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Schrek killing a ton of Infantery

25 Jul 2015, 16:04 PM
#41
avatar of Appleseed

Posts: 622

...meh... yesterday a captain 1 shot wipe my ober sq with zooks...
25 Jul 2015, 16:17 PM
#42
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

jump backJump back to quoted post23 Jul 2015, 19:05 PMJadame!
I do not understand why shrecks, zooks, rakketens and other portable at weaponry have AoE at all. AoE does nothing versus tanks. Relic should just reduce their AoE to 00.1 to make sure AT weapons never snipe multiple models.

I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.


+1

Plus fix squad spacing which would reduce such undesirable moments. :snfPeter:
Vaz
25 Jul 2015, 16:38 PM
#43
avatar of Vaz

Posts: 1158

I wasn't going to say anything, but now that this is here, I had a freak accident as well. A pak shot landed between the last two members of my pathfinder squad. They were spaced out both spaced about 1 unit from where the shell landed. Both instantly died, lol.
25 Jul 2015, 17:56 PM
#44
avatar of Porygon

Posts: 2779

I think he's suggesting to change AT weapons to have an insanely small AOE to combat Infantry AT Sniping. Much like what was done to the PIAT in CoH1 when it had the same issue.


I said that because PIATS spam are.... :foreveralone:

Anyway, you will know in September. :foreveralone:
25 Jul 2015, 19:13 PM
#45
avatar of Mr. Someguy

Posts: 4928

I've noticed this with various AT weapons. Bazookas, Panzerschrecks, ZiS-3, Panther. I thought it was just coincidence, but if other people are saying, I dunno.
25 Jul 2015, 19:17 PM
#46
avatar of boc120

Posts: 245

I feel like I have had infantry blown up by bazookas and schreks more lately also.

Cruzz, I call upon you. Has anything at all changed in the last patch or two that might have affected this?
26 Jul 2015, 02:40 AM
#47
avatar of SwonVIP
Donator 11

Posts: 640

Yeah Schrecks,AT Guns, PTRS shouldnt be able to kill inf
26 Jul 2015, 08:31 AM
#48
avatar of NEVEC

Posts: 708 | Subs: 1

I remeber volks panzershrek killed 5/6 man from my vet 3 shock troops squad.

Also my captain once killed 2 man retreating grenadiers from single bazooka hit at knife range. :snfPeter:
26 Jul 2015, 09:25 AM
#49
avatar of Necrophagist

Posts: 125

It's a rocket! Of course it kills infantry.


If we're talking realism then you should know that dedicated AV squads/weapons weren't used to kill infantry. That would be a waste of munitions. How many rockets do you think a squad can/could carry?
26 Jul 2015, 09:28 AM
#50
avatar of Katitof

Posts: 17914 | Subs: 8



If we're talking realism then you should know that dedicated AV squads/weapons weren't used to kill infantry. That would be a waste of munitions. How many rockets do you think a squad can/could carry?


If we're talking realism, there is no such thing as dedicated AT weapons unless we're talking smaller calliber, because you'd have this things called HE shells. Even 45mm AT guns had them, they just weren't really effective.
26 Jul 2015, 12:52 PM
#51
avatar of BrutusHR

Posts: 262

jump backJump back to quoted post23 Jul 2015, 19:31 PMKatitof

Probably because it looks stupid if a rocket explodes near your balls and nothing happens to you outside of Duke Nukem games.


That happens a lot, especially with grenades and mortar's, even happens with stukas and katy's...
Reducing AOE so AT can't snipe is good idea.
27 Jul 2015, 23:34 PM
#52
avatar of boc120

Posts: 245

Had a captain win multiple fights with the bazookas, especially at close range, but they were very accurate in general.
28 Jul 2015, 01:38 AM
#53
avatar of Jaedrik

Posts: 446 | Subs: 2

Please no more hard counter balancing
Schreks and Zooks should be able to do something to infantry. They should be a slight downgrade, but not to the point where they do nothing vs inf.
Make them more consistently hit infantry / near infantry, but reduce their damage against infantry. There, now the frustration from 1shot extravaganza is gone, and muni spent inf squads don't become utterly incapable of dealing with infantry.
tbh I don't care how it's done but I'm sure there's some way to fix everything to all of our satisfactions.
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