Conscripts need mid-game buff
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Balance designer
Oh that's great because Katitof is so bias...
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They are not OP LMG rifleman but they have enough perks and doctrinal gimmicks to keep them useful lategame. I wish volks had gimmicks like merge, Oorah, vehicle repair, trip mines, PTRS's and two separate abilities for AT grenades.
PPSH's and hit the dirt could receive small buffs, but that is the only real thing that could need changing.
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Oh that's great because Katitof is so bias...
Preference doesn't equal bias, you can check my comments on the latest changes to tell the difference.
I can efficiently play all armies for my rank, I simply don't have equal fun with them as some playstyles are appealing to me more then others.
Also, contrary to Relic last 2 years, my changes actually go through QA process
Players always bitch for changes, but they are extremely rarely right. You just can't beat the feedback from statistics and logs.
Recent brit charts are best example of it, the bitching about them being OP was constant, turns out they were balanced and underpowered 1v1
As I've said, I'd love to see cons late game buffed, I just don't believe relic will do it.
They may surprise me, but I won't lose sleep over the idea.
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No they don't.
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In comparison if you had two squads of vet cons they could quite easily beat charging StG Obers.
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If you had two squads of vet volks behind cover fighting charging shocks they would lose horribly.
In comparison if you had two squads of vet cons they could quite easily beat charging StG Obers.
Actually, cons would lose.
StG obers:
-don't need to close in because they still do twice the DPS the cons do at max range
-ignore cover
-rely on their HUGE rec acc bonus
-lose real DPS only after 3rd men would die
Posts: 120
Permanently BannedConscripts need their utility enhanced (like a buff to the molotov and merge squad giving vet to the reinforced squad) what they DON'T need is more blob enabling silliness.
Give vet to merge squad? Are you out of your mind? Just every squad of your conscripts, guards whatever lose 3 models, let one conscript squad reinforce them via merge and you have an entire army of vet. No no no n o non non onono nonononoo
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Permanently BannedMake the Penals usefull, make them acutally as viable as Riflemen, give them some veterancy love and give them some at possibilities. I keep saying this, make the Penals the core infantry unit when it comes to balance and scaling.
Posts: 2885
EDIT: my point is that they should get max 4 PPSh and both 2x and 4x upgrades should cost same ammo.
Btw guys its PPSh (like DShK) not PPSH or DSHK Sh is one letter in russian (its abbreviation for Pistolet-Pulemyot Shpagina)
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Everybody always complains about the conscripts. How about Penals? They are supposed to be semi automatic units that are effective against infantry, even have satchell charges. They are nowhere near as effective as Riflemen or Grenadiers with g43s. The Penals use the svt 40 Tokorov, the weapon that the Germans used to design the G43. It makes no sense why the Penals suck. To my believe Relic put them in purely to fill up the army and bash on Soviet Penal betallions as being squads full of scum.
Make these usefull, make them acutally as viable as Riflemen, give them some veterancy love and give them some at possibilities. I keep saying this, make the Penals the core infantry unit when it comes to balance and scaling.
The best thing is, if penals got actual roles, then conscripts can stay as a viable option. Do you want an early game power increase, which doesn't scale into lategame? Go conscripts. Want actual infantry that you can rely on throughout the match? Go penals.
Penals should get a cost increase and a DPS buff (to make them similar to riflemen), then get a PPSH upgrade or a flamer upgrade to flesh them out for other roles.
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Permanently Banned
The best thing is, if penals got actual roles, then conscripts can stay as a viable option. Do you want an early game power increase, which doesn't scale into lategame? Go conscripts. Want actual infantry that you can rely on throughout the match? Go penals.
Penals should get a cost increase and a DPS buff (to make them similar to riflemen), then get a PPSH upgrade or a flamer upgrade to flesh them out for other roles.
Exactly. But the PPSh upgrade should still be locked behind a commander for Penals. Conscripts should get them without a commander (a commander that is horribly uselsess anyway). Penals should keep their flamethrowers, but when a commander with PPSh is chosen, they can only get one upgrade, so either flamethrower or PPSh.
Another idea could be the PPS 43, a simpler version of the PPSh 41. Give it better PPSh 41 stats, a little more dps.
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Posts: 1487
Everybody always complains about the conscripts. How about Penals? They are supposed to be semi automatic units that are effective against infantry, even have satchell charges. They are nowhere near as effective as Riflemen or Grenadiers with g43s. The Penals use the svt 40 Tokorov, the weapon that the Germans used to design the G43. It makes no sense why the Penals suck. To my believe Relic put them in purely to fill up the army and bash on Soviet Penal betallions as being squads full of scum, giving their game an extra layer of Identity.
Make the Penals usefull, make them acutally as viable as Riflemen, give them some veterancy love and give them some at possibilities. I keep saying this, make the Penals the core infantry unit when it comes to balance and scaling.
Penals are a waste of spot in T1. Cons and penals are overlap. Fak this game. It was OK (with stupid T1-T2 but at least playable on decent level) in april but know its trash. Exactly that.
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On youtube best recent games geting 100-500 views after months. So ROmeo is not doing any casts anymore.
Posts: 9
Meanwhile, the complaints on Con's sandbags has been changed within one day(or two).....But the rifle-grenades still wiping any allies troops and even HMGs at vet 2(before the previous update)....
TBH, I dun believe I could see any buff to cons at the last minute, or even in the coming Brits patch......
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