Schrek killing a ton of Infantery
Posts: 17914 | Subs: 8
Also, 12 shrecks would do it better.
Posts: 2779
Why would you do that....?
Also, 12 shrecks would do it better.
You pay double to triple getting 12 screcks.
Posts: 1122
I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.
Posts: 732
I do not understand why shrecks, zooks, rakketens and other portable at weaponry have AoE at all. AoE does nothing versus tanks. Relic should just reduce their AoE to 00.1 to make sure AT weapons never snipe multiple models.
I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.
+ 100000000000000000000000000000000
Posts: 17914 | Subs: 8
I do not understand why shrecks, zooks, rakketens and other portable at weaponry have AoE at all. AoE does nothing versus tanks. Relic should just reduce their AoE to 00.1 to make sure AT weapons never snipe multiple models.
I played a countless games over course of a year where i lost 3-4 man squads on retreat, 5 man squads bunched up around corner, 3-4 man from regular squads to rekketens/shrecks. Such nonsense should not happen at all.
Probably because it looks stupid if a rocket explodes near your balls and nothing happens to you outside of Duke Nukem games.
Squad bunching is a whole another problem that suddenly appeared and relic is in deep denial about.
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Permanently BannedPosts: 713 | Subs: 2
1. No more infantry snipes=less RNG
2. Hand held at weapns no longer waste their ammo on infantry when a tank is close
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Posts: 1122
Probably because it looks stupid if a rocket explodes near your balls and nothing happens to you outside of Duke Nukem games.
Same logic relic used to defend kamikaze planes. As long as it hurts balance and gameplay, reality and BIG EXCITING EXPLOSIONS should be put aside.
Posts: 830
Schrecks and bazookas should only target vehicles. This would have two main advantages:
1. No more infantry snipes=less RNG
2. Hand held at weapns no longer waste their ammo on infantry when a tank is close
As in auto target? Or as in not able to shoot at anything but vehicles?
Posts: 879
Seriously, it's those random little frustrations that make COH2 COH2. But right now, yeah, it's a bit much. Especially since Sov doesn't have zooks or schrecks...
Posts: 713 | Subs: 2
As in auto target? Or as in not able to shoot at anything but vehicles?
Not being able to shoot infantry at all. Same goes for at guns imo but it's not as bad because they don't snipe as often and everyone turns on target vehicles only anyways.
Posts: 830
Not being able to shoot infantry at all. Same goes for at guns imo but it's not as bad because they don't snipe as often and everyone turns on target vehicles only anyways.
Right, with this concept in mind, can shrecks and zooks etc still target emplacements? Considering mg bunkers, fighting position, British sim city inbound.
Posts: 713 | Subs: 2
Right, with this concept in mind, can shrecks and zooks etc still target emplacements? Considering mg bunkers, fighting position, British sim city inbound.
That's why I didn't use your wording: "Or as in not able to shoot at anything but vehicles?" I only said no infantry rather than vehicles only
Posts: 1216
Posts: 509
btw on the historical/realism side of things these weapons operated on the principle of using a shaped charge (explosive) to focus the explosion of a normal explosive into a forward cone instead of a sphere, creating very high temperatures and melting the armor (and crew in the blast zone; if it penetrated the armor entirely) outright and burning anything near the blast cone quite badly. They did not rely on their kinetic energy to penetrate (hence the name HE-AT) and indeed had very low velocities e.g. 110m/s for shreck rocket compared with 790 m/s for pak40. The low velocity was the reason for their short effective range.
Posts: 721
Infantry with AT weapons should have Prioritize Vehicle toggle too.
Or priortize infantry by the sounds of it.
Posts: 393
PIATs... Bitch please.I think he's suggesting to change AT weapons to have an insanely small AOE to combat Infantry AT Sniping. Much like what was done to the PIAT in CoH1 when it had the same issue.
Posts: 17914 | Subs: 8
I think he's suggesting to change AT weapons to have an insanely small AOE to combat Infantry AT Sniping. Much like what was done to the PIAT in CoH1 when it had the same issue.
AT weapons do have insanely small AOE.
What kills infantry are direct hits.
Posts: 976
It's one of the bad reason why Shreck squad are so good and why they are so often used blobbed.
A great change would be to nerf their accuracy vs all inf. unit to no more then 5%, that would make space for other more real anti-inf units to be used. Their explosion radius vs inf should also be look into also so attacking grown would not be an option to kill inf.
I would also do the same with bazooka.
Thanks.
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