileys/wink.gif)
![avatar of Corsin](/uploads/avatar/10439.jpg?updated=1437409438)
Posts: 600
Still, I don't see a real problem here. So we will be back to "your first vehicle should be a Puma" thing if playing against soviets. Doesn't bother me. If you kill that M5 (and Puma can do it quickly and without pain), you will have the upper hand. Further, you can compensate the lack of AI power by building more sturmpios as usual or / and help after 3 CPs with jaeger infantry or fallschirms.
Thats kinda my point tho, flacktrack is abit of a dead unit.
Its more risk, less reward. Ive seen games lost purely because someone got one rather than a Puma or Stukka.
Like someone else said... it should be used as a support unit not an assault unit.
Which brings us back to...
OKW cannot afford 55 fuel on a unit to merely support their frontline that will be wiped out easily. If it was cheaper it may be more of an option. (more MP less fuel).
![avatar of Rollo](/uploads/avatar/10093.jpg?updated=1441236159)
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![avatar of Cabreza](/uploads/avatar/9670.jpg?updated=1435913805)
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![avatar of Zyllen](/uploads/avatar/14324.jpg?updated=1428242291)
Posts: 770
i think that he best buff is to make the flack track something like a marder . it can fire on the move (with a cone rof reduced by 33% and no suppression) but it reaches its true potential when em placed
![avatar of Zyllen](/uploads/avatar/14324.jpg?updated=1428242291)
Posts: 770
A move and it sets up on the move, try this
dont use bugs for balance. and this bug has questionable value as your aa ht will simply continue sliding to any infantry until its 4 second setup is complete and usually right into at nade range.
![avatar of boc120](/images/no_av.png)
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