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Schrek killing a ton of Infantery

23 Jul 2015, 18:32 PM
#21
avatar of Katitof

Posts: 17914 | Subs: 8

Why would you do that....?

Also, 12 shrecks would do it better.
23 Jul 2015, 18:39 PM
#22
avatar of Porygon

Posts: 2779

jump backJump back to quoted post23 Jul 2015, 18:32 PMKatitof
Why would you do that....?

Also, 12 shrecks would do it better.


You pay double to triple getting 12 screcks.
23 Jul 2015, 19:05 PM
#23
avatar of Jadame!

Posts: 1122

I do not understand why shrecks, zooks, rakketens and other portable at weaponry have AoE at all. AoE does nothing versus tanks. Relic should just reduce their AoE to 00.1 to make sure AT weapons never snipe multiple models.

I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.
23 Jul 2015, 19:08 PM
#24
avatar of chipwreckt

Posts: 732

jump backJump back to quoted post23 Jul 2015, 19:05 PMJadame!
I do not understand why shrecks, zooks, rakketens and other portable at weaponry have AoE at all. AoE does nothing versus tanks. Relic should just reduce their AoE to 00.1 to make sure AT weapons never snipe multiple models.

I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.


+ 100000000000000000000000000000000
23 Jul 2015, 19:31 PM
#25
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post23 Jul 2015, 19:05 PMJadame!
I do not understand why shrecks, zooks, rakketens and other portable at weaponry have AoE at all. AoE does nothing versus tanks. Relic should just reduce their AoE to 00.1 to make sure AT weapons never snipe multiple models.

I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.

Probably because it looks stupid if a rocket explodes near your balls and nothing happens to you outside of Duke Nukem games.

Squad bunching is a whole another problem that suddenly appeared and relic is in deep denial about.
23 Jul 2015, 19:38 PM
#26
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I'm pretty sure .5 AOE is worthless to begin with. Its the literal direct impact of the rocket killing the model. whether its .5 or .0000005. When it makes impact, it kills.
23 Jul 2015, 20:00 PM
#27
avatar of GiaA

Posts: 713 | Subs: 2

Schrecks and bazookas should only target vehicles. This would have two main advantages:
1. No more infantry snipes=less RNG
2. Hand held at weapns no longer waste their ammo on infantry when a tank is close
23 Jul 2015, 20:04 PM
#28
avatar of ferwiner
Donator 11

Posts: 2885

Yeah I belive they should have aoe, just should shoot only at tanks, if they miss its ok to snipe a model or two. Also in my opinion zis and pak have way to small aoe. As field guns they should be able to kill infantry more often.
23 Jul 2015, 20:05 PM
#29
avatar of Jadame!

Posts: 1122

jump backJump back to quoted post23 Jul 2015, 19:31 PMKatitof
Probably because it looks stupid if a rocket explodes near your balls and nothing happens to you outside of Duke Nukem games.


Same logic relic used to defend kamikaze planes. As long as it hurts balance and gameplay, reality and BIG EXCITING EXPLOSIONS should be put aside.
23 Jul 2015, 20:13 PM
#30
avatar of __deleted__

Posts: 830

jump backJump back to quoted post23 Jul 2015, 20:00 PMGiaA
Schrecks and bazookas should only target vehicles. This would have two main advantages:
1. No more infantry snipes=less RNG
2. Hand held at weapns no longer waste their ammo on infantry when a tank is close


As in auto target? Or as in not able to shoot at anything but vehicles?
23 Jul 2015, 20:55 PM
#31
avatar of sluzbenik

Posts: 879

Because every schreck hit tells a story.

Seriously, it's those random little frustrations that make COH2 COH2. But right now, yeah, it's a bit much. Especially since Sov doesn't have zooks or schrecks...

23 Jul 2015, 20:56 PM
#32
avatar of GiaA

Posts: 713 | Subs: 2



As in auto target? Or as in not able to shoot at anything but vehicles?


Not being able to shoot infantry at all. Same goes for at guns imo but it's not as bad because they don't snipe as often and everyone turns on target vehicles only anyways.
23 Jul 2015, 20:58 PM
#33
avatar of __deleted__

Posts: 830

jump backJump back to quoted post23 Jul 2015, 20:56 PMGiaA


Not being able to shoot infantry at all. Same goes for at guns imo but it's not as bad because they don't snipe as often and everyone turns on target vehicles only anyways.


Right, with this concept in mind, can shrecks and zooks etc still target emplacements? Considering mg bunkers, fighting position, British sim city inbound.
23 Jul 2015, 21:05 PM
#34
avatar of GiaA

Posts: 713 | Subs: 2



Right, with this concept in mind, can shrecks and zooks etc still target emplacements? Considering mg bunkers, fighting position, British sim city inbound.


That's why I didn't use your wording: "Or as in not able to shoot at anything but vehicles?" I only said no infantry rather than vehicles only :P
nee
23 Jul 2015, 21:32 PM
#35
avatar of nee

Posts: 1216

Infantry with AT weapons should have Prioritize Vehicle toggle too.
24 Jul 2015, 14:35 PM
#36
avatar of Junaid

Posts: 509

They should use the bonus damage code on shrecks/zooks imo just like they did for ptrs. Make them do 10 dmg with 110 bonus dmg (or less for zooks, dont recall exact value) to vehicles. Zook/shreck sniping should NOT be a thing.

btw on the historical/realism side of things these weapons operated on the principle of using a shaped charge (explosive) to focus the explosion of a normal explosive into a forward cone instead of a sphere, creating very high temperatures and melting the armor (and crew in the blast zone; if it penetrated the armor entirely) outright and burning anything near the blast cone quite badly. They did not rely on their kinetic energy to penetrate (hence the name HE-AT) and indeed had very low velocities e.g. 110m/s for shreck rocket compared with 790 m/s for pak40. The low velocity was the reason for their short effective range.
25 Jul 2015, 12:32 PM
#37
avatar of Trubbbel

Posts: 721

jump backJump back to quoted post23 Jul 2015, 21:32 PMnee
Infantry with AT weapons should have Prioritize Vehicle toggle too.

Or priortize infantry by the sounds of it.
25 Jul 2015, 14:54 PM
#38
avatar of Chocoboknight88

Posts: 393

jump backJump back to quoted post23 Jul 2015, 17:59 PMPorygon
PIATs... Bitch please.
I think he's suggesting to change AT weapons to have an insanely small AOE to combat Infantry AT Sniping. Much like what was done to the PIAT in CoH1 when it had the same issue.
25 Jul 2015, 14:57 PM
#39
avatar of Katitof

Posts: 17914 | Subs: 8

I think he's suggesting to change AT weapons to have an insanely small AOE to combat Infantry AT Sniping. Much like what was done to the PIAT in CoH1 when it had the same issue.


AT weapons do have insanely small AOE.

What kills infantry are direct hits.
25 Jul 2015, 15:27 PM
#40
avatar of voltardark

Posts: 976

Just yesterday a Rak one shot killed a fresh Sov Eng squad, not very realistic or fun... Same thing happen all the time with shrecks.

It's one of the bad reason why Shreck squad are so good and why they are so often used blobbed.

A great change would be to nerf their accuracy vs all inf. unit to no more then 5%, that would make space for other more real anti-inf units to be used. Their explosion radius vs inf should also be look into also so attacking grown would not be an option to kill inf.

I would also do the same with bazooka.

Thanks.
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